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  1. With Those We Love Alive

    Porpentine’s With Those We Love Alive is a Twine game that invites the reader to become physically involved through marking up their own body with symbols throughout play.
    As a Twine game, the work relies primarily on text and audio along with backgrounds of shifting colors to draw the player into a disturbing science fiction landscape. The game opens with a level of customization that invites the player to become connected and even embedded into the game, choosing their month of birth, element, and eye color.
    As the player becomes a servant to a monstrous larval queen, the stage is set for a dystopia of dream-like and vivid yet mundane violence. After playing, the reader has a tangible record of their own choices and identity beliefs in the drawings on one’s skin.
    It's inspired by mob violence, trash struggle, C-PTSD, and child abuse. It's also inspired by friendship between trash girls. In most media there’s an unspoken belief that feminine lifeforms can't survive on their own, can't have spaces of their own, can’t have relationships of their own. The author try to go against this with basically everything she make.

    Susanne Dahl - 08.09.2016 - 11:23

  2. The Hunt For The Gay Planet

    anna anthropy’s The Hunt for the Gay Planet is a text-based Twine game that uses the medium of Twine to comment more broadly and bitingly on the status of queer representation in videogames. The work takes its premise from a mainstream online roleplaying game, Bioware’s Star Wars: The Old Republic, which in 2013 announced they were expanding their romance options in-game to include homosexual options, but only on a single planet in the galaxy. anthropy satirizes this decision with this beautifully retro piece, in which the player is invited to gradually explore the galaxy (looking under rocks and in caves) in search of a lesbian romance. The game serves as a powerful example of Twine’s potential as a platform for commenting on and engaging with AAA gaming, as Twine builds on the traditions of hypertext to allow for complex decision management and choice-driven experience design. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 08.09.2016 - 13:46

  3. Thousand Questions

    In this work the network asks “If I wrote you a love letter would you write back?” Like the love letters which appeared mysteriously on the noticeboards of Manchester University’s Computer Department in the 1950s, thousands of texts circulate as computational processes perform the questions (perhaps as an expanded Turing test) on its listeners. These questions are extracted in real-time from Twitter with the keyword search of the ‘?’ symbol to create a spatio-temporal experience. The computerized voice the audience hears is a collective one, an entanglement of humans and non-humans, that circulates across networks. If I wrote you a love letter would you write back? (and thousands of other questions’ ) (封不回的情書?千言萬語無人回 was commissioned by the Microwave International New Media Festival 2012.

    Sebastian Cortes - 08.09.2016 - 15:48

  4. Tatuaje

    Tatuaje is a born-digital short story, created in a lab carried out at Centro de Cultura Digital in Mexico City. The development, design, writing, and programming of this transmedial short story is thanks to a great team of writers, illustrators, designers, and engineers. Tatuaje is a work designed specifically for digital platforms, interweaving myths emerged and disseminated on the Web. The design refers to 90s web design, a graphic aesthetic only present on the Internet. The work itself turns the media into its own language.

    Aspasia Manara - 08.09.2016 - 15:54

  5. The Silent Numbers

    The Silent Numbers combines audio collage with original text appropriated from an e-mail group devoted to recording and transcribing numbers stations. Numbers stations are shortwave radio broadcasts of human and machine-read numbers and letters probably used in espionage to communicate with field agents.

    Sondre Skollevoll - 15.09.2016 - 13:16

  6. Oczy tygrysa

    Oczy Tygrysa

    (Eyes of the Tiger) is an example of an online flash adaptation of the poems of an avant-guard poet (formist) from the interwar period, Tytus Czyżewski.The authors of the adaptation, poet Łukasz Podgóni and electronic literature researcher Urszula Pawlicka chose to adapt Czyżewski’s pieces that speak explicitly to issues of mediation and mechanization. Czyżewski’s poetry serves as a precursor to the forms of aesthetic experimentation now common in electronic literature, anticipating hypertextual, interactive, generative, and kinetic forms of writing. The inspiration for this adaptation was the paraphrased words of Mark Amerika “What would Czyżewski the Formist do with new media?” Oczy Tygrysa shows how interwar poetry complements the language of new media both in terms of composition as well as semantics.

    (Source: ELO 3, editorial statement)

    Nikol Hejlickova - 06.10.2016 - 15:37

  7. Automation | 自動化

    Inspired by the endlessly repeated automated announcements in Tokyo train and subway stations, this is a generative poem called "自動化" in its Japanese version, and "Automation" in English.

    It uses the syntax of the familiar announcement "1番線ドアが閉まります。ご注意ください。" ("The doors on platform 1 are closing. Please be careful"). Every 8 seconds, a script generates a new line by randomly selecting the platform number, subject, verb, and exhortation from a preset list. It displays the result on the screen and then generates a new line. Browsers capable of speech synthesis will also read the text aloud in either English or Japanese.
    (Source: Author's statement, ELC vol. 3)

    Erik Aasen - 18.10.2016 - 15:02

  8. unicode infinite

    This app developed for the iOS environment is a reworking of a video work titled Unicode (2012) which “shows all displayable characters in the unicode range 0 - 65536 (49571 characters). One character per frame.” The video lasts about 33 minutes and has a sound component which he didn’t use for the app. The app adds a simple user interface which allows speeding up or slowing down the character display, shaking for random access to the characters, and an interactive function that uses the touchscreen interface and the accelerometer. This is a conceptual work which allows us to appreciate the rich palette of characters and symbols written languages from around the world offer and can be accessed when encoded in the Unicode standard.

    (Source: ELC 3)

    Alvaro Seica - 18.10.2016 - 15:43

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