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  1. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  2. La Huella de Cosmos

    Hypermedia novel.

    In the collective novel La huella de Cosmos [The Trace of Cosmos] which Domenico Chiappe directed in 2005, we differentiated between the space dedicated to the novelistic work written for the reader, and the zone in which participants discussed and offered their ideas. In the discussion forum every proposal was offered up for debate. And it was from this zone that the hypermedia texts which would be published as chapters of the said novel emerged. In this project, the free participation of all the interested parties was combined with the existence of a director who could suggest the development of certain plot-lines and who edited the definitive texts, seeking to give them a unified style.

    Scott Rettberg - 06.10.2011 - 17:08

  3. The New Digital Storytelling: Creating Narratives with New Media

    The New Digital Storytelling: Creating Narratives with New Media

    Eric Dean Rasmussen - 01.11.2011 - 16:55

  4. Maskiner og parabler

    En diskusjon av Steve Tomasula and Stephen Farrells TOC: A New Media Novel.

    Scott Rettberg - 25.03.2012 - 23:41

  5. Time and the Machine: Steve Tomasula and Stephen Farrell’s TOC

    English version of the review published in Norwegian as "Maskiner og parabler" in Vagant 3/2010.

    A review of Steve Tomasula and Stephen Farrell's TOC: A New Media Novel.

    Scott Rettberg - 26.03.2012 - 00:46

  6. From Synesthesias to Multimedia: How to Talk about New Media Narrative

    An argument for a multimedia narratology that accounts for both relationships between media within a digital work and how work positions itself within a larger media multiplicty. Punday develops his argument in part through a reading of the multimedia aesthetic in Talan Memmott's Lexia to Perplexia.

    Eric Dean Rasmussen - 08.04.2012 - 09:12

  7. Waiting for Gwodot

    Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

    Eric Dean Rasmussen - 23.04.2012 - 13:58

  8. Queerskins

    Partly based on Szilak's experiences as an HIV physician, Queerskins tells the story of Sebastian, a young gay physician from a rural Missouri Catholic family who dies at the beginning of the epidemic. Queerskins harnesses the odd intimacies afforded by the Internet (collaborations formed via Craig's List and access to strangers' personal images and videos from the Creative Commons) to explore the human urge for transcendence via love, religious faith, sexual ecstasy, storytelling, and technology itself. The interface consists of layers of sound (two hours of audio monologues from five characters), diaristic text (40,000 words), and more than a hundred banal, quotidian photos curated from Flickr Creative Commons and videos (downloaded from YouTube and the Internet Archive) as well as ephemeral Flip videos of life in L.A. (commissioned from Iris Prize nominated filmmaker Jarrah Gurrie) that users can navigate at random or experience as a series of multimedia collages.

    Scott Rettberg - 12.06.2012 - 10:09

  9. Sound Rites: Relationships Between Words and Sound in New Media Writing

    While discussion of the relationship of image and word has been prominent in the discourses
    surrounding new media writing, the role of sound is rarely addressed in this context, even
    though words are sounds and sounds are a major component of multimedia. This paper
    explores possibilities for new theoretical frameworks in this area, drawing on musico-literary
    discourse, intermedia theory and inter-cultural theory, and using ideas about semiotic and cultural exchange as a basis.

    Eric Dean Rasmussen - 14.06.2012 - 15:17

  10. Highways of the Mind

    Highways of the Mind explores the history of the interstate highway system and its transformative impact on the physical and cultural landscapes of America. Beginning with the 1939 New York World’s Fair and
    tracing the development of America’s automotive culture, Highways of the Mind combines interactive
    multimedia features with original scholarly content to provide new insight into the figure of the
    superhighway as a metaphor for social progress through technology. We show that the
    superhighway is a compelling 20th-century metaphor that reveals the complex nature of humankind's
    fascination with technologies of transportation, from our fantasies of techno-utopianism to our
    anxieties about the disappearance of nature and the dehumanizing impact of modern technology.

    A scholarly multimedia work exploring the rhetorics and cultural impact of the American superhighway system in urban planning, urban/environmental criticism, ecological studies, infrastructural studies and science fiction.

    Helen Burgess - 20.06.2012 - 18:55

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