Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Diamonds in Dystopia: container & tool | Vincent Cellucci, Jesse Allison, Ostrenko Derick | 2019 | 14.02.2024 | collaboration, artist, interactive poetry, poetry, web application, interactive |
Coronary (Coronário) | Giselle Beiguelman | 2020 | 14.02.2024 | COVID-19, pandemic, lexicon, economy of attention, politics, gaze, heat maps, neologisms, Google, Brazil |
Blocked Connections | Anastasia Salter | 2018 | 14.02.2024 | qr, codes, visual, narrative, networks, interactive |
Blackness for Sale | Keith Obadike, Mendi Obidake | 2001 | 14.02.2024 | race, racialization, blackness, e-commerce, commodification, auctions, parody |
Texts, Interfaces, and the Puzzle Element in Her Story | Kenneth Alba | 2019 | 14.02.2024 | computer game, interface, mystery, interface design |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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On The Breakup Conversation | Robert Zubek | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On the Wild Cards Series | George R. R. Martin | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | 2007 |
On Twelve Easy Lessons to Better Time Travel | Mark C. Marino | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Mystery of the Abbey | Bruno Faidutti | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 | |
On Savoire-Faire | Emily Short | Article or chapter in a book | Second Person: Role-Playing and Story in Games and Playable Media | 18.05.2020 |
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Publishers and Journals
Name | Updated |
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Culture & Musées | 03.10.2018 |
I Love E-Poetry | 02.10.2018 |
Two Cities Editions | 02.10.2018 |
Penn State University Press | 02.10.2018 |
Delacorte Press | 02.10.2018 |
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Organizations
Name | Updated |
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RIT | 03.10.2015 |
Arab Union for Internet Writers | 03.10.2015 |
Jagiellonian University | 21.09.2015 |
Writers' Union of Egypt | 17.09.2015 |
Minia University | 17.09.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Electronic Literature in the Digital Humanities: Research and Practice | 02.06.2014 | Victoria | Canada | 30.11.2016 |
The Digital Subject 3: Temporalities | 12.11.2014 | Paris | France | 30.11.2016 |
Electronic Literature Organization 2015: The End(s) of Electronic Literature | 04.08.2015 | Bergen | Norway | 30.11.2016 |
Launching the Electronic Literature Collection Vol. 3 | 18.02.2016 | Camden | United States | 30.11.2016 |
E-Poetry 2001 | 18.04.2001 | Buffalo | United States | 30.11.2016 |
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Databases and Archives
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