Search

Search content of the knowledge base.

The search found 11 results in 0.01 seconds.

Search results

  1. Les 12 Travaux de l'Internaute / The 12 Labors of the Internet User

    In this piece, the internet user is regarded as the Hercules of the Internet. Often, he has indeed the impression to have to achieve Herculean labours. It can be a question of blocking popups which keep coming when one would like to see them disappear (the Lernean Hydra), cleaning the inbox of its spam (the Augean Stables), driving away the advertising banners (the Stymphalian Birds) or retrieving specific information (the Belt of the Queen of the Amazons)... This work draws upon the mythology of everyday life. It does not consist in showing the tragedy of existence, but in transforming our daily activities into a myth. It is consequently a question of experiencing technology in an epic - but also humoristic - mode.

    (Source: Author's description)

    Serge Bouchardon - 21.09.2010 - 12:00

  2. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  3. i made this, you play this. we are enemies

    “i made this. you play this. we are enemies.” is an art game, interactive digital poem which uses game levels built on screen shots from influential community based websites/portals. The game interface drives the poetic texts, the colliding and intersecting images, sounds, words, movements, a forever changing, reader built poetic wonderland. And using messy hand drawn elements, strange texts, sounds and multimedia layering, the artwork lets users play in the worlds hovering over and beneath what we browse, to exist outside/over their controlling constraints. Your arrow keys and space bar will guide you, with the occasional mouse click begging for attention. Each day the internet is humming with a million small interventions. From the humoresque mocking of community content sites like Fark, to the net gate keepers Yahoo and Google, partisan political portals like Huffington Post or the open source/file sharing ‘priates’ of Mininova, the web is an easy tool/weapon for meddling/influencing and sharing/forcing/alluring your opinion on whomever clicks.

    Patricia Tomaszek - 12.05.2011 - 19:07

  4. Vienna Underground: The Third Woman Project

    Multithreaded multisited multiversion project that played on Third Man by Orson Welles, dealing with themes of bioterrorism. A film was central to all iterations of the project, which involved installations, mobile phone videos, performance, fashion, and site-specific variations.

    FIND MORE COMPLETE DESCRIPTION

    Scott Rettberg - 04.05.2012 - 10:57

  5. The Madeleine Effect

    "The Madeleine Effect" is a digital story project, an artistic look at ways to incorporate a creative text based story in the linear format and language styling of a novel into the game world. 

    I believe that when a primarily text-based fiction story is created in a visual narrative medium, it can be utilized to prompt the user to act as a character. The user therefore may be guided to perform through a narrative. I am interested in looking at interactive fiction from the perspective of a writer aiming to invite meaningful interaction leading towards playful behaviors, or acting, on the part of the player. 

    "The Madeleine Effect" is a fiction story that is experienced through both digital and print media. The story interface aims to be interactive through the player's performance, which is demonstrated by inputting text into the story while playing a defined role. The interactivity in this project is focused at this time so as to more easily observe the ideas I am exploring. My hope is that this project will spur thought and conversation about ideas for increased interactivity and a more intelligent technical structure.

    Scott Rettberg - 08.01.2013 - 16:16

  6. Aan Deze Tafel

    This work is an arkanoid game with words instead of blocks and the word 'ik' (I) instead of a ball. Your goal is to knock down the words, thus creating different texts.

    Hannah Ackermans - 30.11.2016 - 17:06

  7. angel - hengel - angel - sting - fishing line

    A poem in 3 languages with an equal number of voices and an infinite number of experiences. Part games, part story, within this 'Pulp Culture' experience, the abstract behaviour of verbal form leaves space for various interpretations of the text. Depending on the user, www.onderhandelingen.com is a multivocal monologue or a dialogue. Due to the different sequences and conjunctions of sound and typography, the manuscript of Tsead Bruinja is different every time: Lit de ûnderhannelings begjinne! Laat de onderhandelingen beginnen! Let the negotiations commence! (a word game by the Frisian Tsead Bruinja, the American Ryan Pescatore Frisk and Dutch Catelijne van Middelkoop) (Translation Description on Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:21

  8. Bijenkorf

    The poem 'Bijenkorf' by Annet de Graaf spoke to me because it uses minimal interventions to give another meaning to words. As i interpret it, the poem is about someone who is seeking a person, but this person has changed so much that only the memory remains. I have chosen to make an animation which is a literal as well as surreal quest for words of the poem. The animation consists of a lot of articles you could find at a department store, but also a few objects that do not belong there at all. The reader/viewer uses the cursor to search for invisible buttons which lead to the next sentence. The location of the buttons is only clear because the cursor changes into a hand when the reader moves across it. (Translation description Literatuur Op Het Scherm)

    Hannah Ackermans - 05.12.2016 - 12:37

  9. Fallout 3

    Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment.

    Filip Falk - 24.10.2017 - 12:55

  10. Grand Theft Auto IV

    Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas.

    Filip Falk - 24.10.2017 - 13:02

Pages