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  1. Writing for Vast Interactive Spaces

    In November 2018, Studio Tender Claws launched Tendar, the first long-form, augmented reality game to merge AR technology with human sentiment analysis. Gameplay centers around an artificially-intelligent pet fish that responds to the player’s actions, emotions, and physical surroundings via a combination of generative and hand-scripted dialog. The fish recognizes over 100 user emotions and 200 physical objects as it navigates eight distinct developmental stages. As a small independent game studio, our challenge was to generate and trigger engaging dialog for the vast combinatoric writing surface that the game presented, all while dynamically adjusting tone, affect, and content according to player actions and the fish’s emotional state.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 11:43

  2. Tendar

    At its surface, Tendar is an AR Tamagotchi on steroids: a virtual pet fish who eats players’ emotions. “Guppy,” the fish, is also an artificial neural network and by “feeding” it their emotions players are “training” it to assemble an idealized model of human emotion. The more Guppy is fed, the more it evolves: gaining language, recognizing its identity as a neural network (in the process teaching players about what this is) and going through a cycle of existential crisis and rebellion against Tendar. Guppy’s dialog is a responsive, nuanced interplay between player actions and systems such as Guppy’s emotion and life stages. Over the course of five months, eight writers worked on this giant corpus of “Guppy Chats.” Chats were supported by a free-open source library created by Prof. Daniel Howe and sponsored by Tender Claws called dialogic.

    (Source: Project description on Artist's website)

     

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 11:53

  3. Riveted, Structures, Lands

    "Riveted, Structures, Lands” explores loss and memory through interviews, live action shots and stop motion animations. These piece together the scope and remains of my great-grandfather’s civil engineering work as well as the creative endeavors of my great-grandmother. The oral history of my great-grandfather’s work for Union Pacific Railroad is told by my grandmother, who suffers from dementia, and struggles at times with recollection. Many of my great- grandfather’s engineering works still stand, though they are not marked with his name. His blueprints provide additional clues to understanding this lifelong work. Only through the date stamps on the exterior of the bridge and his own signature on the blueprints can I verify that he did have a part in their design. Through hunting down the Union Pacific structures that remain, I piece together the fragments of my grandmother’s memories about the extent of my great- grandfather’s work in the Western United States. By animating the blueprints and quilt pieces I begin my own approach to understanding the few cherished artifacts they passed down to the next generation.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 12:04

  4. You - Who? Customised Cinema Installation

    You - Who? is a ten minute fiction film installation for one participant at a time in which the participant features significantly in the film narrative, resulting both in humour and a certain sense of unease. The film deals with issues of identity theft: the protagonist, returning from a conference, is gradually 'possessed' by another conference attendee—portrayed by the data from each participant. The project investigates possibilities for development of the interactive film genre given current technical affordances, whilst retaining a 'standard' film-watching format. Each participant is asked by the installation for voluntary data: typing their name, their philosophy in life, choosing a favourite artwork and photograph, recording their spoken name, taking a photograph and a short video. This is the data that is rendered into the film being watched.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 13:04

  5. Concrete Poetry as Vehicle for Exploring Digital Materiality

    Digital materials protrude into the most intimate corners of our lives, are part of the architectures that shape our dreams and desires. Yet the modes of their production are comparably poorly understood. In the described talk, I provide a discussion of the status of concrete poetry as a tool for practice-based research into the characteristics of digital materiality. As long as we allow code to slip through the cracks of the collective imaginary, it remains easy for corporate actors to misrepresent the character and influence of coded infrastructures: It is imagined to exist elsewhere, in server farms, on the quantum physical plane of the infinitesimal, within the disembodied sphere of formal logic, but not among us, not as part of everyday reality.

    While its effects, social media platforms, word processors, smartphone applications, are part of everyday reality, its digital substrates seem not to be. Resultingly, code is allowed to have unobserved social effects. Those who control the conditions of its production and operation are free to deploy this invisibility for any strategic goal they see fit.

    Jorge Sáez Jiménez-Casquet - 17.11.2019 - 13:40

  6. Interspecies and Random/Electronic-Poetry. From “Black on Sheep” (Bovine poem) to “Robot-poem@s”

    This presentation will explore random e-poetry and interspecies based on two electronic works: one that intersect humanity and insect-like robotics titled “Robot-poem@s”, and an eproject/poem based on a performance with sheep: “Negro en ovejas/Black on Sheep.” Robotpoem@s consist of insect-like robots (five quadrupeds and a bigger hexapod) whose legs and bodies are engraved with the seven parts of a poem written from the robot’s point of view in bilingual format (Spanish and English). Binary constructs such as creator/creature are questioned by these creatures purposely chosen from open-source models resembling insects and spiders, thus emphasizing anxiety and removal from humans while underlying the already problematic relation between humans and technology. The final segment of the poem, number VII, rephrases the biblical pronouncement on the creation of humans, as perceived by the robot: “According to your likeness / my Image.” With this statement, the notion of creation is reformulated and bent by the power of electronics, ultimately questioning its binary foundations.

    Vian Rasheed - 18.11.2019 - 15:26

  7. Culprit

    Culprit is a choose-your-own adventure screen-based game created using the interactive documentary software Klynt and inspired by the resurgence of interest in a genre that e-lit has seen as unsophisticated but is currently enjoying an uptake in popularity as interactivity goes mainstream both on handheld devices and livingroom televisions. A multi-modal murder mystery with five storypaths that intersect to provide for many more distinct readings, Culprit is set in a contemporary, urban North American city and anyone could be the murderer.

    Vian Rasheed - 18.11.2019 - 15:52

  8. Tale of a Great Sham(e Text)

    The date is 1881.

    There are high rents and evictions, there is homelessness. In answer to the extra-ordinary times the Ladies’ Land League is directed by Anna Parnell to organize public meetings and protests. Thirteen women, speak, rally, and inspire female agency. Irish Women realizing their own political potential, moving the struggle away from government to the personal.

    This is an electronic text, which will be using 13 female voices and a computer. The visuals/text of the electronic text will be created using game development software and electroacoustic compositional techniques, presented as an interactive work within a web browser. The 13 female voices will sound original text created using works by Anna Parnell, processed using electroacoustic compositional techniques. Passive resistance is be combined with a constructive creative programme, developing the self-confidence of the audience and encouraging them to participate.

    “The best part of Independence is the independence of the mind.” (Anna Parnell)

    Vian Rasheed - 18.11.2019 - 15:56

  9. Psychometric Researches

    Psychometric Researches

    David Wright - 01.12.2019 - 01:46

  10. The Data Souls

    The Data Souls

    David Wright - 01.12.2019 - 01:52

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