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  1. Stagno

    Il lavoro interattivo e multimediale Stagno è il risultato di una esperienza di scrittura che l’autrice ha  avuto con una amica. Come il proprio padre, quello della amica era morto per una grave malattia. Per diverse settimane, si sono incontrate per parlare delle loro esperienze. Attraverso brevi testi che ruotano attorno a diversi temi, si cercano di riprodurre le reciproche esperienze. Questi testi sono stati pubblicati sulla rivista Lieu-dit 19 e  hanno ispirato un primo lavoro animato, anche se non interattivo, ospitato sul sito web di Mandelbrot, che è stato poi rimosso e distrutto dagli autori.

    Patricia Tomaszek - 13.01.2011 - 17:30

  2. AlletSator

    “Alletsator” is a hypermedia work that is best defined as a quantum opera, or perhaps in the final analysis a game – interactive, three-dimensional – where the present and the virtual intersect and mix. A hybrid hypermedia, therefore, in which the “spectactor” (immersed in an environment that is intended to be cosmic, magical, fantastic, dreamlike ...) is challenged to traverse the surface of a sequence of drawings. The work is a journey without ending. “Alletsator” is a computer generated narrative that allows an infinite potential of combinations. It is also an object of the new media art. It is a product and agent of the cyber culture that promises to revolutionize the world as we know it. The dramaturgy it needs is already anticipated in the metaphor that better explains the work itself: a spacecraft of dispersed paths, of multilinear unexpected pathways.

    Scott Rettberg - 30.01.2011 - 18:22

  3. Trac|tExt|ract

    Author Statement: For a number of years I have been experimenting with a form of digital textual display which is posited on the idea that writing, rather than being a generative process of accruing new and original texts, might be largely a practice of revealing the already-written in a variety of new ways.

    These experimental works are based on layers of pre-existing text which are uncovered by various performative methods. Up until now the principal method has been to use the mouse or trackpad to control a cursor which, by moving across the computer screen, gives the impression of ‘erasing’ or  ‘scratching away’ layers of text. This places writing within the context of what might be described as ‘performative archaeology’ (not to be confused with an archaeology of performance as proposed by Mike Pearson, Michael Shanks, et al.).

    Scott Rettberg - 30.01.2011 - 20:37

  4. Etang

    Author Statement:

    Patricia Tomaszek - 10.03.2011 - 12:13

  5. Generative Poems

    This work is part of an ongoing series of interactive, experimental and generative poetic texts using Processing to generate visual compositions which fill the viewable space in time, with a growing pattern triggered by sound and silence.These particular poems developed with Szekely were inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). In all the experiments, three communication systems are coming together: image, writing and code.

    It is my aim to stretch the possibilities of programming to produce generative texts activated by sound and rooted in the tradition of concrete poetry, its formal representation, production processes and progression with technological advances. As a research project, the work will have a valuable input in provoking discourses and bringing knowledge and understanding into the different explored disciplines.

    (Source: Author's description on her website)

    Scott Rettberg - 22.09.2011 - 15:44