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  1. Ce livre qui n'en est pas un: le texte littéraire électronique

    Un texte littéraire électronique est écrit en code et ne peut exister sous forme imprimée. C’est une forme spécifique qui existe depuis la création dans les années 1970 des jeux d’aventures textuels (Willie Crowther et Don Woods, Adventure). Elle s’est développée de par l’exploitation de liens hypertextuels (Shelley Jackson, Patchwork Girl), d’éléments hypermédias, et s’oriente à présent vers la sophistication croissante des moyens mis en œuvre pour que le lecteur participe à la création de l’œuvre (Stuart Moulthrop, Pax). Le rapport entre jeux et textes reste très fort, au point que certains arguent que les jeux d’ordinateur actuels sont des œuvres littéraires électroniques. La forme est hantée par la fragilité de ses supports, et son économie semble reposer sur la gratuité.

    Jill Walker Rettberg - 02.07.2013 - 15:10

  2. [REVIEW] Hans Kristian Rustad: Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner - Doktordisputas, Universitetet i Agder, 27. mars 2008

    [REVIEW] Hans Kristian Rustad: Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner - Doktordisputas, Universitetet i Agder, 27. mars 2008

    Jill Walker Rettberg - 03.07.2013 - 12:47

  3. Svar fra doktoranden (Hans Kristian Rustad)

    A response to his opponents' discussion of his PhD dissertation in the same issue of Edda.

    Jill Walker Rettberg - 03.07.2013 - 12:49

  4. The Death of the Author / Mort de l'auteur

    "The Death of the Author" is a 1968 essay by the French literary critic and theorist Roland Barthes. Barthes's essay argues against traditional literary criticism's practice of incorporating the intentions and biographical context of an author in an interpretation of a text, and instead argues that writing and creator are unrelated.

    The essay's first English-language publication was in the American journal Aspen, no. 5-6 in 1967; the French debut was in the magazine Manteia, no. 5 (1968). The essay later appeared in an anthology of Barthes's essays, Image-Music-Text (1977), a book that also included his "From Work To Text".

    (Source: Wikipedia entry on The Death of the Author)

    Jill Walker Rettberg - 05.07.2013 - 14:52

  5. Wandering Through the Labyrinth: Encountering Interactive Fiction

    Wandering Through the Labyrinth: Encountering Interactive Fiction

    Jill Walker Rettberg - 05.07.2013 - 14:54

  6. Design som medievitenskapelig metode

    The author argues that design of media technologies, media genres and media texts should be an important part of media studies. Design methods in media studies compared to methods in sciences, especially computer science, can yield important results if researchers state their normative position clearly and apply rigorous evaluations of their results. Liestøl’s synthetic–analytic method is analysed as an example of a media design method.

    Jill Walker Rettberg - 05.07.2013 - 15:23

  7. You are the one thinking this: locative poetry as deictic writing

    This article presents an experiment in locative literature. Using the textopia system for sharing of literary texts through spatial annotation and locative exploration with mobile devices, a commissioned work was created for a poetry festival. The project aimed to explore how professional, renowned poets could contribute a deepened understanding of the locative medium. The texts produced show two important traits. Firstly, a particular use of deictic relationships, in which words like “you” and “here” take on a particular importance, indicating that these words work like entry points for fiction and markers of make-believe. Secondly, a preoccupation with relations of absence and presence, both temporal and spatial, producing poetic recreations of a location's memory and spatial connections to the rest of the world.

    Jill Walker Rettberg - 05.07.2013 - 15:29

  8. Procedural Literacy: Educating the New Media Practictioner

    Procedural Literacy: Educating the New Media Practictioner

    Scott Rettberg - 08.07.2013 - 16:14

  9. The Coding and Execution of the Author

    One seldom-discussed cybertextual typology is offered by Espen Aarseth in chapter 6 of Cybertext, "The Cyborg Author: Problems of Automated Poetics." As someone who writes using computers—and who writes entire works whose course is influenced by this use of computers—this neglected topic in cybertextual studies seems to demand my attention not only as theorist and a critic but as an author. Am I crediting my computer properly when I attribute the authorship of works that my computer helped to create? Should I give myself and my computer a "cyborg name" (like a "DJ name") for just this purpose? When I write or use a new program, or replace my computer with a faster one, am I a new cyborg and thus a different author? Should my computer have a say in the publishing and promotion of works that we authored together? And should other important and inspirational mechanisms—my CD player, for instance, and my bookshelves—get cut in on the action as well?

    Scott Rettberg - 08.07.2013 - 16:19

  10. Games/gaming/simulation in a new media (literature) classroom

    Disccuses some practical issues involved in teaching new media in literature classroom, focusing on the necessity of teaching literatuer students to consider the language of gaming in the study of new media forms, on teaching collaborative media for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context.

    Scott Rettberg - 08.07.2013 - 21:18

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