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  1. Infinite Worries Bash

    Infinite Worries Bash is a participatory experience consisting of recorded worries collected from hundreds of people and presented as part of a continuous audio portrait emanating from a virtual piñata-inspired sculpture.

    Tapping the screen or clicking the mouse will make a virtual stick smack a 3D rendered sculpture on screen. A direct hit triggers the playback of worries collected from the American public since the 2016 election.

    [Source: The New River, edited by contributor.]

    Amanda Hodes - 07.06.2022 - 20:34

  2. Fall 2020 Editors' Note

    Last March, halfway through assembling the Spring 2020 issue of The New River, we had to adjust to a fully online mode of collaboration. Between then and now, though a tremendous amount has changed, our mission has remained the same. Since its foundation, The New River has devoted its platform to emerging and established artists exploring the intersection of digital art and literature. The COVID-19 pandemic has shed new light on what it means to run a digital journal, especially at a time when so many of our daily interactions and responsibilities have, by necessity, shifted to the digital realm.

    The work we have selected for our Fall 2020 issue helps us come into a deeper understanding of how this current period of crisis strips bare long-standing inequities and injustices, calling us to exercise a cache of empathy and compassion we might have never known before. These pieces demonstrate how art can be a guiding force through even the most turbulent times, pushing us beyond our private quarantine bubbles and back into the world, where art and creativity persist.

    Amanda Hodes - 07.06.2022 - 20:46

  3. Amanda Hodes

    Amanda Hodes

    Amanda Hodes - 07.06.2022 - 20:59

  4. Sonya Lara

    Sonya Lara

    Amanda Hodes - 07.06.2022 - 21:00

  5. The New River (Spring 2021)

    The New River (Spring 2021)

    Amanda Hodes - 07.06.2022 - 21:04

  6. Spring 2021 Editors' Note

    Our spring 2021 issue arrives over a year into the COVID-19 pandemic. Arguably, we’ve integrated ourselves into digital spaces more than ever before: workplaces have morphed into Slack, classrooms have become Zoom rooms, conferences have trickled into Discord, and social events have turned into FaceTime calls. Although we often frame this digitalization as a limitation, the work in The New River continues to remind us of the innovative affordances of digital creation and connection. 

    Amanda Hodes - 07.06.2022 - 21:07

  7. Unerasable Characters III

    The unerasable series explores the politics of erasure and the temporality of voices within the context of digital authoritarianism. It presents the sheer scale of unheard voices by technically examining and culturally reflecting the endlessness, and its wider consequences, of censorship that is implemented through technological platforms and infrastructure.

    The series collects unheard voices in the form of censored/erased (permission denied) data, including emojis, symbols, textual characters, which is based on one of the biggest social media platforms in China – Weibo via the system called “Weiboscope“, a data collection and visualization project developed by Dr. Fu King-wa from The University of Hong Kong, in which the system has been regularly sampling timelines of a set of selected Chinese microbloggers who have more than 1,000 followers or whose posts are frequently censored.

    Amanda Hodes - 07.06.2022 - 21:14

  8. Kristen Gallerneaux

    Kristen Gallerneaux

    Amanda Hodes - 07.06.2022 - 21:29

  9. They Were There When the Noise Started

    How does the human voice haunt our technology? This piece explores the idea of voice as contagion and the “sonic spectre”—a concept connected to how sound has infiltrated our technologies in surprising and magical ways. A path is traced from poltergeist events and the talking dolls of Thomas Edison into the work of Richard Gagnon, inventor of the Votrax text-to-speech synthesizer. The Votrax voice, modelled on Gagnon’s own, spread through electronic music and pop culture, clandestinely weaving itself into the music of Kraftwerk, educational robots, and classic arcade games. The soundtrack makes use of samples recovered from a Votrax speech board and archival recordings discovered within the speech synthesis archives at the Smithsonian Institution. These same samples have also been time-stretched into ambient tones. 

    [Source: The New River]

    Amanda Hodes - 07.06.2022 - 21:33

  10. Julia Sebastien

    "After completing an HBA in Media, Information and Technoculture & Advanced Arts and Humanities, Julia Sebastien decided to pursue another degree in Psychology. Never quite sure if she prefers creating, deconstructing, or experiencing the various media she analyzes, she has dabbled in designing psychological behavioural experiments, data visualization, opera, music production, web design, podcasting, Youtube, and game design. Enamoured by Media and Psychology, she continuously finds—and creates— opportunities to forge the two." (Taken from The New River journal).

    Amanda Hodes - 07.06.2022 - 21:36

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