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  1. Bokstavlek

    Bokstavlek kan karakteriseres som et estetisk verktøy som gjør brukeren i stand til å leke med bokstaver og ord. Brukeren kan selv velge hvilke bokstaver som skal danne ord og/eller utgjøre en tekst (et dikt eller en (kort) fortelling). Tekstene som produseres av brukeren blir presentert i et fast visuelt miljø bestående av noen lyktestolper i et landskap. Brukerens tekster inngår som audio-visuelle og dynamiske elementer i dette miljøet. Telefonlinjen mellom to telefonstolper står som en sentral indikasjon på at ordene og teksten som blir produsert, kan plasseres på denne linjen. Dersom brukeren følger denne antydningen, blir hver enkelt bokstav på telefonlinjen ved faste intervall omdannet til fugler som flyr i en sløyfe før den igjen lander på telefonlinjen og blir til en bokstav. (Kilde: Hans Kristian Rustad for elinor.nu)

    Jill Walker Rettberg - 27.03.2011 - 13:28

  2. Tao

    Tao

    Eric Dean Rasmussen - 21.04.2011 - 12:25

  3. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  4. Girls' Day Out

    This is a work in Flash format. It contains three separate but related sections: the title prose poem, "Girls' Day Out"; the author's note on the poem; and "Shards," a poem composed from phrases found in articles in the Houston Chronicle that covered the events that inspired the poem.
    (Source: Author description, ELC 1).

    from the ELD http://directory.eliterature.org/node/3943
    After opening the piece, there are three different links you can click on to read all parts of Kerry's work. The top link, located on the right side of the page is labeled as "poem." The next link is in the middle of the page on the left side and is labeled "author's note." The final link is centered on the bottom of the page and is labeled as "Shards."

    Eric Dean Rasmussen - 10.05.2011 - 13:09

  5. Metablast

    In Metablast, Young-hae Chang Heavy Industries uses their well-established text-display methods to "perform" the entire text of the a discussion of an earlier work, 0perati0n Nuk0rea (2003), from the community blog Metafilter. A link to 0perati0n Nuk0rea had been posted to the front page of Metafilter on April 18, 2003, and the many comments that followed make up the text of Metablast.

    In 2004, Metablast itself would also be discussed on Metafilter.

    The work was published on Young-Hae Chang Heavy Industries' webpage in 2004 according to Internet Archive's Wayback Machine, and converted to video form somewhere between 2018-2021.

    Meri Alexandra Raita - 02.10.2011 - 12:03

  6. ii — in the white darkness: about [the fragility of] memory

    Strasser and Coverley's visual poem is a multimedia meditation on the nature of memory. By choosing pulsing dots as if from behind a veil, the reader activates collages of photographs and ambient sounds, representing the process of trying to recover lost memories, which surface and fade in and out of intelligibility.

    Scott Rettberg - 06.10.2011 - 10:36

  7. Oulipoems

    Oulipoems is a series of six interactive poetry Flash works, ranging from electronic poems, to games, to a tool for generating and writing poetry using the vocabulary of a variety of poets. The pieces are loosely based on the Oulipo movement in French literature, which focused on texts based on constraints (for instance, Perec's famous novel A Void, a lipogram in which the letter e does not appear) and also on mixtures of literature and mathematics.

    Eric Dean Rasmussen - 08.11.2011 - 16:25

  8. Mar de Sophia

    Mar de Sophia é um conjunto de poemas virtuais apresentados em formato hipermédia, nos quais o texto animado na tela é gerado automaticamente a partir do léxico da poeta Sophia de Mello Breyner Andersen, previamente estudado em termos de frequência. Esse léxico-base, que (re)constitui a obra de Sophia, e a classifica e mapeia na rede, está indexado em listas codificadas em linguagem XML, acessíveis ao leitor de vários modos, o qual as pode alterar ou adicionar novos vocábulos ou unidades de sentido. A animação do texto está ainda inscrita na componente sonora das variações combinatórias que deste processo resultam. Sempre que uma palavra se altera, o poema activa uma busca em bases de dados de som, com leituras do texto-base de que se aproveitou a sintaxe e a estrutura formal. Desse modo, o leitor pode recriar, no eixo combinatório da linguagem, um poema de Sophia, adaptando-o ao seu gosto, bem como enviar algumas das suas realizações, tanto sonoras quanto verbais, para um servidor PHP instalado num servidor da Internet. Aí, ficam arquivadas as várias versões de todos os leitores que participam na (re)leitura do poema.

    Rui Torres - 25.11.2011 - 22:03

  9. Cut to the Flesh

    This multimedia poem was written by Jody Zellen, using a “page space” developed by Deena Larsen for this collaboration. Each of the question marks responds to a mouseover by triggering a line of verse moving diagonally across the poem’s surface along with a sound. The title’s reference to the flesh and the use of heartbeat, sonogram, and voice recordings saying things like “breathe” all reinforce a surgical conceptual framework, and metaphorically framing the diagonal language movement as cuts, slashing across the screen. The occasional variations in the sounds and word movement place the poem in conversation with some of the urban concerns which are so central to Zellen’s poetics, while the literalization of a metaphor through interface design is part of Larsen’s. (Source: Leonardo Flores, I ♥ E-Poetry)

    Deena Larsen - 20.06.2012 - 19:27

  10. What I Believe

    This poem has a very clear voice, an “I” whose beliefs are expressed throughout this work, which some readers may interpret as William Poundstone’s (or at least a persona he has created). From the outset, however, Poundstone explains that this poem was created from searches of the words “I believe” with various online engines, and that “Some texts have been recombined using a travesty algorithm.” He also provides a long list of people quoted for this poem in the page titled “Huh?” This subverts the notion of a single voice by acknowledging the multiplicity of sources and people quoted and the transformations potentially applied to the texts. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 19:35

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