Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Aphiddd | Andy Campbell | 14.02.2024 | HTML5, webgl, animated poetry, epoetry, born-digital, interactive artwork, natural world | |
BOOK OF A HUNDRED GHOSTS | Yuk-Yiu Ip | 2018 | 14.02.2024 | virtual reality, AR, exhibit, sensory, horror, fear |
Telltale Texas Hold'em | 2005 | 14.02.2024 | Card game | |
CSI: 3 Dimensions of Murder | 2006 | 14.02.2024 | adventure, adventure game, narrative game, interactive game, detective fiction, detective story, detective | |
In Denial: a Further Redaction of the Mueller Report | Richard Holeton | 2019 | 14.02.2024 | blackout, erasure of text, censorship, found text, Political Satire |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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The Florida Research Ensemble and the Prospects for an Electronic Humanities | Gregory L. Ulmer | Article in an online journal | 13.10.2017 | 2003 | |
The Fan’s Desire and Technopower | Harvey L. Molloy | Article in an online journal | 13.10.2017 | 2003 | |
The Economics of Book Reviews | Jeffrey R. Di Leo | Article in an online journal | 13.10.2017 | 2017 | |
The Digital Potential: Leaving Open the Future of Scholarship and the University | David Parry | Article in an online journal | 13.10.2017 | 2009 | |
The Digital Downside: Moving from Craft to Factory Production in Online Learning | Timothy Luke | Article in an online journal | 13.10.2017 | 2003 |
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Publishers and Journals
Name | Updated |
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Bethesda Softworks | 20.10.2017 |
CD Projekt | 19.10.2017 |
Shoemaker & Hoard | 17.10.2017 |
Rockstar Games | 01.10.2017 |
Hyperrhiz: New Media Cultures | 27.09.2017 |
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Organizations
Name | Updated |
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National University of Ireland, Galway | 22.01.2015 |
University College Cork | 22.01.2015 |
Trinity College, Dublin | 22.01.2015 |
University of the Arts London | 26.11.2014 |
Digital Arts Library | 18.11.2014 |
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Events
Name | Event Date | City | Country | Updated |
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Grand Text Auto Exhibition at the Beall Center for Art and Technology | 09.10.2007 | Irvine | United States | 30.11.2016 |
File Games Rio 2013 | 26.03.2013 | Rio de Janeiro | Brazil | 30.11.2016 |
Teneta 2000 | 20.11.2001 | 30.11.2016 | ||
Pathfinders: 25 Years of Experimental Literary Art | 09.01.2014 | Chicago | United States | 30.11.2016 |
Sydney Festival | 05.01.2013 | 30.11.2016 |
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Databases and Archives
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