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  1. Waves

    Everything disappears. Recordings of our voices will become archeological remains, and a spinning record yields fossil waves. Waves is based on three poems by Tor Ulven. Published as part 8 of the electronic poetry film series Gasspedal Animert, intended for electronic distribution through the internet, the film combines text, sound and digital animation. This particular film is a collaboration between the small press Gasspedal and the publishing house Gyldendal.

    (Source: ELO 2015 Catalog)

    Hannah Ackermans - 30.11.2015 - 09:24

  2. Turbulence

    'Turbulence' (2013) forms part of the 'Interstitial Articulations' series of audiovisual works by artist Alison Clifford and composer Graeme Truslove. The series explores the space between sound and image through collaboration and is based around reinterpretations of a number of abstract photographic light paintings taken during a drive at night. Considering these abstract light-forms as a starting point for further exploration, the work imagines them beyond the photographic image in an abstract audiovisual environment. 'Turbulence' (2013) - the fourth work resulting from the collaboration – explores motion through simulations of natural forces, also questioning how audio might be used to structure the visual experience.

    Alison Clifford - 13.06.2016 - 13:12

  3. A Revolution of Words

    An interactive e-poem. Try our useful online tool to find new meaning in your life. Give it a spin and see which dictum, watchword, slogan, epigram, mantra, motto, pitch, patter or spiel fortune favours for you! A Revolution of Words invites the speculative reader to Spin the Revolution and thus a play on words becomes a game of chance where meaning is at stake. Concept and words by runran, UI design and codework by crissxross, graphics curated by runran. The last collaboration for R3M1XW0RX between its founder Randy Adams (aka runran) and Christine Wilks (aka crissxross). In memory of Randy Adams (1951-2014).

    Christine Wilks - 17.06.2016 - 16:55

  4. El 27 || The 27th

    In Eugenio Tisselli's own words, "[t]he global financial dictatorship presents us with a paradox: while the economic transactions capable of shifting the destinies of entire countries are the result of performative language, it is language itself that, in turn, is transformed and subjected to the flows of financial markets." In 1917, Article 27 of the Mexican Constitution declared all land to be property of the people. This law protecting indigenous territories and communal modes of living was altered in 1992 as the North American Free Trade Agreement (NAFTA) was signed into existence. El 27 || The 27th procedurally allegorizes the slow encroachment of finance capitalism and linguistic colonialism in to Mexican political life. Ever day that the New York Stock Exchange closes with a positive percent, a section of Article 27 of the Mexican Constitution is translated from Spanish into a highly distorted computer-generated English. The work is a simply yet scathing expression of the loss of Mexican culture and political autonomy in the wake of NAFTA under the excesses of computational capitalism.

    Erik Aasen - 02.09.2016 - 09:50

  5. Gaffe / Stutter

    This multimedia work uses HTML5 and the JQuery library to produce a simple yet effective interface for it to unfold. The physical space between the sliding words GAFFE and STUTTER echo the Deleuzian dualities between the physicality of the mouth and its ability to break down and ingest food and produce language and meaning. Trettien uses this interface to establish other dualities in her poem: code and displayed language, signal and noise, drawing and writing, and more. (ELC 3)

    Daniela Côrtes Maduro - 06.09.2016 - 17:34

  6. Icarus Needs

    Daniel Merlin Goodbrey’s Icarus Needs is part of a series of works in which Goodbrey draws on the dual aesthetics of comics and classic video games. Built in Flash, the piece is strongly visual and provides a world of panels to explore. The player moves Icarus through the panels using standard keyboard controls, encountering dream-like objects (such as an oversized telephone) and hitting many dead ends and simple item-based puzzles that block progression out of the dream. The game as dream metaphor is explored fully (as one fragment of text warns, “Don’t fall asleep playing video games”) and creates a compelling world of flat 2D visuals in different monochromatic palettes. Icarus Needs is a hypercomic adventure game staring everyone's favourite mentally unhinged cartoonist, Icarus Creeps. (Source: ELC 3)

    The goal of the game is to find his girlfriend, save her and escape the game. He need's to complete different tasks to do so. The tasks are puzzles that Icarus needs to solve, and when a mission is given is either by Icarus himself or another character. He communicates trough talking bubbles. 

    Eirik Tveit - 06.09.2016 - 18:07

  7. Sherwood Rise - the Augmented Book

    Sherwood Rise is the world's first augmented novel. It's an Augmented Reality (AR) transmedia interactive graphic novel/ game, told over 4 days through a range of media and formats: printed newspapers, AR on mobile phones, emails, hacker websites, blogs, sound, music, graphic novels and illustrations.

    Inspired by the current financial crisis, and the Occupy movement, the story is based on the traditional Robin Hood tale. The traditional tale of peasant revolt and dissent is brought up to date, and adapted for AR and transmedia. In our adaptation, austerity is imposed on the poor by a privileged elite, but resisted by a gang of hacker outlaw terrorists called the 'Merry Men'.

    Each day you receive a newspaper (via email) which you interact with via AR. Your interaction (how much you support the establishment or the Merry Men) updates a database, which then determines the version of newspaper you receive the next day. My intention was to make a physical book interactive, and in this way explore the future of the book.

    The project explores the future of the book and transmedia storytelling:

    Dave Miller - 07.09.2016 - 17:05

  8. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  9. Take Ogre

    Take Ogre is a poetry generator which remixes Nick Montfort's Taroko Gorge--a nature poem generator built in javascript. McNamara modified the code and substituted the language of Montfort's work to create this poetry generator, which describes a game-world with kings, queens, ogres and players as part of the poem. In addition to changing the words of the original poem, McNamara also has changed the background to a home-environment.

    Guro Prestegard - 22.09.2016 - 12:23

  10. Seika no Kôshô

    This is an originally bilingual work written in JavaScript in 2013 by Andrew Campana. It is an exploration of homophony: each generated phrase could be pronounced “seika no kôshô” in Japanese.

    Aspasia Manara - 25.10.2016 - 15:57

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