Connecting Narrative Video games and Electronic literature
Critical Writing
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Year:
2017
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Pages:
13
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Abstract (in English):
This project aims to explore some of the differences and similarities between the narrative video games and electronic literature games documented in the ELMCIP Knowledge Base. The paper focuses on comparing the two game types and discussing literary aspects, game mechanics, platforms, and more. It also includes graphs made in Gephi that shows how tags and platforms from the Knowledge Base can be connected to the different games and works.
(Source: Author's description)
Works referenced:
Title![]() |
Author | Year |
---|---|---|
Don't Panic | Dominique Giles | 2014 |
Game of Thrones | 2014 | |
Heavy Rain | David Cage | 2010 |
Living Will | Mark C. Marino | 2012 |
Loss, Undersea | D. Fox Harrell | 2006 |
Red Dead Redemption | 2010 | |
Tales from the Borderlands | 2014 | |
The Walking Dead | 2012 | |
The Witcher 3: Wild Hunt | 2015 |