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  1. Wishbringer: The Magick Stone of Dreams

    Wishbringer: The Magick Stone of Dreams

    Jill Walker Rettberg - 29.06.2013 - 09:54

  2. Bliss: An Interactive Harrowing

    Bliss: An Interactive Harrowing

    Jill Walker Rettberg - 29.06.2013 - 18:59

  3. I Love Bees

    I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment. (Wikipedia)

    Jill Walker Rettberg - 05.07.2013 - 20:08

  4. La belle Zohra

    Early French graphic nteractive fiction.

    Jill Walker Rettberg - 29.08.2013 - 16:06

  5. Złe słowa / Angry Words

    Gra stanowi propozycję innej metodologii lektury: czytania jako niszczenia. Przy pomocy garści poręcznych wulgaryzmów czytelnik postawiony jest przed radosną koniecznością rozmontowywania monumentalnych tekstów kultury. Przeniesienie mechaniki Angry Birds do sfery tekstu jest drogą do nirwany. Projekt bezdyskusyjnie zwyciężył w konkursie na utwór nowomedialny ogłoszonym przez Korporację Ha!art w 2012 roku.

    Piotr Marecki - 18.10.2013 - 11:56

  6. Super Atari Poetry

    Super Atari Poetry is a multiplayer game installation that enables players to make about 1000 different poems. The work is made of 3 Atari 2600 consoles, joysticks, self-manufactured cartridges, and old TVs. Each cartridge contains a group of verses that are constantly changing colors which can be manipulated using a joystick. In this way, the audience can either freeze/move the colors or just move forward and backward the sentences. The reading of the 3 verses printed on the screens produces an interactive and coherent poem that's always changing its meaning and chromatic structure.

    Super Atari Poetry follows a non-lineal narrative system present in previous works such as The Poetic Clock, 1997; The Poetic Machine, 1998 and Poetic Dialogues, 2000-05. It is also attached to an exploration based in Atari 2600 consoles initiated by the artist in 1985. It has precedents in works like net@ari, 1985; the Atari Poetry series, 2000-2005; and Justicia, 2003.

    (Source: http://www.cibernetic.com/indexart.html)

    Alvaro Seica - 18.02.2014 - 13:58

  7. The Portopia Serial Murder Case

    Portopia Renzoku Satsujin Jiken (ポートピア連続殺人事件?, literally The Portopia Serial Murder Incident), is an adventure game designed by Yuji Horii and published by Enix (now Square Enix). It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers. Chunsoft ported the game to the Nintendo Famicom, known outside Japan as the Nintendo Entertainment System, or NES, on November 29, 1985, and to different mobile phone services starting in 2001. It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Hokkaido chain murder: disappearance of Ohotsuku (Hokkaidou Rensa Satsujin: Ohotsuku ni Kiyu, 1984) and The Karuizawa Kidnapping Guide (Karuizawa Yuukai Annai, 1985). There are several fan translations to English but no official translation.

    Jill Walker Rettberg - 20.06.2014 - 18:43

  8. Heavy Rain

    Heavy Rain is an interactive drama action-adventure video game developed by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010. The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings. There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.

    Jill Walker Rettberg - 20.06.2014 - 18:47

  9. Fallen London

    A browser-based choose-your-own-adventure game set in "Fallen London", an alternative Victorian London with gothic and steampunk overtones.

    (Source: Wikipedia)

    Jill Walker Rettberg - 25.10.2014 - 07:40

  10. wanted:Guild

    wanted:Guild is a new take on interactive documentary that uses spatial exploration to fuel story. Through audience interaction with audio nodes a narrative is revealed about the intersection of the real and virtual lives of hardcore World of Warcraft gamers. wanted: Guild offers a peek behind the screen for the casual and non-gamer, revealing to them a world of complexity that is often overlooked.

    (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 10.02.2015 - 15:57

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