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How to Rob a Bank
How To Rob A Bank is a young Bonnie and Clyde-esque love story about the mishaps that befall a young male bank robber and his female accomplice. This transmedia fiction manifests in the form of animated text conversations between the main characters, and their use of their iPhones to Google search, text, game, and use other apps on the phone as part of their capers.
The story is an immersive experience generated through readers’ hands-on use of apps, maps, imagery, animations and audio. Bigelow’s award winning 2016 multimodal work foregrounds how social technology has become a core element of daily life, and helps us see the way that social technologies structure lived experience.
The mirror effect of the character/reader’s use of personal devices as they read this piece makes this narrative relatable, shining light on widespread digital traversing behaviors. And yet, the storytelling is also traditional in its linear development with five sequential episodes.
(Source: Editorial Statement, Electronic Literature Collection Volume Four.)
Herman Hovland - 28.09.2022 - 10:55
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Science For Idiots
Science For Idiots is an older Flash piece resurrected using HTML5, CSS, and Javascript and now playable on multiple devices and browsers. Its resurrection is the first “education” offered to the viewer: a visit to the online source page is an instruction, via its example, of how a Flash work can be converted into a contemporary piece of electronic literature for the web.
The second “education” is within the piece itself. Science For Idiots takes us through some basic scientific concepts (evolution, global warming, elementary particles, and so on) and explains them in graphic form. The piece concludes with an interactive “Science For Idiots” quiz.
Source: ELO2022 Website
Sven Svenson - 28.09.2022 - 10:56
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Mo[X]Rphing B[l] termina: El estado de XR [Literatura]
This project of virtual reality dates back to 1990 and born named Bodyssey, fermented on herself and one of their collaborators, an artist called Gary Zebington. Form part of the doble special number of The Digital Review journal, called “Critical Making, Critical Design”. This project try to explore the notion of a language-induced freedom of body from through the use of speech-recognition, text, and VRML effigies. Intimate relations between interactive human body symbols, speech, text and images will mix so that the effigies’VRML bodies and verbal utterances will evolve to express a spectrum of emotions.
This project never eventuated in the particular form we envisioned, but helped to many of her works produced from the onwards, works that morph and blend interactive storyforms in unexpected ways through a mix 3D/VR, Extended Reality [XR]
María Fernández García - 28.09.2022 - 18:04
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Dispossession
Dispossession
Dene Grigar - 14.10.2022 - 18:31
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Seven League Boots: Poetry, Science, Hypertext
Seven League Boots: Poetry, Science, Hypertext
Dene Grigar - 14.10.2022 - 21:03
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The Winograd Matrix
The Winograd Matrix
Richard Holeton - 20.10.2022 - 23:38
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Do I pass
"Do I Pass is a visual novel where you play as a transgender woman who is worried about if she passes or not. With the help of a magical webpage she becomes a ghost and peeks into the minds of others to determine how they feel about her. There are three endings depending on the types of interactions she encounters from other people" (work's description on itch.io).
Justina Labanauskaite - 15.11.2022 - 21:56
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LifeLine 2018
LifeLine 2018
Justina Labanauskaite - 15.11.2022 - 22:14
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Last Minute Love - The Nursing Home Dating Sim
Last Minute Love - The Nursing Home Dating Sim
Justina Labanauskaite - 15.11.2022 - 22:19
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Does That Answer Your Question?
Does That Answer Your Question?
Justina Labanauskaite - 15.11.2022 - 22:28