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  1. Young-Hae Chang Heavy Industries

    Young-Hae Chang Heavy Industries is an art-duo based in Seoul. The members are Young-Hae Chang and Marc Voge and they call themselves web-artists. The group was founded in 1999 and has been working with web-art since then. The name Young-Hae Chang Heavy Industries was chosen because, as the duo puts it, ''We live in a country -- South Korea -- that loves its big, powerful companies. We wanted to get some of that love.'' Following this logic, the artists have executive titles: Young-Hae Chang as the CEO and Marc Voge as the CIO. See also Young-Hae Chang and Marc Voge.

    Eric Dean Rasmussen - 12.02.2011 - 18:33

  2. Nippon

    The work was published on Young-Hae Chang Heavy Industries' webpage in 2003 according to the Internet Archive's Wayback Machine.

    Eric Dean Rasmussen - 12.02.2011 - 18:35

  3. Judi Alston

    Judi Alston is an artist and film-maker who founded and is currently Creative Director and CEO of One to One Development Trust, an award-winning UK arts/ media charity originally established in 1988. She has a track record as a camera person, editor, director and producer in commissions for charities, television, festivals and with arts organisations. She has an extensive portfolio as a project manager and producer of arts and research projects, often working as an advisor and consultant to NGOs both in the UK and overseas. She has co-authored several works of electronic literature with Andy Campbell prior to WALLPAPER, including Inside: A Journal of Dreams, Clearance, Joyride, and Nightingale’s Playground.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Eric Dean Rasmussen - 12.02.2011 - 18:43

  4. Nightingale's Playground

    Andy Campbell and Judi Alston’s The Nightingale’s Playground is a digital fiction work that was created with Flash in 2010. The main character is Carl Robertson, who tries to figure out what has happened to his lost high-school friend Alex Nightingale. The piece leads the reader/player through a world experienced from Carl’s perspective. It consists of four individual parts, the first section “Consensus”, an interactive point- and click game that can be played online, downloadable “Consensus II” which transports the reader into a dark 3D flat with text snippets , the “Fieldwork book” is a browser based grungy sketchbook with puzzling notes and the last part is a PDF version of the story.

    Eric Dean Rasmussen - 12.02.2011 - 18:43

  5. Jessica Pressman

    Jessica Pressman researches and teaches twentieth- and twenty-first century experimental American literature, digital literature, and media theory. She is currently a Fellow with the American Council of Learned Societies and a Visiting Scholar and Lecturer at UCSD. She was Assistant Professor of English at Yale University (2008-2012) and received her Ph.D. in English from UCLA (2007). Her monograph on digital poetics, Digital Modernism: Making it New in New Media, is forthcoming from Oxford University Press (2014); Reading Project: a Collaborative Interpretation William Poundstone’s Digital Literature, co-written with Mark C. Marino and Jeremy Douglass, is under contract with Iowa University Press; Comparative Textual Media: Transforming the Humanities in a Postprint Era, co-edited with N. Katherine Hayles, is forthcoming with Minnesota University Press (2013). She is currently working on a manuscript that examines the fetishization of the book object in 21st-century print and digital literary culture.

    Eric Dean Rasmussen - 14.02.2011 - 09:58

  6. MFS Modern Fiction Studies

    Modern Fiction Studies began at Purdue University in 1955 as a publication of the Modern Fiction Club in the Department of English. Since then, it has evolved into a major journal in the field with a worldwide circulation. Mfs publishes essays on all aspects of modern and contemporary fiction welcoming theoretical perspectives; we are equally interested in work on canonical texts and work on emergent texts. Mfs publishes two general issues and two special issues each year. General issues include five or six essays and approximately forty reviews of recent books on modern fiction and theory. Special issues are devoted to announced topics and are edited either in-house or by selected guest editors. Mfs also publishes review-essays; reviews and review-essays are commissioned by the editors of the journal, though suggestions for reviews and reviewers are welcome. Mfs is published for the Purdue English Department by the Johns Hopkins University Press and is a member journal of the Council of Editors of Learned Journals.

    Editorial Staff

    Eric Dean Rasmussen - 14.02.2011 - 10:16

  7. The Strategy of Digital Modernism: Young-Hae Chang Heavy Industries's Dakota

    from Project MUSE: A prominent strategy in some of the most innovative electronic literature online is the appropriation and adaptation of literary modernism, what I call “digital modernism.” This essay introduces digital modernism by examining a work that exemplifies it: Dakota by Young-hae Chang Heavy Industries. I read this Flash-based work in relation to its literary inspiration: the authors claim that Dakota is “based on a close reading of Ezra Pound's Cantos part I and part II.” The authorial framework claims modernism’s cultural capital for electronic literature and encourages close reading of its text, but the work’s formal presentation of speeding, flashing text challenges such efforts. Reading Dakota as it reads Pound’s first two cantos exposes how modernism serves contemporary, digital literature by providing a model of how to “MAKE IT NEW” by renovating a literary past.

    Eric Dean Rasmussen - 14.02.2011 - 10:27

  8. Dakota

    Big black capital letters on white background, one, two or three words at a time, scheduled to match the beat of the music.
    The piece is based on a close reading of Ezra Pound's Cantos I and first part of II.

    Eric Dean Rasmussen - 14.02.2011 - 10:44

  9. Gabriela Redwine

    Digital archivist at the Harry Ransom Center in Austin, Tx.

    Jill Walker Rettberg - 14.02.2011 - 11:09

  10. Harry Ransom Center

    Acquires, preserves and makes original cultural artifacts accessible to researchers in the arts and humanities. In addition to collections of rare books, manuscripts, photography, film, art, and the performing arts, they have begun to archive born-digital material, including a collection of hypertext fiction author Michael Joyce's papers, emails and files.

    Jill Walker Rettberg - 14.02.2011 - 11:18

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