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  1. DFIN

    The Digital Fiction International Network (DFIN) provides an arena for a new generation of scholars to collaborate on integral theoretical and analytical issues within digital fiction research.

    Hans K Rustad - 21.09.2010 - 11:43

  2. Predictor

    Predictor is a web browser based online predictive text artwork. The user or inter-actor is able to enter, via the keyboard, text into a browser window. A statistical algorithm then analyses the probability of all the words that might follow the word just typed, based on the frequency of terms in a reference corpus text. This reference text can be arbitrary. In the case of this instance of the work the corpus is Kafka's Great Wall of China.

    Simon Biggs - 21.09.2010 - 11:43

  3. Golem

    Golem was a two channel video installation where the two monitors were arranged like the pages of an open book. The imagery was derived from medieval illuminated books so the overall effect was of an electronically illuminated manuscript. The work took as its theme the ancient Jewish myth of the Golem, a human-like creature created to do the bidding of its creator, the genesis of the Frankenstein story. The work deals with the issues around contemporary technologies such as genetics and Artificial Intelligence.

    (Source: Project description on Biggs's site)

    Simon Biggs - 21.09.2010 - 11:45

  4. Faen. Nå har de senket takhøyden igjen. Må huske å kjøpe nye knebeskyttere.

    Hypertext short story - second HTML version of short-story first published on paper cards in Sesam 71 from 1971. Can be read in sequence in the collection SF - Samlede fortellinger (collected stories) by Tor Åge Bringsverd.

    Thomas Brevik - 21.09.2010 - 11:46

  5. Alchemy

    interactive laser disc installation with animated text and image

    Simon Biggs - 21.09.2010 - 11:46

  6. The Living Room

    interactive immersive installation with responsive spoken word and textual elements

    "Gallery based distributed interactive digital video projection environment
    Multiple rooms, each approximately 12 x 10 x 6 metres
    4 large scale projections, black and white and colour, multi-channel interactive sound

    Produced by The Film and Video Umbrella and CameraWork, London, UK 1994.
    Exhibited at Truman's Brewery, Whitechapel, London UK 1994.
    Funded by the Arts Council of England and assisted by Grand Metropolitan.

    Simon Biggs - 21.09.2010 - 11:49

  7. Scott Hermanson

    Scott Hermanson teaches English at Arizona State University. He received his degree from the University of Cincinnati and taught previously at the University of Illinois at Chicago and Dana College in Nebraska.

    Eric Dean Rasmussen - 21.09.2010 - 11:53

  8. Presence

    interactive immersive installation with responsive language system

    Presence is a three beam interactive video projection installation commissioned for the Art Machine II exhibition at the Maclellan Galleries, Glasgow. It is composed of three screens using high resolution video projectors and three computers with a remote visual sensing system for viewer interaction. On the main screen are visible a number of actors who are individually interactive with the audience and with each other. Another screen features an enormous upside down shadow, whilst another is composed of a giant talking mouth. The piece uses object oriented and behavioural programming techniques.

    Simon Biggs - 21.09.2010 - 11:57

  9. Beyond Taxonomy: Digital Poetics and the Problem of Reading

    Beyond Taxonomy: Digital Poetics and the Problem of Reading

    Patricia Tomaszek - 21.09.2010 - 11:57

  10. The Castle

    interactive large scale outdoor environment with non-linear language engine

    The Castle is a large scale interactive video projection designed for specific architectural sites. The title makes reference to Kafka's novel of the same name, the work taking as its subject the incomprehensible character of systems of administration and power. The work is composed of four large independently interactive figures, reminiscent of public sculptures on public buildings. It also uses a crude grammar engine to generate short statements, which reflect the activity of the figures and that of the viewers.

    (Source: Artist's statement from the project site)

    Simon Biggs - 21.09.2010 - 11:58

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