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  1. Infinite Notebook

    An infinitely scaling story about the possibilities moments can contain. Written for "Strange Times / Strange Tellers," a night of experimental fiction.

    Marius Ulvund - 22.01.2015 - 15:45

  2. And the Robot Horse You Rode In On

    The post-apocalypse is a uniquely queer setting: a future where the institutions that keep queer banditas from screaming across the desert with their rayguns drawn and robot horses vibrating between their legs are ash and dust. And the Robot Horse You Rode In On is a breakup story set in the Old West of the Far Future.

    (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 29.01.2015 - 15:48

  3. AUTHENTIC IN ALL CAPS

    AUTHENTIC IN ALL CAPS is a web audio adventure about the meaning of death. It draws audio drama, audio tours and alternate reality gaming. The use of audio is an attempt to create a sense of unity in a highly fragmented experience. I see the techniques and experience of audio tours as a way to bring disparate elements together. Just as an audio tour involves guiding a listener to different places, this audio experience guides players to different websites. I include both custom and existing sites, and so this project continues my interest in pervasive design: where the players’ world is part of the fictional world. The story is born out of the pain of suddenly losing my mother, and facing the meaninglessness of my life. I got past heaviness of the subject matter by drawing on my early days in sketch comedy theatre, unifying the disparate times of my life.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 05.02.2015 - 15:16

  4. And Speak of Long Ago Times

    A 21st century art historian confronts the known and the unknown in both his life and his work, as - in a polyphonic 19th century remix - And Speak of Long Ago Times replays the words of 19th century Florentine sculptor Giovanni Duprè; replays Giuseppe Verdi's words from his autobiography that concern his antislavery opera Nabucco; replays the Narrative of the Adventures and Escape of Moses Roper from American Slavery which was published in London in 1837 and went through at least 11 editions. It is 1842. The Irish American sculptor Hiram Powers is in his studio in Florence, creating a model for The Greek Slave. It is the year that Nabucco premiered at La Scala in Milan. The Irish woman poet Frances Browne has just published "Songs of Our Land" in the Irish Penny Journal.

    Marius Ulvund - 05.02.2015 - 15:51

  5. Ice-bound

    Ice-bound is an interactive novel that combines a printed art book with an iPad app. Our goal was to create an experience with both high-quality surface text and significant player agency. The story concerns an encounter with a fictional artificial intelligence, a simulation of a long-dead author who enlists the player's help to finish his original's final novel. Inspired by the dense, labyrinthical texture of works like Nabokov's Pale Fire and Mark Danielewski's House of Leaves, the novel is a unique collaboration between two artists, both of whom are writers, coders, and graphic designers. Each story is built around a dynamically chosen set of symbols representing possible elements of the story. These might be traits a character could have, or plots that could be included in the story. When a story is first visited, the symbols are assigned to an author-defined group of sockets which can be turned on or off by the player. However, the player can only turn a limited number of sockets on at one time.

    Elias Mikkelsen - 10.02.2015 - 15:43

  6. L.A. Noire

    L.A. Noire (pronounced /ˈnwɑr/) is a neo-noir detective video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. In 2017 it was announced that a remastered version would be released in November for PlayStation 4, Xbox One, Nintendo Switch, and HTC Vive.

    L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of each cases' story is revealed.

    Eivind Farestveit - 17.02.2015 - 15:40

  7. Quem Matou Clarah Averbuck?

    Clarah Averbuck is a writer residing in Sao Paulo, who became notorious for her thinly-veiledly autobiographical fiction and who began her career writing on the Internet. In the real world, she is alive; in the story, she is found dead in mysterious circumstances. Her death itself is completely irrelevant, but the “mystery of her death” connects different storylines.

    (source: José Carlos Silvestre, Experiments in Literary Cartography, 2010)

    Hannah Ackermans - 29.03.2016 - 15:25

  8. samen dichten

    samen dichten is een poëziemachine waarbij mens en computer elkaar kunnen versterken. zo ontstaat er een gedicht dat de gebruiker niet zonder computer en de computer niet zonder deze specifieke gebruiker had kunnen schrijven.
    het idee achter dit project is om poëzie toegankelijk te maken voor een breder publiek. de poëziemachine laat mens en machine samenwerken, maar belangrijker: iedereen kan zo de kracht van taal ontdekken.

    (source: http://rooslaan.nl/samen-dichten/)

    Hannah Ackermans - 13.04.2016 - 17:32

  9. Shirley Bassey Mixed Up

    Shirley Bassey Mixed Up' is an experimental illustrated 14-page biography, following her early years up to the present day.
    The illustrations are network generated, built dynamically from Internet searches. By specifying different Yahoo searches and playing with the customisation options, you can influence the look of each illustration.

    By pulling in data from the Internet and manipulating/ transforming it within a story, this work can be described as a networked narrative. But the structure is basically a traditional (linear) 14-page story built on top of a generative composition tool, that uses Internet search data as its input.

    What is it?
    a traditional linear story
    a networked narrative
    a generative composition tool, controlled by the user, but containing controlled randomness.
    By adding unexpected and uncontrolled elements to the story we are influencing and changing the presentation of the story, how it's experienced and what we take away from it. In effect we are shaping the story, even making a new story, changing fact into fiction, sometimes disrupting the story.

    Hannah Ackermans - 25.04.2016 - 09:19

  10. angel - hengel - angel - sting - fishing line

    A poem in 3 languages with an equal number of voices and an infinite number of experiences. Part games, part story, within this 'Pulp Culture' experience, the abstract behaviour of verbal form leaves space for various interpretations of the text. Depending on the user, www.onderhandelingen.com is a multivocal monologue or a dialogue. Due to the different sequences and conjunctions of sound and typography, the manuscript of Tsead Bruinja is different every time: Lit de ûnderhannelings begjinne! Laat de onderhandelingen beginnen! Let the negotiations commence! (a word game by the Frisian Tsead Bruinja, the American Ryan Pescatore Frisk and Dutch Catelijne van Middelkoop) (Translation Description on Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:21

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