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  1. GRAMMATRON

    Inspired by Derrida's Of Grammatology, Mark Amerika experiments in GRAMMATRON with narrative form in a networked environment. Amerika retells the Jewish Golem myth by adapting it into the culture of programmable media and remixing several genres of text into the story's hybridized style, including metafiction, hypertext, cyberpunk, and conceptual works affiliated with the Art+Language group.

    Narrated from various authorial perspectives, the story introduces readers to Abe Golam, a pioneering Net artist who creates Grammatron, a writing machine. Endowed not with the Word (as in the original myth) but with forbidden data—a specially coded Nanoscript—the creature becomes a digital being that "contains all of the combinatory potential of all the writings." The Grammatron is the personification of the Golem, which is also a personification of Amerika the artist. While the Golem and its environment have been depicted in any number of literary adaptations and works, in GRAMMATRON, Mark Amerika creates a seemingly infinite, recombinant (text-)space in the electrosphere.

    Eric Dean Rasmussen - 16.02.2011 - 15:42

  2. 88 Constellations for Wittgenstein (to be Played with the Left Hand)

    Author description: 88 Constellations for Wittgenstein (to be played with the Left Hand) is an interactive, non-linear net.art piece that explores the life and philosophy of Ludwig Wittgenstein through a series of animated vignettes created in Flash. Each of the 88 sections corresponds to one of the 88 constellations in the night sky. Each constellation becomes a navigation device for the viewer to negotiate the associative relationships between these vignettes. As well, viewers can interact with each collaged animation using their left hand to trigger events from the computer keyboard (in homage to Ludwig Wittgenstein's brother Paul (a concert pianist who lost his right arm in WWI but continued his career performing piano works composed for the Left Hand). This work considers questions that Ludwig Wittgenstein pondered in his career as a philosopher: logic, language, the nature of thinking, and the limits of knowledge -- all in relation to our contemporary digital world.

    Eric Dean Rasmussen - 21.02.2011 - 16:02

  3. Stravinsky's Muse

    "Stravinsky's Muse" is a flash-based hypertext that offers a lexical sphere as a set of dials for accessing the narrative via the semantic constructs in the mind of its protagonist, Stravinsky Jones.  Each segment of narrative is complemented by a definition of one of the chosen terms in the form it takes in Jones' lexicon.

    Mark Marino - 14.03.2011 - 22:49

  4. Langweekend

    Launched November 21, 2005.

    Eric Dean Rasmussen - 23.03.2011 - 12:30

  5. Amor de Clarice

    Following Genette's forms of paratextuality, the process of quoting or re-writing in this poem involves a hypotext - the antecedent literary text (Clarice Lispector's "Amor") - and a hypertext, that which imitates the hypotext (the poem "Amor de Clarice"). Both hypotext and hypertext were performed and recorded by Nuno M. Cardoso, and later transcribed within Flash, where the author completed the integration of sound, animation, and interactivity. Following the hypotext/hypertext ontology, there are two different types of poems. In half of them (available from the main menu, on the left), the main poem (the hypertext) appears as animated text that can be clicked and dragged by the reader, with sounds assigned to the words. In these poems, the original text (the hypotext) is also present, as a multilayered, visually appealing, but static background. The sound for these movies was created by Carlos Morgado using recordings with readings of the poem.

    Scott Rettberg - 15.04.2011 - 12:04

  6. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  7. The Book After the Book

    One is not after the novelty of cyberculture, nor striving to reinforce the now tedious discourse of the Internet’s redeeming potential as a computer web able to candidly unite all humanity into a global village.

    This wouldn’t be more than a chapter in the spectacular history being successfully elaborated in the last ten years by the computer and software industry.

    This narrative confers to the selfsame industry the power and the mission to inaugurate a new era. But digital writing points to another direction. It celebrates the loss of inscription by removing the trace from acts of erasure.

    ~

    Scott Rettberg - 23.05.2011 - 13:47

  8. A Life Set for Two

    A Life Set for Two is an animated hypertext poem programmed in Visual Basic that explores the "dynamic processes of thought and memory." The story unfolds through the metaphor of two different menus––one belonging to the male narrator recounting a failed affair and other belonging to his lover, whom readers come to know only through the eyes of the narrator.

    (Source: Author's website)

    Jill Walker Rettberg - 06.12.2011 - 13:08

  9. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  10. Into the Green Green Mud

    A story of love, and after-love. Eternity is a fickle thing, and the moments just keep coming. Clouds shift, the sun moves past, and squirrels are collecting nuts, so where does that leave us?

    Into the Green Green Mud is an ode to change & impermanence, both in content and medium. Starting from a simple text “script” we are creating a number of inter-related “performances” in various media. This version includes text, images, code, and animation, with a soundtrack that you can download and listen to. Future versions might include a printed book, a live multimedia performance, sky writing, or anything else we decide to explore.

    Miriam Suzanne - 20.06.2012 - 21:32

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