Screen
Screen is an alternative literary game created in the "Cave," a room-sized virtual reality display. It begins with reading and listening. Texts, presenting moments of memory as a virtual experience, appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play - as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that does not settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster; struck words don't always return to where they came from; and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms. (Source: authors' description.)
Teaching Resource that references this work:
Resource | Author | Teaching Resource Type | Year |
---|---|---|---|
Digital Literature (Engl 391, Fall 2008) | Jessica Pressman | Syllabus, Lesson plan | 2008 |
Digital Literature (Engl 391, Fall 2010) | Jessica Pressman | Syllabus, Lesson plan | 2010 |
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