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  1. slippingglimpse

    In slippingglimpse, we model a ring in which the roles of initiator, responder, and mediator are taken by all elements in turn. Our mantra for this: water reads text, text reads technology, technology reads water, coming full circle. Reading then comes to mean something different at each stage of the poem, in all cases involving sampling. Ryan reads and captures the image of 'chreods' (dynamic attractors) in water. Strickland's poem text, by sampling, appropriating, and aggregating artists' descriptions of processes of capture, reads this process of capture. And the water reads, via Lawson Jaramillo's motion-capture coding, by imposing its own sampled pattern. A variety of reading experiences are enabled: reading images while watching text; reading in concert with non-human readers, computer and water; reading frame breaks (into scroll or background); or reading by intervening. For instance, reversibility and replay are available on the scroll, as are reading in the direction and speed you wish; while, in the water, regeneration of text is available, as are unpredictable jostling and overlays.

    Eric Dean Rasmussen - 31.01.2011 - 13:07

  2. Letter to Linus

    A hypercube is a work of electronic fiction based on the structure of a cube. It comprises six pages, each of which links to four others. Letter to Linus uses the form of a hypercube to explore, through six points of view, the politics of electronic literature.

    (Source: Author's description from Electronic Literature Collection, Volume 2)

    Eric Dean Rasmussen - 18.02.2011 - 22:20

  3. MIDIPoet

    In its current version (which was released in 2002), MIDIPoet consists of two applications: MIDIPoet Composer and MIDIPoet Player. As their names suggest, Composer contains a set of tools for creating MIDIPoet pieces, and Player performs them. The MIDIPoet environment has its own programming language, made up from relatively complex text commands. In order to make things easier (and allow other people to approach the tool with relatively little pain), MIDIPoet Composer offers a visual way of creating MIDIPoet pieces, so there is no need to write code. MIDIPoet itself was written in a combination of C++ and Visual Basic, and only runs under Windows.

    Patricia Tomaszek - 04.03.2011 - 23:13

  4. Tao

    Tao

    Eric Dean Rasmussen - 21.04.2011 - 12:25

  5. Enigma n

    Described by the author as "an online philosophical poetry toy for poets and philosophers from the age of four up." The piece jumbles the letter of the word "meaning" in space, allowing the reader to manipulate their motion in space.

    Published also on Macromedia's DHTML Zone, DOC(K)S (France), & Cauldron and Net.

    Scott Rettberg - 23.05.2011 - 13:35

  6. Saving the Alphabet

    This subtly haunting poem tells the story of how each letter from the alphabet disappeared, or was made to disappear, by corporations obeying a secret agenda. The conspiracy theory overtones are underscored by the use of sound, a short loop of metallic whispering wind or water and a handful of soft musical notes. Clicking on each letter on the left hand column will take you to the corresponding letter and narrative of its disappearance, with the large letter disappearing as you read the accompanying text, but it also starts a slower, almost imperceptible, fading process of those letters in the entire work. If you click through quickly and read the whole poem you may not even notice, but step away for a minute and you’ll find that the letters you have read have disappeared from all the language in the poem and the result may be challenging to read (see image below). This more than anything provides a visceral impact, as we try to read a barely functional language mutilated by loss of letters.

    (Source: Leonardo Flores)

    Patricia Tomaszek - 26.05.2011 - 14:02

  7. Errand Upon Which We Came

    In "Errand," animation is used to establish links and disjunctions between images of moving objects in the natural world (e.g. frogs and butterflies) and the lexical and figural dynamics of the poem. These visual-kinetic images heighten the tensions among the meaning—mobilizing acts of "seeing an image," "watching a movement," and "reading a word." The work also employs cursor-activated elements, such as "touching" and "reading." "Errand" reflects on the nature of language and of reading, and these self-reflexive elements are embedded in considerations of how protocols of reading shape our consciousness.

    (Source: Electronic Literature Directory entry by Patricia Tomaszek)

    Eric Dean Rasmussen - 26.01.2012 - 12:20

  8. Animalamina

    Created by babel and 391.org, Animalamina, a collaboratively constructed work of multimedia poetry for children, consists of 26 pages of flash-based poetry organized around the letters of the alphabet.  The key aim of this project is to introduce a younger audience (5 - 11) to a variety of styles of digital poetry, animation and interaction, through the familiar format of an animal A-Z.  As the project’s “background” page notes, this work is situated within a tradition alphabet primers that stretches back over 500 years.  This background is noteworthy precisely because of the tradition’s combination of pedagogy and play, instructing new generations in the mechanics of emerging techniques and technologies.  Specific innovations introduced in this recent ABC are animation, audio, interactive content, non-linearity and chance.  

    Scott Rettberg - 16.06.2012 - 12:01

  9. Una Selva Oscura

     Inspired by one of Tom Phillips' illustration for his Dante's Inferno (Talfourd Press, 1983), "Una selva oscura" is a digital visual poetry framework providing readers with different poems and the possibility to write their own. 
     

    Artist Statement:

    My work has been driven by three main themes: interpretation through adaptation, little acts of unacknowledged violence, and the expression of a sexual self. What is at stake in those themes is three aspects of the act of representation. By adapting somebody else's work, I present it anew, in a different context that has to do with the original work but also with my reaction to it, my interpretation of it. By representing little acts of violence in an absurd, cynical or sarcastic way, I provide a depiction of them that acknowledges what would otherwise be left unspoken. By expressing a sexual self that is feminine and feminist, outspoken and in charge of her sexuality, I provide the representation of a reality that is too often left in the dark because of taboos, repression and censorship. 

    Scott Rettberg - 13.01.2013 - 18:08

  10. COG (I)

     COG is a user-interactive experiment in the visual possibilities of a poem. Accordingly, COG contains textual and visual material that determines its field of expression. However, as a user is wont to bring their baggage to any reading of a poem, why not give in and leave certain dynamics of the composition in the reader's hands? The idea is that, as visual and lexical materials are never fixed -- most certainly not in the mind of a user -- hot spots here allow programmed aesthetic modulations of the composition. These provide slight alterations of the composition, offering alternative vantage points in the visual field that are subtle, not chaotic but cotangential. This is not an exercise about impenetrability; rather, COG offers a Zen garden of visual verbal shades that awaits the subtle strokes of the viewer's rake-cum-Rodentia.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 19:19

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