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  1. War Poems: Critical race theory and database narrative in digital public histories

    This public research/community project explores the use of database narrative in the process of “counter-storytelling” using oral history and Critical Race Theory (CRT) in a public history touch-table project. The research is based on a case study of an ongoing digital humanities project at the historic Kimball African American War Memorial Building, built by black veterans of WWI in 1928 in the southern coalfields of West Virginia. The Kimball Project’s aim has been to further develop the significance of the renovated Kimball African American Memorial, which was once a vibrant center of local community life for all ethnicities and races. A central goal of the project is to create an identity as a national treasure and unique destination for historical tourism through the innovative use of digital information technology. One of the objectives of the project has been to involve the community in telling their own historical narratives using iPhone and iPod-based mobile journalism tools for incorporation into the Memorial’s exhibits, digital content, and to upload these stories to the Memorial website.

    Magnus Lindstrøm - 05.02.2015 - 15:14

  2. AUTHENTIC IN ALL CAPS

    AUTHENTIC IN ALL CAPS is a web audio adventure about the meaning of death. It draws audio drama, audio tours and alternate reality gaming. The use of audio is an attempt to create a sense of unity in a highly fragmented experience. I see the techniques and experience of audio tours as a way to bring disparate elements together. Just as an audio tour involves guiding a listener to different places, this audio experience guides players to different websites. I include both custom and existing sites, and so this project continues my interest in pervasive design: where the players’ world is part of the fictional world. The story is born out of the pain of suddenly losing my mother, and facing the meaninglessness of my life. I got past heaviness of the subject matter by drawing on my early days in sketch comedy theatre, unifying the disparate times of my life.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 05.02.2015 - 15:16

  3. Wandering Meimei / Meimei Liu Lang Ji

    Wandering Meimei / Meimei Liu Lang Ji is a bilingual interactive fiction app designed for mobile interfaces for the Chinese market. This story is an intertext to the traditional Chinese comic strip, Sanmao Liu Lang Ji (Wandering Sanmao), a homeless boy. Meimei, meaning little sister, is an allegorical character and contemporary representation of the largest migrant population the world has ever seen: the migrant female factory worker. Through the app, you can make contact with the character Meimei who works in a smartphone factory in the Pearl River Delta city Guangzhou. Meimei's only technology and access point to the outside world is through her own phone. The social media hub and interface enable you to enter and become a part of Meimei's story.

    (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 05.02.2015 - 15:19

  4. The Montaigne Machine

    The Montaigne Machine is a work of electronic literature that invites users to participate in the creation of multimedia personal essays. The essays generated by The Montaigne Machine each center on a specific topic taken up by the inventor of the genre, Michel de Montaigne. The essays combine text from Montaigne’s famous Essais, first published in 1580 and here translated into English, with original text from each visitor who uses the machine. These texts are placed within an image that has been uploaded by a photographer on Flickr, designated as available for remixing, and most recently tagged with a term appropriate to the essay’s topic. The resulting essay is a collaboration, perhaps even a conversation, across time and media by three artists.

    (Source: http://conference.eliterature.org/media/eric-lemay-montaigne-machine)

    Daniela Ørvik - 05.02.2015 - 15:33

  5. Not Not 0.1

    How do we perform ourselves in digital space? In Not Not 0.1, Catherine Siller uses her own custom software and a motion capture camera to generate projected text and images of herself. She immerses herself in these projections and dances between the virtual and the real in a duet with her digital double. The piece destabilizes language and gesture as it repeatedly redraws the boundary between the physical and the digital self.

    (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 05.02.2015 - 15:34

  6. Stéphane Mallarmé's The Conversation

    Stéphane Mallarmé's “Demon of Analogy” is a prose poem about demonic nature of mishearing. Francis Ford Coppola's “The Conversation” is about the demonic technologies that allow us to hear all-too-well. Joe Milutis' “Stéphane Mallarmé's 'The Conversation,'” with little to no editing mashes up these classic texts, to suggest that one may be a mishearing (or spooky translation) of the other. In addition, the original text of the Mallarmé poem is translated by way of a number of bending techniques that, while getting back to the original sound and meaning of the French, bend, distort and remix the original. This project is part of a larger scholarly and creative exploration of experimental translation as an extension of remix and appropriation practices. A number of chapbooks, videos, lectures and performances have emerged from this project, including Monkey pOm!

    Marius Ulvund - 05.02.2015 - 15:38

  7. The Reverberatory Narrative: Toward Story as a Multisensory Network

    The Reverberatory Narrative: Toward Story as a Multisensory Network is an evolving, transmedia series that employs print, film, installation and digital practices in the assembling and disassembling of lyric essays, poetry, graphic design, photography and physical artifacts in an experimental documentary of memory, time and story. The initial form of this documentary work was an installation at the photography gallery Agnes in Birmingham, Alabama in 1993, titled "Undressing Audrey," in which the viewer physically "undressed" the book, slipping text from a woman's garments, one button and layer at a time. Through subsequent, increasingly digital interpretations, Pretty relied on a layered structure that attempted to approximate the original installation experience through a series of overlapping narrative threads that could be sorted and resorted by different contexts and media types, such as time, place, character, artifact, image, audio, and video, among others.

    Magnus Lindstrøm - 05.02.2015 - 15:40

  8. radioELO

    radioELO archives and curates aural information associated with works of electronic literature. This might include author traversals of their work(s) during which they discuss their inspirations and problem solving, or the state of electronic literature at the time of their creation(s). Reevaluations and retrospectives, commentary and reviews, even testimonials, memoirs, and oral histories may also be included. Beyond spoken voice, radioELO also archives soundtracks, soundscapes, and sound collages associated with or considered as individual works of electronic literature. With such information available for on demand, online listening, radioELO is a laboratory in which to examine and discuss the changing nature(s) of electronic literature. Works featured in radioELO are: eLiterature A-Z (Roderick Coover), Soundscapes and Computational Audio-Visual Works (Jim Bizzochi and Justine Bizzochi), Song for the Working Fly (Alan Bigelow), No Booze Tonight (Steven Wingate), ARCHIVERSE In Relation ELO 2014 (Jeff T.

    Daniela Ørvik - 05.02.2015 - 15:45

  9. And Speak of Long Ago Times

    A 21st century art historian confronts the known and the unknown in both his life and his work, as - in a polyphonic 19th century remix - And Speak of Long Ago Times replays the words of 19th century Florentine sculptor Giovanni Duprè; replays Giuseppe Verdi's words from his autobiography that concern his antislavery opera Nabucco; replays the Narrative of the Adventures and Escape of Moses Roper from American Slavery which was published in London in 1837 and went through at least 11 editions. It is 1842. The Irish American sculptor Hiram Powers is in his studio in Florence, creating a model for The Greek Slave. It is the year that Nabucco premiered at La Scala in Milan. The Irish woman poet Frances Browne has just published "Songs of Our Land" in the Irish Penny Journal.

    Marius Ulvund - 05.02.2015 - 15:51

  10. (Re)Playing The Lottery

    (Re)Playing The Lottery is a dynamic reinterpretation of Shirley Jackson's famous short story, "The Lottery." It presents a scenario in which the interactor is a a citizen of the small town on the day of the fateful lottery, and must move through the story by making various choices which result in random outcomes - no matter how many times the story is played, past results are no guide to future outcome. Just as the story hinges on the chance selection of a marked ballot from a box, this piece employs chance selection as its central mechanic, demonstrating one way in which interactive media can help readers inhabit and interrogate existing texts from multiple perspectives. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 05.02.2015 - 15:52

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