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  1. A Hiperperiferia do Ponto: Para uma Defesa da Raposa

    An experimental proposal for the topic of ‘dot’ and the theme ‘singularities’, this essay deals with
    different types of dots in architecture, visual arts, literature, music, and contemporary society, not
    proposing the concept of dot as the most relevant in art, but, instead, the concept of path. The essay does so by refuting the notion of ‘punctum’ presented by Roland Barthes in La Chambre Claire (1980), and accepting Paul Virilio’s notion of ‘path’ in his seminal oeuvre. In this sense, by constructing an analogy with Euclidean geometry, I subdivide the essay into three nonlinear points, presenting the notions of ‘periphery’ and ‘hyperperiphery’ to better understand a critique of image, art, literature, social media, society, and, therefore, making clear my thesis: the plan.

    (Source: Author's Abstract)

    Alvaro Seica - 26.09.2014 - 12:25

  2. Punkto 0

    The coordinates are deceptive! Doesn’t matter the position of the point, but the force that it produces, the space that it opens in the landscape of the real. This issue zero aims to contribute to a non-cartesian idea of point. Thinking its meaning from four anti-geometrical hypotheses. The point as a beginning (a space opening); the point as force and disturb (maybe creative); the point as network (points that aggregate other points), but most of all, the point as something that takes place, that supervenes in the unquiet landscape of the real, a singularity.

    The contributions presented here, depart from those coordinates and destroy them:

    // They reflect on the creative nature that the point represents/identifies in the architectonic/artistic production landscape: Álvaro Seiça Neves, Pedro Bismarck.

    // They identify strategies of thought/construction that evolve the connective and communicative singularity of the point: Pedro Oliveria, André Sier,

    // They understand the role of the critic as (re)production and (re)cognition of creative points: André Tavares, Bernardo Amaral.

    Alvaro Seica - 26.09.2014 - 13:51

  3. Digital Anthropophagy: Refashioning Words as Image, Sound, and Action

    This paper discusses the incorporation of text within interactive installations as an expression of cultural anthropophagy. This “consumption” is carried out not by displacing the text (i.e. replacing it with images) but by transforming text into image, sound or action, or into a post-alphabetic object (i.e. depriving the text of its linguistic value). As shown in detailed examples, the de-semanticization of text turns words into ornament, while in other cases (where the linguistic value of the text is stressed within the interactive installation or can be “rescued” from it) the literary is still an important subject of attention

    (Abstract from Leonardo, MIT Press abstract)

    Scott Rettberg - 08.02.2015 - 21:05

  4. Testo e tessuto

    Testo e tessuto

    Daniele Giampà - 19.04.2015 - 12:48

  5. Parla come navighi. Antologia della webletteratura italiana

    Parla come navighi. Antologia della webletteratura italiana

    Daniele Giampà - 19.04.2015 - 12:56

  6. Reassessing the 'Sankofa Symbol' in New York's African Burial Ground

    Reassessing the 'Sankofa Symbol' in New York's African Burial Ground

    Elias Adanu - 07.06.2017 - 20:50

  7. Between Play and Politics: Dysfunctionality in Digital Art

    Marie-Laure Ryan argues that dysfunctionality in new media art is “not limited to play with inherently digital phenomena such as code and programs,” and provides a number of alternative art examples, while also arguing that dysfunctionality “could [also] promote a better understanding of the cognitive activity of reading, or of the significance of the book as a support of writing.”

    tye042 - 20.09.2017 - 12:32

  8. About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola

    About the Journey, Not the Destination: Slow Gaming and an Interview with Bill Viola

    Daniel Johannes Flaten Rosnes - 30.09.2021 - 18:31

  9. From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art

    From Parasitism to Institutionalism: Risks and Tactics for Game-Based Art

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:18

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