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  1. petite brosse à dépoussiérer la fiction

    petite brosse à dépoussiérer la fiction" (small brush to dust off fiction) is a generative piece written in French. A scene of thriller is generated at each time you run the program or ask for a new scene. This scene explores different possibilities of a scenario. But the reader must continually "dust" a picture that covers the text while reading. The text is a pastiche: the scene is located at a time in a single location. Some features happen out of this room, they are computed by  the program but not expressed into the narrative. The piece begins with some "adapted" poems by Jean de La Fontaine.

    (Source: The ELO 2012 Media Art Show.)

    Eric Dean Rasmussen - 23.04.2012 - 14:03

  2. Cultures in Webs: Working in Hypermedia with the Documentary Image

    This CD-ROM explores how hypertextual writing and image-making merge in creating projects with nonfiction materials such as photographs, video clips, audio recordings and observational notes. The work includes two hypertextual field projects, one concerning a wine harvest in Burgundy, France, and the other concerning a series of performances in Ghana. The project uses an html-based format to weave among differing modes of writing and image-presentation. The section "The Harvest" was selected for exhibition in the 2001 ELO "State Of The Arts" symposium gallery. Based on two months of participant observation working the harvest at a small vineyard in France, the project combines diaristic writing, visual notes, dialog, exposition, and other forms of writing alongside a fifty-four image sequence. The work also includes videos and slide shows. "Concealed Narratives" offers two routes, interactive paths by which users travel to a series of public events in Ghana. The work explores how cultural battles are imagined and how stories get expressed through performances, visual tropes, and metaphors.

    Scott Rettberg - 16.06.2012 - 22:15

  3. Ceci n'est pas un Nike

    Author's description:

    Ceci n'est pas un nike talks about on line creation and its conditions. Its point of departure is the conceptual confusion between interface and surface.

    Magritte's pipes are its strongest referencs and it updates the discussion about the differences between image and representation, denying the Web as an adendum of the screen or an epiphenomena of the computer.

    The discussion takes place in an image warping program_ the e-nike generator. It stresses the conflict between code and representations allowing transformations in this site icon. You are invited to create and send your own nike to our "no-nike_center" and to destroy some nikes too.

    Moreover, I would like to have you adding your layer to the e-palimpsest, intereacting, in real time, with the critical text, using only your browser.

    BTW, this is not a nike, but a web site.
    So create, destroy and rebuild.
    Just do it!

    (Source: Author's description from the project site)

    Scott Rettberg - 17.06.2012 - 13:32

  4. MyNovel.org

    MyNovel.org (2006) takes six classic novels (Moby DickUncle Tom's CabinThe Scarlet LetterLolita1984, and On The Road) and compresses them into four sentences apiece; at any point, if visitors wish to, they can write their own four sentence novel by using the tools included on the site.

    (Source: Artist's description, 2008 ELO Media Arts show)

    eabigelow - 28.06.2012 - 03:25

  5. Ghost City

    Ghost City is a website that focuses on the representation of the city by the mass media. It uses the space of the web as a sculptural space, allowing viewers to interact with animated graphics to delve deeper and deeper into an imaginary city.

    Ghost City is a labyrinthine environment through which viewers can navigate, either following the linear narrative that unfolds by moving from page to page, or they can delve into the non-linear chaos of random links. Each space is made up of appropriated images and texts. The images are culled from various print media sources. The texts are either found passages from urban theory or specifically written poetic musings on the city.

    Scott Rettberg - 20.10.2012 - 15:06

  6. Hors Catégorie

    Hors Catégorie is an interactive fiction by Chris Calabro and David Benin developed in 2007.

    It is possible to play it on almost every system, even on Smartphone.

    The used Software is a z-machine Interpreter, which is a game’s requirement as the player needs it in order to emulate an Infocom machine.

    It takes place entirely in a single hotel room, with several subrooms. Unlike many adventure-like interactive fictions, location, possessions, and strength are not the main obstacles of this game, but rather player knowledge and moral choices. The point is to explore the inner conflict of the protagonist and shape his character. This is why the typical presence of interactive fictions’ obstacles makes Hors Catégorie innovative and different because here they are the player moral choices.

    The title of the game comes from the 'out of category' classification of difficult climbs in the Tour de France, where the game is set. The protagonist is a rider in the Tour, just waking, getting ready to take on the day's current stage.

    How to play:

    Scott Rettberg - 07.01.2013 - 16:24

  7. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  8. Pieces

    Pieces is a puzzle story. To read the work, you assemble the pieces of a jigsaw puzzle, each piece yielding a portion of narrative. Under your hands, several lives take shape in earnest if sometimes wobbly and unprepossessing assemblages. The manner in which you put the pieces together affects the course of the characters’ lives, different configurations resulting in different outcomes.

    (Source: Author's description at Wordcircuits)

    Scott Rettberg - 09.01.2013 - 15:41

  9. Sky and Wires: At Home and Homeless

    "Sky and Wires: At Home and Homeless" is a response to a contemporary life of engaging with places not as a space to be, but as a space to chart a trajectory through.

    Artist Statemenet:
    The conceptual focus of my work is the synthesis of ideas from cartography, information theory and phenomenology. It exists in a space between the footsteps of the walker, the pulse of a neuron, and the progress of civilization. I'm interested in perspectives different from human-centered values and experiences. A signal isn’t given meaning only upon the receiver’s understanding of it. Noise is part of the signal. A page of random characters contains more information than a Shakespeare sonnet. Formally, monotonous structures and extended crescendos induce near-hypnoidal states, while acknowledging the more aggressive aspects of contemporary life. The conflict between movement and stillness is always present. These aspects take intermedial forms, foregrounding the interplay of sonic and visual elements.

    (Source: 2008 ELO Media Arts show)

    Scott Rettberg - 09.01.2013 - 21:42

  10. Skindoscope

    Web-art work that focus on the poetics of alterity – the game of identity and alterity. Based on interactors’ data (skin color, name, city, country, gender, height and weight) the work creates different visual kaleidoscopes intending to cause reflection about people’s differences and similarities.

    (Source: Artist's site)

    The artist also produced a version of the work for Second Life, where the kaleidoscope is formed by the leaves of a tree. Each avatar who interacts creates a leaf with his/her skin color and each 10 leaves created causes the tree to produce a coin of L$ 1,00, which can be taken by any avatar who touches it.

    Scott Rettberg - 10.01.2013 - 00:14

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