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  1. Mrs. Wobbles and the Tangerine House

    A collection of interactive stories set in a magical forster care home, narrated by a talking book, The Book of the Lost. The Mrs. Wobbles stories include: Mysterious Floor, Parrot the Pirate, Switcerhoo (trans. by Maria Goicoechea as El cambiazo), and Spy E.Y.E.. 

    Mark Marino - 19.04.2018 - 05:20

  2. Nine Billion Branches

    Nine Billion Branches is an interactive digital poem and fiction hybrid. It explores the unexpected beauty hidden in the seemingly mundane objects and places around us. And the desires is for this digital poem to open a curious hope in the reader, that in our local and immediate worlds there are wondrous and interesting narratives and poetics, streaming out from and around us.

    Note: Nine Billion Branches refers to a hypothetical number of the narratives within reach of all of us. And to experience it is to experience a book of poetry if that book was mutated and recreated as wondrous interactive creatures! Each section is different, each section is its own creation.

    This digital poem won the inaugural digital writing prize at the Queensland Literary Awards. The prize of $10,000 is the largest of its kind internationally.

    w: http://media.hyperrhiz.io/hyperrhiz17/gallery/nelson/index.html

    Jason Nelson - 27.04.2018 - 14:19

  3. Et puis, tu meurs

    As interactive writing and digital art are relatively emerging fields there remains considerable research areas to explore. One of the most pressing is the examination of how to re-think, translate and remake older creative works into new cultural and language contexts. This work was create for BleuOrange in Canada. And is an entirely new work loosely based Jason Nelson's This is How You Will Die generative fiction,  rethinking all aspects of the work in a French context.

    Working with translators, Ariane Savoieand Lisa Tronca at BleuOrange in Quebec, the work developed new methods for rethinking and translating everything about a digital writing artwork. Specifically examining how the images, the motion, the interface, the animation, the sounds, and the interactivity, as well as the words, have to be re-created.  So once those models and methods were developed, an entirely new work was created, based loosely on This is How You Will Die, which comprised of re-combining 15 different stories through an interactive game engine, as well as numerous additional sections, graphic and audio work.

    Jason Nelson - 27.04.2018 - 14:41

  4. Cryptext and Nomencluster

    : Cryptext (a series of interactive puzzle/science prose poems) and Nomencluster (a generative digital poem created by the user’s hand movements using poetry and science designs) were built for one of the world’s largest, most advanced touch screen spaces, located at QUT’s The Cube (four 40ft sides, over 40 touch screens, towering over two stories).  These two works were made possible by a $125,000 grant from the Australia Council of the Arts and the Queensland University of Technology.

    Cryptext is a puzzle science fiction prose work where players use giant wheels, one to each touch screen, to solve a cryptic X-files style mystery surrounding a secret military technology program. And Nomencluster an interactive artwork/game where players create with science shapes and designs, and through each of the six levels poetic text is generated by the player’s movements.

    Jason Nelson - 27.04.2018 - 15:26

  5. The Required Field

    The Required Field is an expansive interactive digital poem exploring the impact of policy documents, bureaucratic forms and the river of applications on our lives and our daily culture. Using twenty found and remixed government and corporate documents, the work poetically translates those overly complex and confusing forms. 

    For example, a Tax Form for farmers will be recontextualized through an interactive image-­‐map tour, transforming specific sections of the forms into poetic text and animated elements. Or a page from a Work Visa application will be created into a platform game, where the reader/player triggers poetry blasting bureaucracies through their game play. 

    And in the end, The Required Field, builds from and then poetically destroys the bureaucratic cultures and their fields of red-­‐tape, laws and policies for the sake of policies, the sub-­‐section to a sub-­‐section, part B stroke 9 for breathing.

    Jason Nelson - 27.04.2018 - 15:43

  6. La femme qui ne supportait pas les ordinateurs

    L'une des premières œuvres de fiction interactive réalisée par une créatrice, La femme qui ne supportait pas les ordinateurs, est un examen des harcèlements sexuels dans la cyberculture. Le jeu, écrit par Chine Lanzmann et codé par Jean-Louis Le Breton, permet au joueur de se faire passer pour une femme qui doit faire face à de nombreux séducteurs. Fait intéressant, l'un des prédateurs sexuels est un ordinateur. Le jeu est stylisé sur un chat sur Minitel, où plusieurs questions sont posées au joueur. Elle ne peut taper que deux réponses : "oui" ou "non", qui influencent le résultat du jeu. Cependant, plus le joueur s'implique dans le chat simulé, moins il a de chances d'éviter l'une des six fins, toutes négatives.

    Filip Jankowski - 06.05.2018 - 20:14

  7. Their Angelic Understanding

    In Their Angelic Understanding (2013) the player character lives in fear as the enemy of angels, whose visitations are not heavenly but tortuous violations. She has been scarred and wounded by an angel, and no one came to her aid. She is unconsoled, deeply conflicted, feeling somehow complicit in her own violation: “… I finally woke up, stupid stupid stupid, no one will save you, no one cares./ No one cares when an angel touches you. / I realized what I had to do./ I had to sacrifice my desire to be thought of as a good person.” She lights off on a surreal journey to confront those who have hurt her. At one point she has to clean the streets of amputated hands that fall ceaselessly from the sky, covering every surface. She has to play a cruel game of endurance in which she and her opponent must clutch red vampire tiles that cut their flesh and suck blood from their hands.

    Ana Castello - 09.10.2018 - 12:30

  8. Howling Dogs

    In Howling Dogs, Porpentine presents us with a bleak picture of existence. The player character lives in a cell-like environment. The only escape on offer is a virtual reality system that places the player in variety of dark fantasy environments. As Porpentine writes, the system offers “false catharsis in the form of these victories–but at the end of the day you’re still in the black room” (Heartscape and Short, 2012). Porpentine weaves the biological, the mundane, and the drudgery of ordinary life into the surreal unfolding of her often-painful hypertext fantasia. When there is a bed it is there for you to sleep in. In Howling Dogs, you need to eat by getting a nutrition bar that varies only slightly in its flavor in successive meals, and you need to drink before each session with your virtual reality device.

    Ana Castello - 09.10.2018 - 12:32

  9. The Ice-Bound Concordance

    The Ice-Bound Concordance is an award-winning interactive narrative game where story pieces are as fluid as building blocks, and where endings are discovered with the help of a physical printed art book, The Ice-Bound Compendium.

    (Source: Website)

    Ana Castello - 29.10.2018 - 18:38

  10. Hilda Bewildered

    Thank you for your interest in this app. Ironically, this page gets more interest now that Hilda Bewildered is unavailable!

    Hilda Bewildered was released 30 January 2015. Apple removes from sale apps which have not been regularly updated, regardless of whether they continue to work or not. In order to update Hilda we need the latest XCode, which requires a newer Mac. When we buy a new Mac, we’ll update XCode and resubmit Hilda Bewildered to the App Store. But we recently updated our PCs, so… we don’t actually need new Macs right now, apart from this one annoying thing.

    See the Hilda Bewildered Book Trailer on YouTube.

    Author notes are available from within the app. Various extra notes can be found published on this blog — click on a Hilda Bewildered tag or do a search for “Hilda Bewildered” to see them all in one place.

    Nina Kolovic - 03.11.2018 - 14:54

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