Electronic Literature Knowledge Base
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The ELMCIP Knowledge Base is a research resource for electronic literature and it is open for new contributions and submissions. It provides cross-referenced, contextualized information about authors, creative works, critical writing, platforms, and practices. Current contributors should log in to the knowledge base to enter new records.
The ELMCIP Knowledge Base depends on the active participation of a community of international researchers and writers working on electronic literature. To join us in building the Knowledge Base, sign up for an account we can set you up with a contributor account to add and edit records. The Knowledge Base is developed in Drupal 7 by the University of Bergen Electronic Literature Research Group as an outcome of the ELMCIP project.
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Creative Works
Title | Author | Year | Updated | Tags |
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Half-Life | 1998 | 21.02.2024 | fps, aliens, puzzles, story rich, narrative game, video game | |
GoldenEye 007 | 1997 | 21.02.2024 | fps, action, agent, multiplayer, narrative game | |
FALSE WORDS 流/言 | Yuk-Yiu Ip | 2019 | 21.02.2024 | writing machine, Liu Xiaobo, digital poetry, media installation, digital print, word play, history, generative |
Assembly | Angelica Mesiti | 2019 | 21.02.2024 | media art gallery, video art, social movement, feminism |
Fuora Grenen | Siri Austeen | 2006 | 21.02.2024 | digital story, narrative, cosmic, java script, sound, images, design, ecosystems, biosience |
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Critical Writing
Title | Author | Publication Type | Appears in | Updated | Year |
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Bodies in E-Lit | Astrid Ensslin, Carla Rice, Sarah Riley, Christine Wilks, Megan Perram, Hannah Fowlie, Lauren Munro, K. Alysse Bailey | Electronic Literature as Digital Humanities: Contexts, Forms, and Practices | 12.10.2021 | 2020 | |
Salon September 14, 2021: Making Digital Glamour: Queer Femme Internet Aesthetics | Katie Schaag | 11.10.2021 | 2021 | ||
Salon August 10, 2021: Coding Coding Coding | Deena Larsen | 11.10.2021 | 2021 | ||
Auctor Ludens: Essays on Play in Literature | Gerald Guinness, Andrew Hurley | Book (collection) | 08.10.2021 | 1986 | |
From Diversion to Subversion: Games, Play, and Twentieth-century Art | David Getsy | Book (collection) | 06.10.2021 | 2011 |
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Publishers and Journals
Name | Updated |
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Suny Press | 10.10.2018 |
The Fullbright Company | 09.10.2018 |
ArtForum | 09.10.2018 |
Necessary Games | 09.10.2018 |
The Interactive Fiction Library | 03.10.2018 |
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Organizations
Name | Updated |
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University of North Carolina at Chapel H... | 28.11.2015 |
University of Turku | 27.11.2015 |
University of Malta | 11.11.2015 |
West Chester University | 11.11.2015 |
Telecom Paristech | 10.11.2015 |
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Events
Name | Event Date | City | Country | Updated |
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Reading wide, writing wide in the digital age: perspectives on transliteratures | 22.10.2015 | Madrid | Spain | 30.11.2016 |
Electronic Literature: A Matter of Bits | 19.01.2016 | New Jersey | United States | 30.11.2016 |
DRHA 2015 Digital Research in the Humanities and Arts Dublin Conference | 30.08.2015 | 30.11.2016 | ||
ASAP 2: Configuring the Present Across Arts and Media | 28.10.2010 | Trier | Germany | 30.11.2016 |
Conferência Sophia no País das Maravilhas | 25.11.2005 | Porto | Portugal | 30.11.2016 |
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Databases and Archives
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