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  1. Lys-Mørke

    English title "Light-Darkness." Description by Hans Kristian Rustad: a remediation of a play with the same title. Moving the work into a digital environment Næss makes use of written and verbal text, pictures, graphics, and animations to create a quite different work than the original. She also explained in an interview that the play not really was meant for the stage, but that she was waiting for its right medium. So she utilises facilities of the medium to make the text appear as she first intended. 

    The work is interactive in the sense that the reader need to move the mouse courser over the screen to make something happen. The narrative is divided into three different and independent stories, and which of the three stories that appear, depends on where on the screen the reader holds his mouse cursor.

    Scott Rettberg - 19.10.2010 - 16:16

  2. On Lionel Kearns

    A binary meditation on the work of a pioneering Canadian poet contemplating digital poetics from the early sixties to the present. All texts are from the work of Lionel Kearns except where noted.

    (Source: Author's abstract at Electronic Literature Collection, Volume 1)

    Scott Rettberg - 07.03.2011 - 23:07

  3. my Molly (departed)

    my Molly (departed), formerly titled Twittering, is a textual instrument designed as a performance application. The pieces remixes text, image, audio, and video triggered through keyboard interaction. The work has been performed at the OpenPort Performance Festival (Chicago), ePoetry 2007 (Paris), The Codework Workshop (West Virginia University), The Electronic Literature in Europe Conference (Bergen Norway), and the Interrupt Festival (Brown University).

    The piece coexists with a novel (Free Dogma Press) that was written simultaneous to the development of this work. Where the novel plays on aspects of time, and draws from sources such as Joyce, Strindberg, Beckett, Dante, among others; the hypermedia textual instrument combines these in a more immediate, collapsed manner.

    Eric Dean Rasmussen - 09.03.2011 - 14:52

  4. Entre

    Entre (‘Enter’) (2001), a CD-ROM created by Brazilian artists Rafael Lain and Angela Detanico, that makes us think that it is possible to dare a non-phonetic thinking as a matrix of new cultural practices. The CD’s title, Entre, comprises some of its features. “Entre” in Portuguese means, as an imperative verb, “enter” and as an adverb it means “between,” and this double meaning transforms the title into an invitation and into a challenge: an invitation because it invites us to think of nothing but exploring its universe; a challenge because it constantly makes us hesitate in trying to define it, since it is a project that stays between writing and speech, between music and drawing, between letter and digit. Without explanations, it gives the reader two possibilities: to touch images, drawing with sounds, randomly using the computer keyboard; or installing a series of fonts created by Rafael Lain.

    (Description from Giselle Beiguelman, "The Reader, the Player and the Executable Poetics: Towards a Literature Beyond the Book")

    Scott Rettberg - 25.05.2011 - 16:24

  5. Bust Down the Door Again! Gates of Hell-Victoria Version

    A remix of the original "Bust Down the Doors!" (2000) and exhibited in the Rodin Gallery at the Samsung Museum of Art in Seoul."Consisting of stacked refrigerators with monitors affixed on them, this work is a parody of Auguste Rodin’s monumental sculpture of the same title that is permanently installed in the space." (Description from the website of Artist Pension Trust)

    Meri Alexandra Raita - 05.09.2011 - 15:17

  6. Sous Terre, The Subnetwork

    Sous terre is an order of the RATP for the celebration of the centenary of the Parisian subway in the year 2000. Under ground, the subway, his memory, his internal organization, his/her/its history. His tunnels, of travelers that pass and iron. All one life that we forget under streets. The subway is useful, it serves to go from a point to another, to move without being confronted to the urban chaos. It is another city, but of passages, of flux, of cuts,: a network. Between time, in the displacement, it is necessary to kill the time, not to feel the surrounding intensity, all these people that us meet without recognizing them, the out-flow of the maintaining chanted by the scrolling of stations. To the difference of the other means of transportation the subway doesn't ask for no attention of travelers as for the taken road. One only waits. The subway requires to face the other travelers then, to look at them while waiting to arrive to destination. Travelers are held seated or standing. Some watch on the right, on the left, of others no. A woman reads a book, a man a newspaper, of others merely the emptiness.

    Scott Rettberg - 06.10.2011 - 10:46

  7. Gabriella infinita

    Gabriella Infinita es una obra metamórfica. Su presencia corre paralela a una intensa y a la vez voluble experiencia de escritura. Nace como toda obra artística: por gracia de una necesidad expresiva muy intima. Pero, apenas brota, empieza a buscar alocadamente su forma, como ávida de cuerpo, como presintiendo su fragilidad y su contingencia. Y termina comprendiendo que estaba destinada a la volatilidad.

    Pero esa conciencia siempre estuvo lejos de ser alcanzada fácilmente. Sufrió al comienzo, en su primera fase de formalización, la negligencia majadera de sus lectores; después, la terquedad imposible de su autor que le impidió mutar con libertad. Finalmente, hubo de someterse a la desintegración de sus elementos. Ahora, en su tercera metamorfosis, espera nerviosa, como una quinceañera asustada en su primera cita a ciegas, el encuentro con su lector.

    (Source: description from Gabriella Infinita, "historia"
    )

    Sandra Hurtado - 07.12.2011 - 18:21

  8. Vive la Bagatelle

    Vive la Bagatelle is a short, kinetic digital poem in the Italian Futurist style, featuring the song "The Airplane" by Futurist composer George Anthiel. Through deft manipulation of Flash CS4 and Actionscript much of the prose seen is randomly selected and displayed on screen. The end result is a new poem with each viewing, every bit as mesmerizing as it is curious.

    (Source: description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 30.01.2012 - 21:50

  9. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  10. pianographique

    "pianographique" is a "multimedia instrument" created in 1993 on CD-ROM and made available on the Web in 1996 by a French webarts collective. "pianographique" is a work of "programmatical literal art," a term coined by John Cayley. Letters are "literal" here: they tumble and morph automatically, and they can also be manipulated on occasion by the reader-interactor and/or generated by the program. The user of this work is presented with a keyboard on the screen that corresponds to the keyboard beneath her fingertips. Each letter of the user's keyboard, when pressed, produces a distinct sound score and an animation that can be displaced by the hand of the user working a mouse. Playing the "piano" of graphics and sound bites, the user can create an infinite number of verbal visual-aural collages, while hitting the space bar effaces all that has come before.

    Scott Rettberg - 16.06.2012 - 13:31

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