l0ve0ne

Creative Work
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1994
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L0ve0ne (Eastgate Web Workshop) was first told as an additive social networked story, on the Interactive Conference on Arts Wire, beginning in the fall of 1994. Each lexia was posted as a separate entry on the conferencing system. Portions of L0ve0ne were ported in different forms in servers all over the country, including the Arts Conference on The WELL. The story integrates hacker culture, early Internet technologies, a German "road trip"; and a love story that continues in Malloy's The Roar of Destiny.  The first person is used, as it is in many of Malloy's other works, as a narrative device that not only effects the telling, in that it allows the writer to disclose the details of the main character's life in an intimate way, but also effects the reading, in that it situates the reader directly in the main character's life and environment.

Using HTML on the fledgling World Wide Web, Malloy designed an interface that allows access to the narrative in several different ways, including hypertext linking, a visual array of "lines" from of each of the 129 lexias; and a "frames" interface that uses  the "lines" as linked glosses.

L0ve0ne was the first work published in the Eastgate Web Workshop.

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Using HTML on the fledgling World Wide Web, Malloy designed an interface that allowed access to the narrative in several different ways, including hypertext linking, a visual array of "lines" from of each of the 129 lexias; and a "frames" interface that used the "lines" as linked glosses.
 

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Eric Dean Rasmussen