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  1. Science For Idiots

    Science For Idiots is an older Flash piece resurrected using HTML5, CSS, and Javascript and now playable on multiple devices and browsers. Its resurrection is the first “education” offered to the viewer: a visit to the online source page is an instruction, via its example, of how a Flash work can be converted into a contemporary piece of electronic literature for the web.

    The second “education” is within the piece itself. Science For Idiots takes us through some basic scientific concepts (evolution, global warming, elementary particles, and so on) and explains them in graphic form. The piece concludes with an interactive “Science For Idiots” quiz.

    Source: ELO2022 Website

    Sven Svenson - 28.09.2022 - 10:56

  2. Mo[X]Rphing B[l] termina: El estado de XR [Literatura]

    This project of virtual reality dates back to 1990 and born named Bodyssey,  fermented on herself and one of their collaborators, an artist called Gary Zebington. Form part of the doble special number of The Digital Review journal, called “Critical Making, Critical Design”. This project try to explore the notion of a language-induced freedom of body from through the use of speech-recognition, text, and VRML effigies. Intimate relations between interactive human body symbols, speech, text and images will mix so that the effigies’VRML bodies and verbal utterances will evolve to express a spectrum of emotions.

    This project never eventuated in the particular form we envisioned, but helped to many of her works produced from the onwards, works that morph and blend interactive storyforms in unexpected ways through a mix 3D/VR, Extended Reality [XR]

    María Fernández García - 28.09.2022 - 18:04

  3. "These Waves …:" Writing New Bodies for Applied E-literature Studies

    N. Katherine Hayles introduced the Electronic Literature concept of second generation hypermedia, characterized by their distinctive, multimodal, en enable by newly evolving, browser-based editing and network technologies vis-a-vis stand-alone, first generation, pre-web hypertext works, which were largely monomodal-verbal and followed a somewhat booking aesthetic.
    All the electronic literature generations are overlapping, the co-exist, respond to and feed off one another - similar to, and perhaps as contested as, the so-called waves of feminism.

    Given the sheer explosion of technological developments,  is important that all reach beyond their own disciplinary boundaries and into non-academic communities. 

    It is focused on the particular case of young woman’s body image, or, more precisely and inclusively, on body image in young, women-identified and gender non-conforming individuals, sawing how girls at six already express body dissatisfaction, provoking high risk for developing eating and body related distresses (Watson, Veale and Saewyc).  

    María Fernández García - 28.09.2022 - 19:34

  4. Dispossession

    Dispossession

    Dene Grigar - 14.10.2022 - 18:31

  5. Seven League Boots: Poetry, Science, Hypertext

    Seven League Boots: Poetry, Science, Hypertext

    Dene Grigar - 14.10.2022 - 21:03

  6. The Winograd Matrix

    The Winograd Matrix

    Richard Holeton - 20.10.2022 - 23:38

  7. Taylor McCue

    Taylor McCue

    Justina Labanauskaite - 15.11.2022 - 21:45

  8. Do I pass

    "Do I Pass is a visual novel where you play as a transgender woman who is worried about if she passes or not. With the help of a magical webpage she becomes a ghost and peeks into the minds of others to determine how they feel about her. There are three endings depending on the types of interactions she encounters from other people" (work's description on itch.io). 

    Justina Labanauskaite - 15.11.2022 - 21:56

  9. Zayn Singh

    Zayn Singh

    Justina Labanauskaite - 15.11.2022 - 22:09

  10. LifeLine 2018

    LifeLine 2018

    Justina Labanauskaite - 15.11.2022 - 22:14

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