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  1. Liberdade

    Liberdade [Freedom in Portuguese] is a collaborative digital creation that promotes a dialogue between poetry and videogame languages. Both immersive and interactive, integrating poetic language and technological forms, the work reproduces parts of Liberdade, a neighborhood in São Paulo, allowing users to metaphorically explore the concept of memory. These programmed environments can be saved by readers as personal memories. The convergence of stories (mostly microtales), animations (such as stop-motion and video fragments), poems, and a variety of sound textures, provides an experience that challenges ways of reading and writing in programmed 3D environments. Created at the Federal University of Santa Catarina, Brazil, in 2013, by Chico Marinho and Alckmar Santos, with the help of programmer Lucas Junqueira and writer Álvaro Andrade Garcia, a future version of this complex simulated experience will evolve into a multiplayer version, in which different readers/users will be able to interact with each other's memories of the reading experience.

    Hannah Ackermans - 11.09.2015 - 11:08

  2. Kuryokhin: Second Life

    Kuryokhin: Second Life is a (meta)simulator of Sergey Kuryokhin’s afterlife, an IF loosely based on the bio of the avantgarde composer and the legendary leader of Leningrad’s cultural life in the 1980s and early 1990s. (Meta)simulator allows you to earn scores in health, knowledge and madness, while giving you opportunities to rethink the paths of the post-Soviet culture and politics. At a certain point one discovers that the unfolding story is just an attempt of media-archaeologists from the far future to reconstruct the lost simulator of Kuryokhin (therefrom the concept of metasimulation). (source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:48

  3. Redshift & Portalmetal

    Redshift & Portalmetal asks: as climate change forces us to travel to the stars and build new homes and families, how do we build on this land, where we are settlers, while working to undo colonization? The story uses space travel as a lens through which to understand the experience of migration and settlement for a trans woman of color. Redshift & Portalmetal tells the story of Roja, who's planet's environment is failing, so she has to travel to other worlds. The project takes the form of an online, interactive game, including film, performance and poetry.

    Jill Walker Rettberg - 22.10.2015 - 18:40

  4. Grita

    It is a digital poem that can only be read by screaming to the screen. Once the user screams the verses of the poem appear and when the user stops, the words are not longer seen. It is an interactive sound poem. It can be related to Loss of Grasp by Serge Bouchardon and Vincent Volckaert and Zang Tumb Tumb by Filippo Tommaso Marinetti. Aburto is a Peruvian poet and professor at the PUCP. Having worked in Communicative Arts has permitted him use different formats for his poetry: oral, written and digital. His Peruvian origin can be seen in the way his work relates to other 2000s writers from Peru: vindication of publication of poetry and interest for combining conceptual, textual and visual aspects. In this work, the use of the screen, the microphone and the appearing and disappearing letters permit a communicative situation between poet and reader, the reader becomes a creator of the poem because his participation is essential for watching the words. The effort of crying out loud that the work demands to the reader increases the effects of the messages of desperation and vindication

    (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 20:28

  5. Umbrales

    The hypertexts of this project were written by interns from the psychiatric building Emil Kraepelin. These real stories are distributed in four sections: past, future, darkness and light. The genre is hypertext fiction, it is made of hypertextual confessional fragments like Caitlin Fisher's These Waves of Girls (2001) with interactive elements like Belen Gache’s Wordtoys (2006). In the section named “darkness” the mouse is used as a lantern which lights up only parts of the text, a technique also used in Speeches and Poemas (2006) by Félix Rémirez. Yolanda de la Torre organized a literary workshop in which she explored with the patients the therapeutic possibilities of writing. References to God are common in the patients’ confessional texts, a sign of the importance of religion for many Mexican people. The technique of changing the text allows the reader to make up different stories, drawing makes the reader a participant of the story who can draw his/her own future like another patient or character and the audio effects recreate the sounds of a psychiatric hospital making the reader feel as he/she was in the place the patients were.

    Maya Zalbidea - 08.01.2016 - 20:33

  6. Velo City

    In Velo City typography and movement of the words connect with the messages and feelings expressed. It is a kinetic and hypertext poem, similar to El rumor de los álamos by Óscar Martín Centeno. The poem has been online since 2000 and is one of the first known poems of Spanish kinetic poetry. It follows the tradition of creationist poetry by Spanish poets like Juan Larrea and Gerardo Diego because of a new use of typography and emphasis on visual effects. Technology provides the interaction between reader and poet because of the messages that the author transmits to the reader who chooses hyperlinks and perceives the different degrees of excitation of the poet through the movements of letters as well as the directions where the poet wants to take the reader: rising (feeling joyful), falling down (descending to subconscious thoughts), choosing colored words and paths, leaving empty spaces between words (creating mystery, giving new meanings to words). (Source: Maya Zalbidea)

    Maya Zalbidea - 08.01.2016 - 21:08

  7. Quing's Quest VII

    Dietrich Squinkifer’s (aka Squinky) Quing’s Quest VII: The Death of Videogames was created for Ruin Jam 2014, a game jam inspired by tensions over the identity of games and gamers and particularly responding to accusations that feminists and advocates for diversity in games had set out to “ruin” the games industry. Quing’s Quest is built in Twine and takes inspiration from old-school adventure games, including Sierra’s King’s Quest series. The game takes place on a craft called the “Social Justice Warrior” (after a commonly-used pejorative term for those who point out misogyny, racism, transphobia and many other forms of discrimination and hatred online and in gaming culture), and features a character exiled from Videogames after the invasion of the “misogynerds.” This work captures the tension of a historical moment in which only some voices, games and critiques are heard and others are silenced and dismissed. (Source: ELC 3's Editorial Statement)

    Erik Aasen - 30.08.2016 - 16:02

  8. Mastering the Art of French Cooking and Systems Theory

    Mastering the Art of French Cooking explores variable communications platforms and randomly accelerated speeds of reading. The work projects a four-column machine-based mode of reading two works that are difficult to master: Julia Child's The Art of French Cooking, and a text by Niklas Luhmann on the subject of systems theory. The default speed of reading is set at 1200 words per minute but is variable and may be changed by adjusting the URL.

    (Source: Author's Statement from ELC 3)

    Nikol Hejlickova - 30.08.2016 - 16:13

  9. Digital: A Love Story

    A computer mystery/romance set five minutes into the future of 1988. I can guarantee at least ONE of the following is a real feature: discover a vast conspiracy lurking on the internet, save the world by exploiting a buffer overflow, get away with telephone fraud, or hack the Gibson! Which one? You'll just have to dial in and see. Welcome to the 20th Century.

    (Source: Authors's statement, ELC3)

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    Christine Love’s Digital: A Love Story is a visual novel set “five-minutes into the future of 1988” and invites the player back into the early days of the Internet through the interface of an Amiga-esque computer. The graphical interface of white text on a blue background accompanies the metaphor of the local BBS (bulletin board system) as a happening space for conspiracy and flirting. All the core interaction takes place through dialing into this system, which has multiple characters and threads that can be explored through sending out replies to advance the story. The work is strongly grounded in early hacker culture and William Gibsen-inspired models of artificial intelligence.

    Scott Rettberg - 01.09.2016 - 15:36

  10. The Brain Drawing the Bullet

    The Brain Drawing the Bullet takes as its point of departure William S. Burroughs’ infamous murder of his wife Joan Vollner as a means to explore the multi-voicedness of editorial intervention. Recalling works like Mark Z. Danielewski's House of Leaves which depict a series of editors whose insertions trace their psychological deterioration over time as they fall victim to the hermeneutic black hole of their subject matter, The Brain Drawing the Bullet tells the story of an ersatz editor who invests so deeply in his research that he is led down the same violent path. The body of the text and the text as body chiasmatically intersect to produce an uneasy alignment between author, editor, and reader. Not only is Burroughs’ cut up method a textual ancestor to the aleatory and hypertextual processes of electronic literature, but the footnote and editor’s annotations are also a print precursor to the hypertext node. Trotter’s piece is elegantly simple, yet takes advantage of the medium-specific affordances of working with the digital screen rather than printed page.

    Sondre Skollevoll - 01.09.2016 - 15:38

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