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  1. "Whom the Tellling Changed"

    Author description: In this interactive short story, author Aaron A. Reed explores what storytelling meant to the earliest civilizations and what it will mean in the 21st century. The player takes the role of a villager thousands of years ago whose people have gathered to hear their storyteller tell part of the epic of Gilgamesh. As the player traverses the mostly linear plot, he or she accumulates a history based on decisions both important and trivial that ultimately impact the outcome and significance of the frame story. Hypertext-like keywords allow the player to raise points in the interior story, persuading the crowd and other characters to corresponding points of view, while a more robust interactive fiction parser allows the player to interact extensively with the frame story.

    Pål Kjelkenes - 05.12.2016 - 02:24

  2. The Bafflement Fires

    The Bafflement Fires is an interaction fiction/poem in the form of a digital recreation of a Freemason board game from the 1950s. Based on found documents, this game seems an attempt to alter player perceptions through quiz and play. Also attempt at building a part fiction, part creative non-fiction world, told through the surreal and literary answers/questions of someone trying to influence how we perceived the world around/inside us, playable on a screen attempting to create its own pixeled reality.

     

    James O'Sullivan - 17.01.2017 - 22:33

  3. Spider and Web

    A futuristic spy story with a highly unusual structure. The bulk of the game consists of flashbacks, as you try to recreate, to the satisfaction of the man interrogating you, the events leading up to your capture. The strangest thing about this is that the protagonist knows more about what's happened than the player does.

    (Source: Review by Carl Muckenhoupt (30 Jun 2000) at BAF's Guide to the IF Archive)

    ***

    A vacation in our lovely country! See the ethnic charms of the countryside, the historic grandeur of the capital city. Taste our traditional cuisine; smell the flowers of the Old Tree. And all without leaving your own armchair! But all is not as it seems... 

    (Source: blurb from The Z-Files Catalogue) 

    Scott Rettberg - 04.04.2017 - 12:47

  4. Andromeda and Eliza

    Andromeda and Eliza is a work of interactive fiction that combines Twine hypertext with parser-fiction interactions to invite readers to consider choice and agency. You, as Andromeda, are caught in every woman’s dilemma, with only a few choices for escape--and none of them good. Perhaps you can find a meaningful way out, or perhaps you will be enticed into an endless discussion with a hypocritical ELIZA that questions your intentions and your morality. How long will you engage?This work builds on layered adaptations, drawing from both the mythical story of Andromeda and the original code of the ELIZA bot. Both Andromeda and ELIZA are ultimate examples of women without agency: one is chained to a rock to await demise for the apparent sin of beauty, while the other is a procedural therapist who exists in an endless state of questioning and response, programmed to show nothing but interest and patience with even the most obnoxious of queries. By rewriting the code of the original story (and of the ELIZA bot herself) we will re-imagine the woman’s journey from victim to co-author of her own fate.

    Filip Falk - 06.09.2017 - 17:34

  5. Mrs. Wobbles and the Tangerine House: Spy Eye

    Juan and Ichel are recruited for a spy mission to find their birth parents, only to find that the reunion is not what they expected. As they navigate the gadgets, villains, and flying beds, they must also sort through their feelings of hurt and loss.

    Mark Marino - 07.04.2018 - 02:15

  6. Mrs. Wobbles and the Tangerine House

    A collection of interactive stories set in a magical forster care home, narrated by a talking book, The Book of the Lost. The Mrs. Wobbles stories include: Mysterious Floor, Parrot the Pirate, Switcerhoo (trans. by Maria Goicoechea as El cambiazo), and Spy E.Y.E.. 

    Mark Marino - 19.04.2018 - 05:20

  7. Nine Billion Branches

    Nine Billion Branches is an interactive digital poem and fiction hybrid. It explores the unexpected beauty hidden in the seemingly mundane objects and places around us. And the desires is for this digital poem to open a curious hope in the reader, that in our local and immediate worlds there are wondrous and interesting narratives and poetics, streaming out from and around us.

    Note: Nine Billion Branches refers to a hypothetical number of the narratives within reach of all of us. And to experience it is to experience a book of poetry if that book was mutated and recreated as wondrous interactive creatures! Each section is different, each section is its own creation.

    This digital poem won the inaugural digital writing prize at the Queensland Literary Awards. The prize of $10,000 is the largest of its kind internationally.

    w: http://media.hyperrhiz.io/hyperrhiz17/gallery/nelson/index.html

    Jason Nelson - 27.04.2018 - 14:19

  8. Et puis, tu meurs

    As interactive writing and digital art are relatively emerging fields there remains considerable research areas to explore. One of the most pressing is the examination of how to re-think, translate and remake older creative works into new cultural and language contexts. This work was create for BleuOrange in Canada. And is an entirely new work loosely based Jason Nelson's This is How You Will Die generative fiction,  rethinking all aspects of the work in a French context.

    Working with translators, Ariane Savoieand Lisa Tronca at BleuOrange in Quebec, the work developed new methods for rethinking and translating everything about a digital writing artwork. Specifically examining how the images, the motion, the interface, the animation, the sounds, and the interactivity, as well as the words, have to be re-created.  So once those models and methods were developed, an entirely new work was created, based loosely on This is How You Will Die, which comprised of re-combining 15 different stories through an interactive game engine, as well as numerous additional sections, graphic and audio work.

    Jason Nelson - 27.04.2018 - 14:41

  9. Cryptext and Nomencluster

    : Cryptext (a series of interactive puzzle/science prose poems) and Nomencluster (a generative digital poem created by the user’s hand movements using poetry and science designs) were built for one of the world’s largest, most advanced touch screen spaces, located at QUT’s The Cube (four 40ft sides, over 40 touch screens, towering over two stories).  These two works were made possible by a $125,000 grant from the Australia Council of the Arts and the Queensland University of Technology.

    Cryptext is a puzzle science fiction prose work where players use giant wheels, one to each touch screen, to solve a cryptic X-files style mystery surrounding a secret military technology program. And Nomencluster an interactive artwork/game where players create with science shapes and designs, and through each of the six levels poetic text is generated by the player’s movements.

    Jason Nelson - 27.04.2018 - 15:26

  10. The Required Field

    The Required Field is an expansive interactive digital poem exploring the impact of policy documents, bureaucratic forms and the river of applications on our lives and our daily culture. Using twenty found and remixed government and corporate documents, the work poetically translates those overly complex and confusing forms. 

    For example, a Tax Form for farmers will be recontextualized through an interactive image-­‐map tour, transforming specific sections of the forms into poetic text and animated elements. Or a page from a Work Visa application will be created into a platform game, where the reader/player triggers poetry blasting bureaucracies through their game play. 

    And in the end, The Required Field, builds from and then poetically destroys the bureaucratic cultures and their fields of red-­‐tape, laws and policies for the sake of policies, the sub-­‐section to a sub-­‐section, part B stroke 9 for breathing.

    Jason Nelson - 27.04.2018 - 15:43

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