Search

Search content of the knowledge base.

The search found 136 results in 0.012 seconds.

Search results

  1. Universo

    The poem-program Universo was developed by João Coelho in BASIC for a IBM PC. This is a computer poem which draws its own title - universe, in english - in a spiral that evokes endless movement, symmetry and chance - forming words in portuguese along the way.

     

    Alvaro Seica - 29.04.2015 - 12:44

  2. Moomin, Mymble and Little My

    The fascinating story of Moomin, Mymble and Little My comes alive in this new interactive storybook. Shake, rotate, swipe and tap the screen to discover the fabulous animations hidden on each page. You can listen to the narration or read the story yourself to your children. See what happens as Moomin travels through wonderfully illustrated adventures with his friends. Amazing interactive content and funny sound effects make the magical journey so exciting your children will enjoy this classic Moomin story over and over again. original illustrations and story by Tove Jansson eye-catching animations and funny sound effects amusing interactions on each page read-aloud narration (Source: http://www.spinfy.com/products/applications/the-book-about-moomin-mymble...)

    Hannah Ackermans - 29.08.2015 - 18:02

  3. Kubbe Lager Skyggeteater

    In this digital first picture book app, the reader encounters several interwoven stories connected by a thoroughly digital aesthetics that suits the different stories. The frame narrative centres around Kubbe, an anthropomorphic wooden log (kubbe is Norwegian for log) who is having a picnic with his grandmother and becomes curious about the shadows he sees. Upon hearing his grandmother’s story about how shadow theatre was created in ancient China, Kubbe decides to produce his own shadow theater: an unusal retelling of “Little Red Riding Hood”. The tablet’s affordances of back lighting, animation and visual spatiality are exploited in this app in a manner that suits and enhances the different stories’ individual characteristics. (source: ELO 2015 conference catalog)

    Hannah Ackermans - 31.08.2015 - 10:58

  4. Time Jitters

    Time Jitters, 2014 begins with images collected in Without A Trace and uses them as the foundation for a series of animations. It has been presented as single channel projection, as part of an installation and is also an iOS app.

    Hannah Ackermans - 26.06.2016 - 16:58

  5. Ah

    Ah articulates a simple paradox of reading animated digital literature, which is that the eye, and by extension the mind, often has no sense of the future of a sentence or line of text and, more importantly, is not given the chance to retread an already witnessed word or phrase. Young-Hae Chang Heavy Industry's Dakota is a perfect illustration of this principle. In Ah, the central object of rumination is Einstein, but just as the physicist pondered the numberless variations between the presence of a "1" and "0," this Flash animation brings us back and forth between clever articulations and the ambiguous expressivity of single letters and syllables.

    Hannah Ackermans - 02.12.2016 - 11:13

  6. Extraordinay Facts Relating To the Vision of Colours

    Extraordinay Facts Relating To the Vision of Colours was ooit de titel van het allereerste wetenschappelijke artikel over kleurenblindheid. De tekst in deze interactieve animatie beweert van alles over kleuren, terwijl de kleuren zelf heel andere zaken aan het licht brengen. Niet alleen de loop van de tekst wordt bepaald door de gebruiker, maar ook wat er wel en niet te zien is.
    tekst + idee: Hans Kloos
    technische uitvoering: Olivier Otten

    (Description Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:11

  7. Flewn

    “Flewn” is a melancholic and surrealistic story in book app format about an old whale walking on stilts through a desert in search of a lost ocean, carrying on its back jars with sea creatures it has rescued. Beautifully executed, “Flewn” offers two reading modes: the story mode, in which the reader explores the whale’s story by scrolling through the illustrations, accompanied with music, animation, video, and text; and the game mode, which offers an interactive exploration of the story space from the perspective of a little frog whose helicopter must be kept on air by pedalling and in this way help to spot the ocean everybody is looking for.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 07.09.2017 - 16:47

  8. Lil’ Red

    This cute interactive story offers a reimagining of “Little Red Riding Hood.” Designed to appeal to literate and preliterate audiences (as young as two years old), the game offers twelve exploratory animated scene peppered with hidden mini games. The work uses touch and tilt to allow the interactor to discover the story while engaging the affordances of mobile devices. Interactors are free to explore the tale at their own pace, as the wolf stalks over to granny’s house. However, created for even the youngest of audiences, the wolf merely shoves granny into a closet, rather than eating her. Rendered in white, black, and grey (with a hint of red), this app’s aesthetic draws upon the style of Japanese anime and contemporary animation. Backed by an immersive soundtrack, the piece offers a delightfully modern retelling of this classic tale.

    (Source: Description from ELO 2017: Book of Abstracts and Catalogs)

    Pål Alvsaker - 07.09.2017 - 17:04

  9. Truthology

    Truthology is a digital poem, created by Yohanna Joseph Waliya. He uses HTML 5 as a platform to showcase his work where animation is a key feature to his poem.

    Yohanna Joseph Waliya - 10.04.2019 - 05:15

  10. ZeroDeath

    ZeroDeath is a digital poetry created by Yohanna Joseph Waliya, He uses HTML as his platform to potrai his poetry. Floating animations of binary code and colours are to be seen in the background.  

    Yohanna Joseph Waliya - 10.04.2019 - 05:18

Pages