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  1. This Is Not A Poem

    This work takes the poem "Trees" by Joyce Kilmer and, transcribing it onto a "scratchable" disk, makes it into a toy, a game, and a language engine.

    (Source: Author's description)

    Scott Rettberg - 20.05.2011 - 12:35

  2. GENERATION[S]

    GENERATION[S] expands upon a series of short fictions generated by Python scripts adapted (with permission) from two 1k story generators written by Nick Montfort, and incorporates GORGE, a never-ending tract spewing verse approximations, poetic paroxysms on food, consumption, decadence and desire, a hack of Montfort’s elegant poetry generator Taroko Gorge. There was only one rule in creating GENERATION[S]: No new texts. All the texts in this book were previously published in some way. The texts the generators produce are intertwined with the generators’ source code, and these two types of texts are in turn interrupted by excerpts from the meta narrative that went into their creation. Most of the sentences in the fiction generators started off as Tweets, which were then pulled into Facebook. Some led to comments that led to responses that led to new texts. All these stages of intermediation are represented in the print book iteration of GENERATION[S]. 

    (Source: Author's website)

    Scott Rettberg - 20.05.2011 - 14:44

  3. Det siste utbruddet / The Last Volcano

    This video project explores Norwegian folk histories that return as fragments in light of ongoing volcanic eruptions. The project was recorded in Bergen following the disruptions caused by the activities of the Eyjafjallajökull volcano in Iceland. A folk history of disaster is set against slowly revolving images set in a contemporary landscape. This is the first of a series of works recorded in Norway that juxtapose folk histories and contemporary events to explore narrative and associative characteristics of cultural anxieties and collective memory. The project was researched and filmed by Roderick Coover in 2010 thanks to a distinguished-scholar-in-residence award from the University of Bergen.

    Scott Rettberg - 20.05.2011 - 22:55

  4. Déprise

    “Loss of Grasp” recreates the loss of self-control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the self-control and the loss of self-control and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 18.06.2011 - 17:00

  5. Paths of Memory and Painting

    Paths of Memory and Painting is a three part work of narrative new media poetry that is composed of composite arrays of hypertext lexias. Parallel trails of lexias lead to different parts of a narrative told by a Bay Area Figurative painter. The main narrative thread takes part in the San Francisco Bay Area in the years beginning with World War II. But the narrator also relates other aspects her life and work, and recollects the lives of California artist adventurers. Composed with multiple paths  through narrative information,  the work creates a reading experience of successive text-paintings that chronicle the changes in a painter's work.  Created with an array of interlocking lexias that the reader shuffles and reshuffles until a narrative emerges, Part I, where every luminous landscape, (2008)  was short listed for the Prix poesie-media, France.

    Judy Malloy - 29.07.2011 - 19:36

  6. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  7. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  8. Pulse

    Poem Pulse is an g.a.c.o.i. (Generative, Autopoietic, Collaborative, Open-ended, Intermedial) electronic literary piece.

    G:

    generative is the poem's last stanza of– system picks out one minipulse out of the list of the saved minipulses
    generative is the visual – the leading geometry and thus also the placement of the lyrics
    generative is the composition of the loops of the main melody

    A:

    the concept of its being autopoietic represents the fact, that the final stanza is a minipoem that was created from the words of the whole poem, thus creating a part of it from itself

    C:

    pulse is collaborative because after having read the whole poem, a reader can create her own minipoem by clicking on the projected words of pulse

    O:

    its open-ended nature allows (through reader's submission of the minipoem and its saving) to extend the list of minipoems, out of which generates the stanza of the next pulses

    Zuzana Husarova - 01.09.2011 - 18:00

  9. Onrust (Restlessness)

    The hyperlinked title on the homepage of the author activates a Flash movie showing handwriting appearing against a greyish background - not only the writing, but also the empty screen is reminiscent of paper. The most important difference with Oosterhoffs paper work is the fact that this digital work is time-based, and plays like a movie. The text is not a finished object, it is actually being written as we watch it, or so it seems. There are no images in the work and no hyperlinks. The digital or internet context is thus not activated in any way, and the ‘permeability’ (Tabbi 2004: 215) of reading in an electronic environment is thus reduced as much as possible.

    yra van dijk - 22.09.2011 - 10:21

  10. Fragments of Distances

    The Fragments of Distances is a short, only 5 web pages long browser based narrative focusing on the inner world of the main protagonist as he (it as well might be a she) meets the tourists asking him for a direction in his hometown. In other words it’s about the difference of the remembering and experiencing self and how they get along in forming of the self image. Or perhaps it’s just about the streets of Ljubljana. After all there is a lot of Google Maps API involved in the narrative. Actually, I’ll leave it up to you to make your own take on it.

    Jaka Železnikar - 30.09.2011 - 21:18

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