Hamlet on the Holodeck: The Future of Narrative in Cyberspace

Critical Writing
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Abstract (in English): 

Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form.

(Source: Publisher's description)

Published in paperback by the MIT Press, 1998.


Critical writing that references this:

Title Author Publisher Year
Lost in the Archive: Vision, Artefact and Loss in the Evolution of Hypertext Belinda Barnet 2004
Netprov: Elements of an Emerging Form Mark C. Marino, Rob Wittig Dichtung Digital 2012
Oral Traditions and Electronic Ambitions: The Trajectory of Flight Paths in a Plugged-In World Jennifer Roudabush 2010
Reveal Codes: Hypertext and Performance Rita Raley Postmodern Culture 2001
Rhetorical Convergence: Earlier Media Influence on Web Media Form Anders Fagerjord 2003
Small Screen Fictions Paradoxa 2018
Sonho quântico: um modelo de roteiro e narrativa e de liguagem em hipermídia Vicente Gosciola Musa Editora 2009
Techno-historical Limits of the Interface: The Performance of Interactive Narrative Experiences Andrew Hutchison 2009
The Gothic in Contemporary Interactive Fictions Van Leavenworth 2010
The Paradox of Electronic Literature in the Classroom: The Challenges for New Literacy Practices within the Platformized School Michael Schlauch 2021
The Virtualization of Poetry and Self Komninos Zervos 2007
Theory and technology for computational narrative: an approach to generative and interactive narrative with bases in algebraic semiotics and cognitive linguistics D. Fox Harrell 2007
Towards Network Narrative: Electronic Literature, Communication Technologies, and Cultural Production David M. Meurer Dichtung Digital 2012
Travels in Cybertextuality. The Challenge of Ergodic Literature and Ludology to Literary Theory Markku Eskelinen 2009
Videogame: jogos, narrativa e interação no espaço virtual Sérgio Nesteriuk Musa Editora 2009
What Do We Call This? Bronwin Patrickson 2021
Wreader's Digest - How To Appreciate Hyperfiction Anja Rau Journal of Digital Information (JoDI) 2001
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Jill Walker Rettberg