Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
---|---|---|---|---|
Red Matter | 2018 | 15.03.2024 | VR, adventure game | |
Queerskins: ark | Illya Szilak, Cyril Tsiboulski | 2024 | 15.03.2024 | VR |
The Book of Distance | 2020 | 15.03.2024 | VR cinema, VR | |
Myst VR | Robyn Miller, Rand Miller | 2021 | 15.03.2024 | VR, adventure game, puzzle |
Vertigo 2 | Zach Tsiakalis-Brown | 2023 | 15.03.2024 | VR, adventure game, first-person |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Kinepoeia in Animated Poetry | Dene Grigar | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Kinetic Poetry | Álvaro Seiça | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Place Taking Place: Temporary Poetic Theaters | Judd Morrissey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Hypertext Fiction Ever After | Stuart Moulthrop | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 | |
Consuming the Database: The Reading Glove as a Case Study of Combinatorial Narrative | Theresa Tanenbaum, Karen Tanenbaum | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 17.10.2021 | 2020 |
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Publishers and Journals
Name | Updated |
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Espéculo. Revista de estudios literarios. | 09.03.2021 |
Letras Femeninas | 09.03.2021 |
noema | 07.03.2021 |
Südwestdeutscher Verlag für Hochschulschriften | 02.03.2021 |
Parsons Journal for Information Mapping | 22.02.2021 |
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Organizations
Name | Updated |
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Willem de Kooning Academy | 16.08.2018 |
Other Minds | 14.08.2018 |
State Library of Queensland | 13.08.2018 |
Digital Games Research Association (DiGR... | 06.06.2018 |
Canadian Game Studies Association | 06.06.2018 |
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Events
Name | Event Date | City | Country | Updated |
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The Turn on Literature Prize 2017 | 04.07.2017 | 10.09.2019 | ||
The Public Library Prize 2019 | 01.03.2019 | Denmark | 10.09.2019 | |
The Public Library Prize | Denmark | 10.09.2019 | ||
The Turn on Literature Prize 2019 | 04.04.2019 | 10.09.2019 | ||
Freeplay Independent Games Festival | 08.09.2019 |
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Databases and Archives
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