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  1. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  2. flâneur - tag the world

    Participatory locative literature project

    Anders Løvlie - 21.09.2010 - 11:28

  3. Book of Shadows

    Interactive audio-visual artwork existing as a CD-ROM (published Ellipsis, London) and a website (1994). Book of Shadows has two components, a traditional book and a cd-rom. The book includes print versions of two works, 'Book of Shadows' and 'The Living Room', and essays covering Simon Biggs' videos (by Steven Bode), installations (Rudolf Frieling), and interactive works (Sean Cubitt). Rich in content and highly interactive, the CD-ROM is a showcase of Biggs' highly regarded interactive art, most of which was originated as large-scale computer-controlled installations. Where the original works reacted to the presence and actions of an audience within a gallery or public space, the user of the CD-ROM interacts through movement of the mouse. The works explore Biggs' preoccupations with metaphysics and identity though a series of compelling and arresting images and animations that are both aesthetically and technically fascinating.

    (Source: Publisher's description)

    Simon Biggs - 21.09.2010 - 11:29

  4. Great Wall of China

    The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a real-time interactive language machine. This uses the metaphor of the actual Great Wall of China as a navigational device. The system is capable of creating an endless stream of ever evolving and changing texts.

    Simon Biggs - 21.09.2010 - 11:32

  5. Precession of the Equinoxes

    This work uses similar software to that used in Babel, another 3D multi-user internet piece by the artist. Viewers logged in to the work are confronted with a 3D visualisation of a space formed as a receding array of words. As the viewer moves the mouse around the screen they are able to navigate this 3D environment. If the viewer types a word on their keyboard then when they press the RETURN key that word will appear in their own 3D array (the white words). Continuing to do this will cause the words to cascade through the array. These words are also broadcast to all the other viewers logged on (along with the viewers mouse coordinates, allowing each viewers 3D location to be calculated) such that everybody can read what the viewer has written. All the viewers are thus able to see what all the other viewers, who are simultaneously logged onto the site, are seeing. The multiple 3D views of the word-space are montaged together into a single shared image, where the actions of any one viewer effects what all the other viewers see.

    Simon Biggs - 21.09.2010 - 11:37

  6. Pause

    French Hyperfiction published on CD-ROM in 2003.

    This work is a hypertextual narrative with an important graphic dimension.

    Serge Bouchardon - 21.09.2010 - 11:41

  7. non-LOSS'y Translator

    In this piece the user can type whatever they wish into the application. The application takes this information and displays it in a more or less conventional manner. However, it does this in a number of different languages, including English, Greek symbols, the decimal ASCII codes that map keyboard keys to typography, the binary codes that equate to these, Morse Code and Braille. In all cases, except that of the Braille, the material is all remembered and displayed back to the user. All material written is also saved to the user's hard-drive, as it is typed in, so that they may keep a permanent record of that which has been written. The saved file is called "LossText" and you should be able to find it in the prefs or plug-ins folder of the browser you are using to run the application. You could find it using the FIND command of your computer.

    Simon Biggs - 21.09.2010 - 11:42

  8. Predictor

    Predictor is a web browser based online predictive text artwork. The user or inter-actor is able to enter, via the keyboard, text into a browser window. A statistical algorithm then analyses the probability of all the words that might follow the word just typed, based on the frequency of terms in a reference corpus text. This reference text can be arbitrary. In the case of this instance of the work the corpus is Kafka's Great Wall of China.

    Simon Biggs - 21.09.2010 - 11:43

  9. Alchemy

    interactive laser disc installation with animated text and image

    Simon Biggs - 21.09.2010 - 11:46

  10. The Living Room

    interactive immersive installation with responsive spoken word and textual elements

    "Gallery based distributed interactive digital video projection environment
    Multiple rooms, each approximately 12 x 10 x 6 metres
    4 large scale projections, black and white and colour, multi-channel interactive sound

    Produced by The Film and Video Umbrella and CameraWork, London, UK 1994.
    Exhibited at Truman's Brewery, Whitechapel, London UK 1994.
    Funded by the Arts Council of England and assisted by Grand Metropolitan.

    Simon Biggs - 21.09.2010 - 11:49

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