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  1. Star Wars: Knights of the Old Republic

    Star Wars: Knights of the Old Republic (sometimes known simply as Knights of the Old Republic or KOTOR) is a role-playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backward compatibility features.

    The story of Knights of the Old Republic takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round-based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player's character aligns with the light or dark side of the Force.

    Sturle Mandrup - 05.11.2019 - 11:54

  2. Circulars

    The web site Circulars was founded on January 30, 2003, to provide a focal point for poets’ and artists’ activities and reflections on the impending invasion of Iraq along with the politics of the media and civil liberties issues. Its format is a multiauthor weblog or “blog.” The HTML design was based on a generic Movabletype template with customized coding added for the comments and archives sections. Original elements of the design included an unambitious header graphic and a Flash insignia—a vertical cylinder of rotating cogs that, when individually clicked, adopt different angles and sizes, courtesy of the freeware Flash site levitated.net—which I superimposed over Guy Debord’s collage map of Parisian flows, “The Naked City,” in reverse black and white. Circulars was housed as a subsite of my web site www.arras.net, devoted to new media poetry and poetics, though as a distinct entity. (Indeed, for the first several weeks, www.arras.net did not even contain a link to Circulars.)

    Jill Walker Rettberg - 16.09.2020 - 11:27

  3. soundAFFECTs

     soundAFFECTs, employs the text of 'AFFECTions' by Hazel Smith and Anne Brewster, a fictocritical piece about emotion and affect as its base, but converts it into a piece which combines text as moving image and transforming sound. For the multimedia work Roger Dean programmed a performing interface using the real-time image processing program Jitter; he also programmed a performing interface in MAX/MSP to enable algorithmic generation of the sound. This multimedia work has been shown in performance on many occasions projected on a large screen with live music; the text and sound are processed in real time and each performance is different. Discussed in Hazel Smith 2009. “soundAFFECTs: translation, writing, new media, affect” in Sounds in Translation: Intersections of Music, Technology and Society, Amy Chan and Alistair Noble (eds.), ANU E Press, 2009, pp. 9-24. (Republication of earlier version of the article published in the journal Scan).

    Hazel Smith - 20.03.2021 - 02:32

  4. Pause

    French Hyperfiction published on CD-ROM in 2003.

    This work is a hypertextual narrative with an important graphic dimension.

    Serge Bouchardon - 21.09.2010 - 11:41

  5. PING

    PING uses a telephone menu system to distribute active commands to participants who call in using cellular telephones. The choices made by the caller when navigating the telephone system produce directions for physical movement through the city.

    PING comes out of psychogeographical inquiry, which focuses on the study of the effects of the environment on the perception, behaviour and mood of individuals. PING is intended to explore the interface between disparate fields such as situationist thought that focuses on subjective mood, generative psychogeography which introduces algorithms as a way to inspire movement through urban space, existentialism, and the interpolation of digital metaphors onto physical, analog space.

    (Source: Author's description from project site)

    Scott Rettberg - 18.04.2011 - 12:58

  6. The Tulse Luper Suitcases

    The story starts in 1928 with the finding of Uranium in Colo- rado, and ends in 1989 with the fall of the Berlin Wall. It tells the adventures of a man, Tulse Luper, a writer and project-maker who spent his life “under lock and key” in several parts of the world and archived his life in 92 suitcases. Tuned to the author’s characteristic style, it is an encyclopedic project, but one that responds in a unique way to the stimuli of new visual languages and narrative formats. Because of this, it is accomplished in different media (a television series, numerous DVDs, movie trilogy, VJing performance, web site, online game, a library of 92 books, various theater events and exhibitions).

    (Description from Giselle Beiguelman, "The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book")

    Scott Rettberg - 24.05.2011 - 21:13

  7. Portal

    "'Portal' is an interactive net.dance in three parts that follows a traveler passing from the physical world to a virtual world called the Sunset/Sunrise. The work touches on the spatial and aesthetic relationship between virtual and physical spaces, as well as the relationship between user and digital content. Cinematic and kinetic, the traveler uses dance as the main mode of communication and means to travel between worlds. This ambiguity between the real and unreal is reflected in the content: analog footage is mixed with digital resolutions as the figure moves from a New York City street to a digitally created desert landscape. Traditional dance film techniques, as seen in kinesthetic editing and image creation, are combined with interactivity and screen design."--From Turbulence

    Lene Tøftestuen - 05.06.2021 - 13:02

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