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  1. Future Lore

    "Future Lore" is a poetry generator that remixes Nick Montfort's poetry generator "Taroko Gorge". It presents a futuristic free-for-all world where chaos rules. 

    Filip Falk - 05.06.2019 - 01:00

  2. Beyond Tomorrow

    "Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare. 
    (Source: Author's description)

    Filip Falk - 05.06.2019 - 23:26

  3. Hologram Will

    "Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair. 
    (Source: Author's description)

    Filip Falk - 18.07.2019 - 21:50

  4. Wired Monkeys

    Wired Monkeys is a cross-genre short film that intends to blend conventional narrative with music video. Its purpose is to reflect a journey from self-realization to self-discovery of a shared hidden history all humans have. A protagonist sets out find peace as he retraces his own path of spirituality that he discovers extends far back into pre-history.

    A robot protagonist was chosen to portray what a wired monkey metaphorically represents: a programmed human. A gray metal, mostly faceless, machine that executes the same task every day. No other lifeforms seem to exist in his stark reality.

    The juxtaposition of color and black and white illustrate the stark differences between the programmed robot world and the colorful world of real human feelings. The colored lips, tragic images of the world, and beauty of nature are all meant to remind us that we are often only reminded of our humanity when pushed to the fringes of our emotions.

    Most importantly, the song which serves as the inspiration and bedrock for this narrative is also titled “Wired Monkeys” and bathes the viewer in an empowering Folk-Americana score.

    Vian Rasheed - 11.11.2019 - 23:47

  5. You - Who? Customised Cinema Installation

    You - Who? is a ten minute fiction film installation for one participant at a time in which the participant features significantly in the film narrative, resulting both in humour and a certain sense of unease. The film deals with issues of identity theft: the protagonist, returning from a conference, is gradually 'possessed' by another conference attendee—portrayed by the data from each participant. The project investigates possibilities for development of the interactive film genre given current technical affordances, whilst retaining a 'standard' film-watching format. Each participant is asked by the installation for voluntary data: typing their name, their philosophy in life, choosing a favourite artwork and photograph, recording their spoken name, taking a photograph and a short video. This is the data that is rendered into the film being watched.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 13:04

  6. Here Comes Her Man

    Leveraging the Curveship-js system for automatic narrative variation (version 0.2) to regen~d~erate the lyrics of the second cut off The Velvet Underground’s debut album, after adjusting the street value of heroin on an annualized inflation rate, I then coded this updated and enumerated content into BBC BASIC II (1982) and emulated all that output as a series of twenty-something decidedly non-vector formats—subsequently renamed à la a Pixies tune 22 years removed from the late Lewis Allan Reed‘s original.

    Lucila Mayol Pohl - 08.10.2020 - 16:15

  7. Dante's Academia

    Dante's Academia is a web-based narrative game, made by Julia Sebastien. The story follows the protagonist who is trying to reach the Ivory Tower in hopes of making their parents proud. The overall game is filled with metaphors. The ivory tower, as an example, is a metaphorical place where people are "happily" cut of from the rest of humanity. Meanwhile, Dante here is a refference to Dante Alighieri, an Italian poet, writer and philosopher, who is known for his depictions of Hell, Purgatory and Heaven.

    To put it simply, game's protagonist is trying to reach the top of the academy (heaven = the ivory tower). To achieve that, the character has to go through hell, which in this case is a dark forest, a shady club (filled with temptations), a burning maze and a military training ground.

    Amanda Hodes - 07.06.2022 - 21:40

  8. How to Rob a Bank

    How To Rob A Bank is a young Bonnie and Clyde-esque love story about the mishaps that befall a young male bank robber and his female accomplice. This transmedia fiction manifests in the form of animated text conversations between the main characters, and their use of their iPhones to Google search, text, game, and use other apps on the phone as part of their capers.

    The story is an immersive experience generated through readers’ hands-on use of apps, maps, imagery, animations and audio. Bigelow’s award winning 2016 multimodal work foregrounds how social technology has become a core element of daily life, and helps us see the way that social technologies structure lived experience.

    The mirror effect of the character/reader’s use of personal devices as they read this piece makes this narrative relatable, shining light on widespread digital traversing behaviors. And yet, the storytelling is also traditional in its linear development with five sequential episodes.

    (Source: Editorial Statement, Electronic Literature Collection Volume Four.)

    Herman Hovland - 28.09.2022 - 10:55

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