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  1. A Sky of Cinders

    A hypertextual prose poem, told in the second person, about a dystopic future summer where the skies are filled with ash due to some environmental disaster. Each brief node offers the reader two links, at first giving what appears to be an almost linear narrative, but eventually returning to the beginning to allow the exploration of new paths. The work describes the sensations of living through such a summer without going into the narrative of how we got there, or suggestions to what may happen next.

    Jill Walker Rettberg - 23.02.2011 - 22:42

  2. The Last Performance

    Author description: The Last Performance [dot org] is a constraint-based collaborative writing, archiving and text-visualization project responding to the theme of lastness in relation to architectural forms, acts of building, a final performance, and the interruption (that becomes the promise) of community. The visual architecture of The Last Performance [dot org] is based on research into "double buildings," a phrase used here to describe spaces that have housed multiple historical identities, with a specific concern for the Hagia Sophia and its varied functions of church, mosque, and museum. The project uses architectural forms as a contextual framework for collaborative authorship. Source texts submitted to the project become raw material for a constantly evolving textual landscape.

    Eric Dean Rasmussen - 24.02.2011 - 08:10

  3. Soleil Amer

    Soleil Amer

    Eric Dean Rasmussen - 28.02.2011 - 14:02

  4. about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek

    about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek in a cut and mixed poem-dialogue

    Patricia Tomaszek - 04.03.2011 - 22:24

  5. lala

    Extracts from Artist's Statement:

    In this piece, I use my childhood doll as an interface for engaging with text projected on a screen. The text is inspired by the types of behaviors a child attributes to her doll or imaginary friend, such as "It wasn't me! Lala was the one who broke the vase." The doll has a sensor inside of her that can detect position, which I use to control the speed of text filling up the screen.

    I used open-source code from Jared Tarbell's site as the basis for the text display. After I figured out how to read values from an accelerometer into Flash, I found a way to control the speed of the text based on the position of the sensor. Simple up-down motion wasn't so exciting, and I hit upon the idea of shaking the doll to "shake" the words out onto the screen - so I needed to capture the rate of change of the sensor's position (thanks Daniel Howe!). mouse-triggered demo page:

    Patricia Tomaszek - 06.03.2011 - 00:30

  6. my Molly (departed)

    my Molly (departed), formerly titled Twittering, is a textual instrument designed as a performance application. The pieces remixes text, image, audio, and video triggered through keyboard interaction. The work has been performed at the OpenPort Performance Festival (Chicago), ePoetry 2007 (Paris), The Codework Workshop (West Virginia University), The Electronic Literature in Europe Conference (Bergen Norway), and the Interrupt Festival (Brown University).

    The piece coexists with a novel (Free Dogma Press) that was written simultaneous to the development of this work. Where the novel plays on aspects of time, and draws from sources such as Joyce, Strindberg, Beckett, Dante, among others; the hypermedia textual instrument combines these in a more immediate, collapsed manner.

    Eric Dean Rasmussen - 09.03.2011 - 14:52

  7. ...Reusement

    ...Reusement

    Eric Dean Rasmussen - 10.03.2011 - 09:57

  8. Marginalia in the Library of Babel

    "Marginalia in the Library of Babel" presents a metafictional, metahypertextual narrative about one man's discovery of his ability to write in the margins of the Internet, to finally make his marks on the infinite network, marks that will ultimately lead to his erasure.

    The piece is written through annotations written upon web pages archived from the Internet all related to Borges and the many implementations of his work, partial and abandoned though they be, that litter the Internet.

    (Source: Author's description)

    Mark Marino - 14.03.2011 - 22:31

  9. Planting Trees Out of the Grief: In Memoriam Robert Creeley

    "Planting Trees out of the Grief" is a lyrical essay, or work of creative non-fiction about mourning. "Planting Trees out of the Grief. In Memoriam Robert Creeley" is a ficticious story that mirrors the psychological processes of coping with mourning described in the essay.

    The hypertext will lead you through both texts as same as one goes through the process of mourning. You will go further and sometimes you realize you just stepped backwards finding yourself at the same point you were once before.

    Being at the same point (textpassage) you were once before you'll have the choice to follow new paths - or you have to go through the same until a new path (link) reveals. Sometimes people forget they were in grief and then, suddenly, they face their loss again. Therefore, I am dealing with intendend moments of recurrence. By this, you are forced to find new paths and follow other links.

    Mark Marino - 27.03.2011 - 17:52

  10. Game, game, game, and again game

    Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominate belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises.

    Scott Rettberg - 15.04.2011 - 14:43

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