QUAKE-ING IN MY BOOTS: <EXAMINING> >CLAN:COMMUNITY< CONSTRUCTION IN AN ONLINE GAMER POPULATION
Critical Writing
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1997
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Abstract (in English):
This essay takes us into the bloody world of Quake, an online multi-player game, where we discover a thriving virtual community. Breeze also investigates what happens when members of this virtual community go offline in Wollongong, Australia.
Pull Quotes:
The sense of shared purpose and behaviour exhibited by online Quake gamers indicate that this is one type of virtual community that has strong binding ties, which have developed through the evolution of the game from a single player template to a multiplayer environment.