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  1. F8MW9

    F8MW9 is a collaboration between Jim Andrews and margareta waterman. F8MW9 seeks randomly to play short parts of a sound file of vocalizing by waterman. the part of the sound file played is indicated visually. as the sound plays, a visual interpretation (drawn by waterman) of the vocalizing is revealed. In fact waterman is vocalizing her interpretation of the revealed visuals, ie, the vocals and the visuals coincide. Controls at the bottom of the piece allow the user to: a) Set the maximum duration (in milliseconds) of played audio snippets b) Press an infinity button to hear the whole audio file uninterupted (click the writing at top to exit this mode) c) Click a button to change the writing/glyphs that are rendered d) Clear the screen e) Set audio volume f) Go to a related waterman/andrews collaboration. The reader can also click the graphic or waveform to play the sound at that point. Includes an interview by Andrews of waterman about the sound and glyph visuals.

    Jim Andrews - 09.03.2015 - 20:31

  2. Bob Casio’s Dead Cameraman

    Bob Casio’s Dead Cameraman

    Daniele Giampà - 08.04.2015 - 13:48

  3. She...

    She...

    Heiko Zimmermann - 26.10.2015 - 15:22

  4. Aan Deze Tafel

    This work is an arkanoid game with words instead of blocks and the word 'ik' (I) instead of a ball. Your goal is to knock down the words, thus creating different texts.

    Hannah Ackermans - 30.11.2016 - 17:06

  5. Acte van verlatinghe

    Het gedicht vertelt van een persoon die iemand wil verlaten en daarom een tirade van zelfverzonnen scheldtermen afvuurt. Ik heb dit vertaald door de woorden over de tekst \'\'ik beschuldig U\'\' heen te zetten: je voelt als je het gedicht leest namelijk dat er veel te veel over je heen gegooid word zodat het je uiteindelijk helemaal niet meer duidelijk is.

    Het spel heeft 2 einden:

    De laatste regel van het gedicht van Ad Poppelaars
    Een gedicht door Vera geschreven waarin alle slechte woorden worden teruggenomen en je weer opgehemeld word.

    (description Literatuur Op Het Scherm)

    Hannah Ackermans - 30.11.2016 - 17:26

  6. Ah

    Ah articulates a simple paradox of reading animated digital literature, which is that the eye, and by extension the mind, often has no sense of the future of a sentence or line of text and, more importantly, is not given the chance to retread an already witnessed word or phrase. Young-Hae Chang Heavy Industry's Dakota is a perfect illustration of this principle. In Ah, the central object of rumination is Einstein, but just as the physicist pondered the numberless variations between the presence of a "1" and "0," this Flash animation brings us back and forth between clever articulations and the ambiguous expressivity of single letters and syllables.

    Hannah Ackermans - 02.12.2016 - 11:13

  7. angel - hengel - angel - sting - fishing line

    A poem in 3 languages with an equal number of voices and an infinite number of experiences. Part games, part story, within this 'Pulp Culture' experience, the abstract behaviour of verbal form leaves space for various interpretations of the text. Depending on the user, www.onderhandelingen.com is a multivocal monologue or a dialogue. Due to the different sequences and conjunctions of sound and typography, the manuscript of Tsead Bruinja is different every time: Lit de ûnderhannelings begjinne! Laat de onderhandelingen beginnen! Let the negotiations commence! (a word game by the Frisian Tsead Bruinja, the American Ryan Pescatore Frisk and Dutch Catelijne van Middelkoop) (Translation Description on Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:21

  8. Bijenkorf

    The poem 'Bijenkorf' by Annet de Graaf spoke to me because it uses minimal interventions to give another meaning to words. As i interpret it, the poem is about someone who is seeking a person, but this person has changed so much that only the memory remains. I have chosen to make an animation which is a literal as well as surreal quest for words of the poem. The animation consists of a lot of articles you could find at a department store, but also a few objects that do not belong there at all. The reader/viewer uses the cursor to search for invisible buttons which lead to the next sentence. The location of the buttons is only clear because the cursor changes into a hand when the reader moves across it. (Translation description Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:37

  9. De Namen

    The visual poem shows in a graphical way what kind of metamorphoses take place in the text. The names can refer to different things each time because language is a mobile 'army of metaphors'.

    (Source: Translation of the description in Literatuur Op Het Scherm)

    Hannah Ackermans - 06.12.2016 - 14:54

  10. Dear

    Voor mij waren het in dit gedicht de herhaling van de weinige, steeds weer dezelfde woorden waaruit het gedicht bestaat, die mij opvielen, en waar ik iets mee wilde doen. Omdat het gedicht waar ik voor gekozen heb uit slechts 13 woorden bestaat, gekozen uit een bestaande tekst, heb ik ervoor gekozen de gebruiker de mogelijkheid te geven deze woorden in een willekeurige volgorde te genereren, zodat er op deze manier een nieuw, steeds weer uniek gedicht ontstaat.

    (Source: Description in Literatuur Op Het Scherm)

    Hannah Ackermans - 06.12.2016 - 15:06

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