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  1. POETuitéame

    This work creates an interactive drag-and-drop interface to perform keyword searches in Twitter and produce a manipulable visual mapping of the results. The hashtag/keywords used by Villegas are related to poetry, music, and suffering, which when selected produce a snapshot of recent tweets on the subject. Combining keywords narrows the search, offering more thematically focused results. Part of the fun of this work is in how it arranges the results into moveable lines, so readers can experience them in different sequences, placing the tweets in conversation as they form a kind of line constellation. The limits placed on the search, along with the juxtaposition of lines, and a design that responds to the reader’s clicking and dragging motions, results in a focused authorial poetic experience, though drawn from the endlessly vast and ever-changing Twitter stream. (Source: http://collection.eliterature.org/3/work.html?work=poetuiteame)

    Susanne Dahl - 08.09.2016 - 10:03

  2. Kimchi Poetry Machine

    The Kimchi Poetry Machine is powered by open-source tangible computing. When the jar is opened, poetry audibly flows from it, and readers and listeners are immersed in the meditative experience of poetry. Small “kimchi twitter” paper poems are housed inside the jar, with each poem is printed an invitation to tweet a poem to the machine handle. Eight original feminist “kimchi twitter” poems were written for the machine by invited women and transgender poets. The Kimchi Poetry Machine prototype was created through my 2014 summer fellowship from the CITRIS (Center for Information Technology Research in the Interest of Society) Invention Lab at the University of California, Berkeley. As a response to “bookless” libraries, The Kimchi Poetry Machine reimagines how tangible computing can be utilized for a feminist participatory engagement with poetry. (Source: ELC 3)

    Eirik Tveit - 08.09.2016 - 10:11

  3. With Those We Love Alive

    Porpentine’s With Those We Love Alive is a Twine game that invites the reader to become physically involved through marking up their own body with symbols throughout play.
    As a Twine game, the work relies primarily on text and audio along with backgrounds of shifting colors to draw the player into a disturbing science fiction landscape. The game opens with a level of customization that invites the player to become connected and even embedded into the game, choosing their month of birth, element, and eye color.
    As the player becomes a servant to a monstrous larval queen, the stage is set for a dystopia of dream-like and vivid yet mundane violence. After playing, the reader has a tangible record of their own choices and identity beliefs in the drawings on one’s skin.
    It's inspired by mob violence, trash struggle, C-PTSD, and child abuse. It's also inspired by friendship between trash girls. In most media there’s an unspoken belief that feminine lifeforms can't survive on their own, can't have spaces of their own, can’t have relationships of their own. The author try to go against this with basically everything she make.

    Susanne Dahl - 08.09.2016 - 11:23

  4. Tatuaje

    Tatuaje is a born-digital short story, created in a lab carried out at Centro de Cultura Digital in Mexico City. The development, design, writing, and programming of this transmedial short story is thanks to a great team of writers, illustrators, designers, and engineers. Tatuaje is a work designed specifically for digital platforms, interweaving myths emerged and disseminated on the Web. The design refers to 90s web design, a graphic aesthetic only present on the Internet. The work itself turns the media into its own language.

    Aspasia Manara - 08.09.2016 - 15:54

  5. A Travel Guide

    A Travel Guide is a location-based, mobile-centric application for creating poetic texts in the style of the travel guide. The project has as its goal to give visitors an alternate reading of place, through the serendipitous juxtaposition of their current location with evocative procedural text. As more people visit the site, more travel guides will be generated, until eventually the surface of the planet has been blanketed with travel guides. The guides are generated randomly and so not traditionally “accurate.” You may need to try harder than usual to apply the information contained in these guides to the locations in question.The guides are generated from a database of sentences from Wikivoyage (“the free worldwide travel guide that anyone can edit”). The generation algorithm randomly selects sentences from similarly-named sections across all WikiVoyage pages, rejecting sentences that contain proper nouns. The text created by this procedure has the familiar cadence of travel guides, but describe no place—or every place—in particular. A Travel Guide is a 2014 commission of New Radio and Performing Arts, Inc.

    Susanne Dahl - 20.09.2016 - 18:28

  6. Wandering through Taroko Gorge

    "Wandering through Taroko Gorge" is a remix of Nick Montfort's "Taroko Gorge", a JavaScript poetry generator. Originating out of a class project in which we were asked to investigate and document how Montfort's creation functioned, this version adds components like hidden illuminations, music generated by the poem using the computer's built in cyclotron, and the ability to add to the poem on the fly. Each of these additions are designed to mimic our investigative process, and help those who have a similar project accomplish the same task of documentation more quickly.

    (Source: ELC 3)

    Guro Prestegard - 22.09.2016 - 13:26

  7. poem.exe

    poem.exe is a micropoetry bot, assembling haiku-like poems throughout the day and publishing them on Twitter and Tumblr. It uses an Oulipo technique based on Raymond Queneau’s A Hundred Thousand Billion Poems. Verses are selected at random from a collection of a few hundred, and a single line is taken from each one to produce a new poem. After assembling a poem in this way, the program looks for seasonal references and uses these to decide whether to publish or reject the poem. The bulk of the corpus it reads from consists of translated haiku by Kobayashi Issa; as a result, many of the poems are coloured by Issa’s personality, in particular his fondness for snails.

    Aspasia Manara - 22.09.2016 - 16:05

  8. June 17th

    In collaboration, two become one, but the process isn’t always easy—it requires constant negotiation. Who speaks and who is silenced?In “June 17th” two figures attempt to tell one story, in the process raising questions about how we narrate and construct our lives, who we are, and what we know. Based on Borsuk and Andy Fitch’s As We Know (Subito, 2014), an erased and redacted diary that presents the most unmediated-seeming idiom—the diurnal, journalistic record—as itself the consequence of methodical and whimsical extraction, this project foregrounds the tensions of authorship that arise within the text.

    Eirik Tveit - 03.10.2016 - 11:44

  9. Gorgeous Twist

    Georgeous Twist is based upon Nick Montforts machine based poetry Taroko Gorge.

    It show womens different roles in life and the different choices life make for us.
    This is an everlasting installation that constantly changes it's outcome.

    Susanne Dahl - 06.10.2016 - 14:55

  10. Station 51000

    This bot draws from a NOAA (National Oceanic and Atmospheric Administration) buoy which gathers oceanic and atmospheric data and mashes it up with text from Moby Dick. The buoy became unmoored on March 10, 2013 and was set adrift—still transmitting data—in the Pacific Ocean until found on November 4, 2015. The result of combining snippets of live data from this floating bot with text from Moby Dick grounds its maritime language in a real and changing yet geographically distant and indeterminate present. Surf this bot’s poetic wanderings to explore real and imagined seas. (Source: Editorial Statement from the works collection site)

    Sebastian Cortes - 18.10.2016 - 14:49

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