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  1. Paddle

    “Paddle” builds upon the previous poem but emphasizing the phonic dimension of language both with the words and the animation. This poem consists of five words, only four of which we can see. The initial word establishes the setting, the second word provides a visual stream of a letter that causes and forms a new onomatopoeic word, the third word transforms the word into something else entirely but its animation focuses the frame of reference. The final word is the payoff as Hennessy creates a disconnect between the spelled word and its animation. It is by reading it aloud that we realize that the animation is referencing a homophone— the fifth word in the sequence, which is both visible, invisible, and audible.

    Truly “verbivocovisual.”

    From I ♥ E-Poetry

    Scott Rettberg - 23.05.2011 - 14:10

  2. The Distributed Legible City

    A later version of The Legible City (1989) encompasses all the experiences offered by the original version, but introduces an important new multi-user functionality that to a large extent becomes its predominant feature. In the Distributed Legible City there are two or more bicyclists at remote locations who are simultaneously present in the virtual environment.They can meet each other (by accident or intentionally), see abstracted avatar representations of each other, and when they come close to each other they can verbally communicate with each other.

    While the Distributed Legible City shows the same urban textual landscape as the original Legible City, this database now takes on a new meaning. The texts are no longer the sole focus of the user's experience, but instead becomes the con_text (both in terms of scenery and content) for the possible meetings and resulting conversations (meta_texts) between the bicyclists. In this way a rich new space of co-mingled spoken and readable texts is generated. In other words the artwork changes from being merely a visual experience, into becoming a visual ambiance for social exchange between visitors to that artwork.

    Scott Rettberg - 24.05.2011 - 12:23

  3. The Minotaur Project

    The Minotaur Project is a cluster of four poems fused with image, movement and sound. It is part of a hypermedia novel in verse that explores contemporary issues of identity using the framework of classical myth. Minotaur appears as a fragmented persona confined in the computer’s labyrinth. It attempts to understand self and others (specifically Kore, the main character in this verse novel) without that primary means of connection to the sensate world, the body.

    Scott Rettberg - 26.05.2011 - 17:10

  4. Along the Briny Beach

    Along the briny beach a garden grows. With silver bells and cockleshells, cockles and mussels, alive, alive oh. A coral orchard puts forth raucous pink blossoms. A bouquet of sea anemones tosses in the shallows. A crop of cliffs hedges a sand-sown lawn mown twice daily by long green-thumbed waves rowing in rolling rows. The shifting terrain where land and water meet is always neither land nor water and is always both. The sea garden’s paths are fraught with comings and goings. Sea birds in ones and twos. Scissor-beak, Kingfisher, Parrot and Scissor-tail. Changes in the Zoology. Causes of Extinction. From the ship the sea garden seems to glisten and drip with steam. Along a blue sea whose glitter is blurred by a creeping mist, the Walrus and the Carpenter are walking close at hand. A pleasant walk, a pleasant talk along the briny storied waiting in-between space. Wind blooms in the marram dunes. The tide far out, the ocean shrunken. On the bluff a shingled beach house sprouts, the colour of artichoke. On the horizon lines of tankers hang, like Chinese lanterns. Ocean currents collect crazy lawn ornaments. Shoes and shipwrecks, cabbages and kings.

    J. R. Carpenter - 30.05.2011 - 20:53

  5. Vniverse

    The authors of Vniverse present the work Vniverse and explore the concepts of interactive reading and social reading spaces.

    Eric Dean Rasmussen - 30.05.2011 - 21:23

  6. electropoetics

    Initiated on March 15, 1997, ebr's electropoetics "thread" is devoted to discussions and debates about digital poetics and writing in electronic environments. Most, but not all, of the articles published in ebr about electronic literature and digital literary art appear in this thread. The first editor of electropoetics was Joel Felix, who edited a special issue by that title. David Ciccoricco (2002-2005) and Lori Emerson later served as electropoetics thread editors.

    Eric Dean Rasmussen - 01.09.2011 - 12:47

  7. Generative Poems

    This work is part of an ongoing series of interactive, experimental and generative poetic texts using Processing to generate visual compositions which fill the viewable space in time, with a growing pattern triggered by sound and silence.These particular poems developed with Szekely were inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). In all the experiments, three communication systems are coming together: image, writing and code.

    It is my aim to stretch the possibilities of programming to produce generative texts activated by sound and rooted in the tradition of concrete poetry, its formal representation, production processes and progression with technological advances. As a research project, the work will have a valuable input in provoking discourses and bringing knowledge and understanding into the different explored disciplines.

    (Source: Author's description on her website)

    Scott Rettberg - 22.09.2011 - 15:44

  8. No matter

    No matter

    Giovanna Di Rosario - 22.09.2011 - 17:21

  9. Public Love Poem

    The work is a screenshot in jpg format of a draft email in a google mail inbox. It comprises the unsent reply to a previous message in which a poem has been inserted alongside the "quotation" arrows commonly used in email programs to designate historical comments. It includes a shot of the google ads that have been generated by emailing the poem to the recipient and receiving it back.

    Siofra McSherry - 30.09.2011 - 16:49

  10. Rememori

    Rememori is a degenerative memory game created in Flash. It’s poetics play out some of the affects and effects of dementia on an intimate circle of characters. Juggling with point-of-view and the process of identification, the Rememori player becomes entangled in a struggle for accurate recall, orientation, attention and the search for meaning. In such situations, where does empathy lie and how does the player cope? Inevitably, it’s a contrary game - there can be no winners. 

    According to the Alzheimer’s Research Trust, 42% of the UK population (25 million people) know a family member or close friend with dementia, and worldwide, there is a new case of dementia every seven seconds.* In the light of these facts Rememori is a challenging game in more ways than one.

    *Alzheimer's Disease International (2009), World Alzheimer's Report

     

    Christine Wilks - 30.09.2011 - 17:39

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