Games/gaming/simulation in a new media (literature) classroom
Critical Writing
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2004
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Abstract (in English):
Disccuses some practical issues involved in teaching new media in literature classroom, focusing on the necessity of teaching literatuer students to consider the language of gaming in the study of new media forms, on teaching collaborative media for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context.
Works referenced:
Title | Author | Year |
---|---|---|
Sunshine '69 | Robert Arellano | 1996 |