Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year |
Updated![]() |
Tags |
---|---|---|---|---|
Beyond Original E-Lit: Deconstructing Austen Cybertexts | Meredith Dabek | 2016 | 14.02.2024 | cybertext, literature, digital narrative, social media narrative |
Thirteen Ways of Killing a Scrubjay | Richard Holeton | 2007 | 14.02.2024 | blog fiction, death, animals, violence, parody/satire |
Ring™ Log | Mark Sample | 2019 | 14.02.2024 | surveillance, satire, Ring, NextDoor, Halloween, speculative computing |
River Writer VR | Vincent Cellucci, Marc Aubanel | 2019 | 14.02.2024 | virtual reality, interactive poetry, randomization, exhibition |
Diamonds in Dystopia: container & tool | Vincent Cellucci, Jesse Allison, Ostrenko Derick | 2019 | 14.02.2024 | collaboration, artist, interactive poetry, poetry, web application, interactive |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Community, Institution, Database: Tracing the Development of an International Field through ELO, ELMCIP, and CELL | Davin Heckman | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Toys and Toons: From Hispanic Literary Traditions to a Global E-Lit Landscape | Élika Ortega, Alex Saum-Pascual | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Third-Generation Electronic Literature | Leonardo L. Flores | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Having Your Story and Eating It Too: Affect and Narrative in Recombinant Fiction | Will Luers | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
The Voice of the Polyrhetor: Physical Computing and the (e-)Literature of Things | Helen J Burgess | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Platform/Software
Title | Publisher or organization | Developers | Year initiated | Updated |
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Telltale Tool | Telltale Games | 2004 | 30.04.2015 | |
Sinclair ZX 81 | 1981 | 30.04.2015 | ||
IBM 360/44 | IBM | 1965 | 30.04.2015 | |
Adobe Director | 2013 | 30.04.2015 | ||
PL/I | IBM | 1964 | 29.04.2015 |
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Publishers and Journals
Name |
Updated![]() |
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Picador | 03.10.2018 |
Pathfinders | 03.10.2018 |
MediaCommons | 03.10.2018 |
Little, Brown | 03.10.2018 |
University of South Carolina Press | 03.10.2018 |
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Organizations
Name |
Updated![]() |
---|---|
Jan Matejko Academy of Fine Arts in Krak... | 10.11.2015 |
Kean University | 31.10.2015 |
University of Montana | 30.10.2015 |
University of Trier | 26.10.2015 |
Pride Toronto | 10.10.2015 |
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Events
Name | Event Date | City | Country |
Updated![]() |
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MACHINE reading series | 14.02.2004 | Philadelphia | United States | 30.11.2016 |
Critical Computing 2005 | 20.08.2005 | Aarhus | Denmark | 30.11.2016 |
Actamedia – Artemídia e Cultura digital Simpósio Internacional de Artemídia e Cultura Digital | 30.10.2012 | São Paulo | Brazil | 30.11.2016 |
III Mostra 3M de Arte Digital | 15.08.2012 | São Paulo | Brazil | 30.11.2016 |
ISEA2000 | 07.12.2000 | Paris | France | 30.11.2016 |
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Databases and Archives
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