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  1. Transcript

    Publishing house with an emphasis on culture and media studies (among others). Books are distributed in the USA through Transaction Publishers.

    Patricia Tomaszek - 17.09.2010 - 21:24

  2. Judd Morrissey

    Judd Morrissey is a writer and code artist whose works of electronic literature, interdisciplinary performance, and installation have been widely and internationally presented. He is the creator of digital literary works including The Precession (work-in-progress, 2009-2011), The Jew's Daughter (Electronic Literature Collection, 2006), My Name is Captain, Captain (Eastgate Systems, 2002), and The Last Performance [dot org] (2009), a collaborative writing, archiving, and text-visualization project for which he was a recipient of the inaugural Creative Capital / Andy Warhol Foundation Arts Writers' Grant in 2007. He received his MFA from Brown University. His work has been included in a broad range of festivals, conferences and exhibitions. He is currently an artist-in-residence at the Hyde Park Art Center in Chicago creating code-driven text work for the building's large-scale multi-screen digital facade. Morrissey teaches as an Adjunct Associate Professor at the School of the Art Institute of Chicago in Writing, Art and Technology Studies, and Performance.

    Patricia Tomaszek - 17.09.2010 - 21:51

  3. The Jew's Daughter

    The Jew's Daughter is an interactive, non-linear, multivalent narrative, a storyspace that is unstable but nonetheless remains organically intact, progressively weaving itself together by way of subtle transformations on a single virtual page.

    (Source: Authors' description from ELC 1.)

    Patricia Tomaszek - 17.09.2010 - 21:56

  4. To Touch

    It may seem paradoxical to create an online work on touching. One cannot touch directly: in this case touching requires a mediating tool such as a mouse, a microphone or a webcam. This touching experience reveals a lot about the way we touch multimedia content on screen, and maybe also about the way we touch people and objects in everyday life. The internet user has access to five scenes (move, caress, hit, spread, blow), plus a sixth one (brush) dissimulated in the interface. She can thus experience various forms and modalities of touching: the erotic gesture of the caress with the mouse; the brutality of the click, like an aggressive stroke; touching as unveiling, staging the ambiguous relation between touching and being touched; touching as a trace that one can leave, as with a finger dipped in paint; and, touching from a distance with the voice, the eyes, or another part of the body. This supposedly immaterial work thus stages an aesthetics of materiality.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Patricia Tomaszek - 17.09.2010 - 22:09

  5. Penny Travlou

    Penny Travlou’s research interests lie in the field of cultural/urban geography holding a PhD from the Department of Geography, University of Durham. Her research is inter-disciplinary with a particular focus on theories of space and place and their implementation in research. She has worked in various projects looking at how people use and experience public space using a multi-method approach. Her research has been funded by various UK-based funding bodies (e.g. The British Academy, The Carnegie Trust) and the book “Open Space – People Space” (2008, Routledge) she has co-edited with Professor Catharine Ward Thompson (eca) received the Landscape Institute Research Award 2008. She has also been involved in projects that look at the use of ubiquitous technology in the experience of public and virtual space using ethnographic methods (i.e participant observation and interviews). Penny is also a Lecturer in Cultural Geography & Visual Culture at eca teaching both undergraduate and postgraduate courses on theory of place and space.

    Jill Walker Rettberg - 18.09.2010 - 22:05

  6. An ethnography of a networked community as emergent creativity

    This paper presents the methodological toolkit that will be used at the ELMCIP project to investigate creativity as expressed and experienced by online creative communities. Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered as an emergent phenomenon of communities driving change and facilitating individual or ensemble creativity. The ELMCIP project will gather valuable information on the interpretation and the performativity of ‘creativity’ by electronic literature practitioners – both professional and amateur – within a transnational and multicultural context. To acquire an understanding of how such a community interacts, communicates and exchanges knowledge, within a transnational context, the research will adopt online ethnographic methods, involving multiple sites of observation, which are intended to cut across the dichotomies of the ‘local’ and the ‘global’.

    Jill Walker Rettberg - 18.09.2010 - 22:09

  7. Tor Åge Bringsværd

    Norwegian author best known for his many popular science fiction novels, often authored in collaboration with Jon Bing. Bringsværd has also written many children's books.

    Thomas Brevik - 21.09.2010 - 10:47

  8. Distributed Authorship and Creative Communities (conference paper)

    In its requirement for both an author and reader art can be considered a participatory activity. Expanded concepts of agency, such as in actor-network-theory (Latour 2005), question what or who can be an active participant, allowing us to revisit the debate on authorship from a new perspective. We can ask whether creativity might be regarded as a form of social interaction rather than an outcome. How might we understand creativity as interaction between people and things, as sets of discursive relations rather than outcomes? Whilst creativity is often perceived as the product of the individual artist, or creative ensemble, it can also be considered an emergent phenomenon of communities, driving change and facilitating individual or ensemble creativity. Creativity can be a performative activity released when engaged through and by a community and understood as a process of interaction. In this context the model of the solitary artist who produces artefacts which embody creativity is questioned as an ideal for achieving creative outcomes. Instead, creativity is proposed as an activity of exchange that enables (creates) people and communities.

    Simon Biggs - 21.09.2010 - 10:49

  9. Espen Aarseth

    Prior to coming to ITU in 2003, Aarseth was professor at the Department of Humanistic Informatics at the University of Bergen, which he co-founded in 1996. Co-founder and Editor-in-Chief of - the first academic journal of computer game research. Author of Cybertext: Perspectives on Ergodic Literature (Johns Hopkins UP 1997), a comparative media theory of games and other aesthetic forms.

    Patricia Tomaszek - 21.09.2010 - 10:49

  10. Gyldendal norsk forlag

    Gyldendal norsk forlag

    Thomas Brevik - 21.09.2010 - 10:53