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  1. She's a Flight Risk...

    A presumably fictional blog about a wealthy heiress who flees her family for not entirely clear reasons, possibly to do with a forced marriage. The blog begins, "On March 2, 2003 at 4:12 pm, I disappeared. My name is isabella v., but it's not. I'm twentysomething and I am an international fugitive."

    Jill Walker Rettberg - 02.02.2011 - 22:21

  2. Separation / Séparation

    Author description: This text was written during a stay in the hospital in 2001. Computer workers often neglect their bodies and by doing so they risk the development of a Repetitive Strain Injury (RSI). The visitors of Separation / Séparation are compelled to click slowly (as someone recovering from RSI) in order to see how words appear, one by one. Every now and then an exercise for an RSI patient is proposed and all interaction with the computer is postponed. The text seems to be about a separation between human beings, but the last two phrases reveal that it is about a separation between a human being and a computer. The exercises in this piece are based on the exercises in WorkPace, a software tool that assists in the recovery and prevention of RSI. (Author's abstract.)

    Eric Dean Rasmussen - 21.02.2011 - 11:10

  3. Self Portrait(s) [as Other(s)]

    Author description: Self Portrait(s) [as Other(s)] is a recombinant portrait and biography generator. The piece recombines the self-portraits of a dozen well-known painters as well as biographical text on each. Accordingly, the generated pictorial and textual portraits are no longer self portraits, but "selves" portraits, with subjects that are more than one. The piece deals with identity in an art-historical context, self-identity for any given artist, and identification as a process. There are over 120,000,000 possible recombinations.

    Eric Dean Rasmussen - 24.02.2011 - 08:43

  4. Arteroids

    Author description: Arteroids is a literary shoot-em-up for the Web, a work of software art and various odd literary devices. You use the arrow keys to drive your blood-red id-entity word ‘poetry’ or ‘desire’ (or whatever word you choose) around the full screen and use the ‘x’ key to shoot blue and green texts that assail you at various velocities and densities as you play. It is the battle of poetry against itself and the forces of dullness. 

    There are at least three versions of this work: 

    • Version 2.02 was published in Turbulence in 2002
    • Version 2.03 was published in the Museum of the Essential and Beyond That in 2004, but it was produced in 2002 and includes a Portuguese translation by Regina Celia Pinto
    • Version 2.5 was published in Poems That Go in 2003

     

    Jill Walker Rettberg - 04.03.2011 - 22:08

  5. Screen

    Screen is an alternative literary game created in the "Cave," a room-sized virtual reality display. It begins with reading and listening. Texts, presenting moments of memory as a virtual experience, appear on the Cave's walls, surrounding the reader. Then words begin to come loose. The reader finds she can knock them back with her hand, and the experience becomes a kind of play - as well-known game mechanics are given new form through bodily interaction with text. At the same time, the language of the text, together with the uncanny experience of touching words, creates an experience that does not settle easily into the usual ways of thinking about gameplay or VR. Words peel faster and faster; struck words don't always return to where they came from; and words with nowhere to go can break apart. Eventually, when too many are off the wall, the rest peel loose, swirl around the reader, and collapse. Playing "better" and faster keeps this at bay, but longer play sessions also work the memory text into greater disorder through misplacements and neologisms. (Source: authors' description.)

    Scott Rettberg - 15.04.2011 - 15:56

  6. WhereAbouts

    WhereAbouts is an interactive poem about urban life. It juxtaposes planning and order with movement and chaos. The neatly planned and perfectly ordered design of poetry in the form of short verses gives way to the busy ant-like rush of letters in the changing streets designed by the reader, as she drags around the "example" blocks as she pleases. The planned and recognizable city now disappears, and another city emerges, one composed of the bustle of the letters that inhabit it, even as they hurry to leave the screen.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Scott Rettberg - 20.04.2011 - 14:45

  7. Dreamaphage

    Dreamaphage

    Eric Dean Rasmussen - 27.04.2011 - 14:09

  8. Cunnilingus in North Korea

    "Cunnilingus in North Korea" is a work that challenges both the political system of North Korea and the sexualisation of Western Society.

    This piece places a purported text by Kim Jong-Il in conversation with Nina Simone’s “See-Line Woman” in perfectly sexy YHCHI fashion. Whether the text is real or not is beside the question (I would like to believe it is) because the “Dear Leader” of North Korea provides a speaker and frame of reference that shapes how we understand the text particularly when juxtaposed with the music and lyrics sung by Simone. The text displayed on the screen is mostly by Kim Jong-Il, interspersed with some “Oh”s by Simone, creating a dialectic where male and female, communism and capitalism, North and South Korea, East and West, meet. Consider how the contrast between the seductive, commodified sexual politics sung by Simone’s and the political propaganda of sexual liberation offered by Kim Jong-Il’s text come together to help us rethink the granting or denial of sexual favors as a type of currency.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Meri Alexandra Raita - 08.09.2011 - 21:40

  9. 0perati0n Nuk0rea

    The tale of a fictional war between North Korea and South Korea/the USA. As opposed to many other works produced by Young-Hae Chang Heavy Industries, the text in this piece moves upwards from the bottom of the frame, giving the reader an experience closer to that of reading a book.

    The work was converted from Adobe Flash format to video around 2021.

    Meri Alexandra Raita - 08.09.2011 - 21:45

  10. City of Secrets

    Possibly Short's most polished work, and that's saying something. In a city based on both high technology and magic, trains and robots and illusions, an innocent traveller gets swept into the center of a clandestine power-struggle which will forever change the city and how it is seen. Excellent world-building, not just in that the environment is highly explorable and implemented in great detail, but in that the city has a distinct foreign-metropolis-through-tourist-eyes flavor, and a history which makes itself known in various and subtle ways. Good sense of choice: although there's basically only one ending, much of what happens along the way is variable. Uses the conversation system from Pytho's Mask: a combination of menus and ask/tell that's sensitive to context and lets you change topics arbitrarily. Even though most characters will respond to a wide variety of topics, it's still easy to run out of things to say. Features a "novice" mode, but the standard mode is recommended for anyone but the absolute newcomer to IF.

    (Source: Carl Muckenhoupt, Baf's Guide to IF Fiction Archive)

    Eric Dean Rasmussen - 13.09.2011 - 12:39

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