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  1. Augmented Reality Storyworlds: Building Spatial Hyperfictions in the York Future Cinema Lab

    What constitutes compelling and meaningful literary content in augmented reality environments? For this presentation I'd like to give an overview of how we are trying to answer that question in the Augmented Reality Lab (part of the Future Cinema lab, Dept. of Film) at York University. The lab is equipped with Intersense IS-900 and IS-1200 trackers, optical and video see-through diplays and we use a variety of software solutions—chiefly DART—the Designers Augmented Reality Toolkit (DART) developed by Jay Bolter and the Graphics, Visualization and Usability Lab (GVU) at the Georgia Institute of Technology but also AR Studio, and a unique MAX/MSP interface to AR Toolkit that we're building ourselves. Students in the lab also work to build stories using RFID tags and with more traditional hypermedia work on fogscreen. The core emphasis in the lab, though, is on the kind of stories that might work for these new screens and environments.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 08.01.2013 - 22:32

  2. Corporeal Poetry: Experiments with 3D Poetry in the MOVE Lab

    This presentation discusses 3D electronic literature in production in the MOVE Lab, the Motion Tracking Virtual Environment Lab located at Washington State University Vancouver. Specifically, it will talk about three projects—Rhapsody Room, Things of Day and Dream, and Dancing—the methods used to create them, focus of the research underlying their production, and future plans for work generating from the lab.

    Scott Rettberg - 08.01.2013 - 23:15

  3. Practical Play: Research and Invention

    Practical Play: Research and Invention

    Scott Rettberg - 08.01.2013 - 23:18

  4. Towards an Art of Rhetoric in Electronic Literary Works: The Figures of Manipulation

    On the basis of electronic literary works, we can identify specific rhetorical figures in interactive writing: the figures of manipulation. It is a category on its own, along with figures of diction, construction, meaning and thought. For example, the figure of appearance/disappearance (responding to an action of the reader) is as a key figure among the figures of manipulation.

    What is emphasized in such figures is the coupling action/behavior, which could be considered as a basic unit in interactive writing. This coupling can be conceived independently from the medias (text, image, video) it relies on. Thus, it seems relevant to have an a-media approach when defining an art of rhetoric in interactive writing.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 08.01.2013 - 23:32

  5. Making Meaning: Negotiating Seduction in New Media Works

    Some of the issues and challenges creatives face when working with computer technologies is that these technologies are developing at an increasingly rapid rate; they are increasingly ubiquitous and malleable in the public eye and hand; and expectations of contemporary western audiences includes exploitation of their own fascination with the new/the edge of technology. It is the new which garners our attention and captivates our historical memory. This is particularly true in the art world. 

    How does today's cultural producer reconcile or mediate between the push to exploit the celebrity technology of the moment, and thus gain recognition in some aspect of the broader culture; with the integrity of their practice and the inherent desire (assumed) to be engaged in the communication of meaning, i.e. meaningful practice? 

    Wylde discusses her work as a new media artist and considers the phenomena of technological seduction as a force to grapple with (or not).

    Scott Rettberg - 08.01.2013 - 23:37

  6. Digital Panoramas and Cinemascapes

    This presentation looks at how new works using panoramic environments and interactive cinemascapes impact ways visual continuity and contiguity function in narrative contexts. Emphasis is on using panoramic environments that layer video, text and other interactive objects on scrolling landscapes to transgress conventional media differences between language, photography and film. Special consideration will be given to the relationship between browser and museum installation environments. Works discussed includes the author's series "Unknown Territories," including "Journey Into The Unknown," and "Cinemascapes," including "Something That Happened Only Once," as well as works by John Rechy and others.

    (Source: Author's abstract, 2008 ELO Conference)

    Note: an expanded version of this talk was published in Hyperrhiz as "Taking A Scroll: Text, Image and the Construction of Meaning in a Digital Panorama"

    Scott Rettberg - 08.01.2013 - 23:49

  7. Digital Oracles

    Digital Oracles" is a work that intends to cause awareness and reflection about the influence and power that the search engines on the web exert in our daily lives—not only online, but also offline—in determining our choices and paths. Privacy, control, trust, where the answers come from, the top10 dictatorship, existence, local filtering, utility and manipulation are among the raised issues.

    (Source: Author's abstract, 2008 ELO Conference)

    Scott Rettberg - 09.01.2013 - 00:20

  8. Live Movies

    The presentation "Live Movies" will employ digital images and video clips to depict and discuss new media performance as treated in our recent book, Live Movies: A Field Guide to New Media for the Performing Arts. Live Movies documents the New Stage Technology Project, in which we have been engaged for the past five years at the Multimedia Performance Studio (MPS), and the work of our performance company, Cyburbia Productions. We will also discuss the Live Movies book as a resource for the field of new media art and performance.

    (Source: Authors' abstract, 2008 ELO Conference)

    Scott Rettberg - 09.01.2013 - 01:21

  9. Textuality and Graphic Novels: Identity, Influence and Adaptation in V for Vendetta and Beyond

    This paper presents a multimedia/hypertext/PowerPoint presentation that focuses on the graphic novel V for Vendetta by Alan Moore and David Lloyd and the 2006 adapted film version of V for Vendetta, directed by Andy and Larry Wachowski. This presentation addresses the history of graphic novels and looks at recent trends in the medium, compares two scenes from the graphic novel with the film, and weaves in theoretical concepts such as the relationships between text and image, the use of simulation and semiotic analysis. Other issues discussed include the use of theatrics, masks and constructed identity in both texts. Finally, the presentation concludes with a look at the future of graphic novels and a call to further academic studies of this emerging textual medium and its growing life in virtual online forms.

    (Source: Author's abstract, 2008 ELO Conference site)

    Scott Rettberg - 09.01.2013 - 10:12

  10. The Medium Is the Metaphor

    For one of my courses this fall, my first semester in the new Media, Art, and Text program at Virginia Commonwealth University, I created a short Flash piece on medium and a hypertext project on medium as metaphor, looking at eight texts—four print authors and four new media works. This presentation focuses on these projects.

    Scott Rettberg - 09.01.2013 - 10:20

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