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  1. Unnamed soundsculpture

    "The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person. For our work we asked a dancer to visualize a musical piece (Kreukeltape by Machinenfabriek) as closely as possible by movements of her body. She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3d point cloud), so we were able to use the collected data throughout the further process. The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective." Text: Sandra Moskova Source: Artist webpage

    Elisabeth Nesheim - 17.06.2013 - 12:00

  2. Life 2.0

    Life 2.0 er en spillbar versjon av kortprosateksten ved samme navn som opprinnelig ble utgitt i Arnebergs samling MEPÅNO. Livet fremstilles som en rekke funksjoner som aktivers gjennom et spillkonsoll-lignende grensesnitt. Spilleren/leseren trykker bokstaver og bokstavkombinasjoner på tastaturet som gjør at ord (KÅT - SULTEN - SULTEN - NOK) leses opp med en matt stemme og samtidig vises i bakgrunnen av skjermbildet. Livet i 2.0 versjon fremstilles som meget begrenset - kanskje som et dataspill? - og sentrerer seg rundt grunnleggende behov som mat, drikke, søvn og sex.

    Jill Walker Rettberg - 18.06.2013 - 11:57

  3. My Imaginary Well-Dressed Daughter

    A Pinterest board where pinned fashion photos of children are captioned to tell the story of little Quinoa and her rich and fashion-savvy friends. While not exactly a narrative, the board does draw a picture of a family and its friends that simultaneously mocks both the fashion industry and the showing off of children that can happen in social media.

    Jill Walker Rettberg - 21.06.2013 - 07:44

  4. Meanwhile

    "Meanwhile" begins as our young hero in dire need of a bathroom, knocks on the door of a mysterious recluse. His mansion is in fact a wonderous laboratory filled with amazing inventions: A mind reading helmet, a doomsday device and a time travel machine (although it can only go back ten minutes). Which invention will young Jimmy play with? YOU, the reader get to decide in my branchiest and most complex interactive comic to date. "Meanwhile" works via a network of tubes connecting each panel to the next. Sometimes these tubes split in two giving the readers a choice of which path they would like to follow. Sometimes these tubes even lead off the page and onto tabs sticking out from other parts of the book. Inspired by Scott Mccloud I exploded "Meanwhile" onto a 5'x5' matrix in 2004. I'm currently working on a way to bring it to the web somehow. (Source: author website) Originally published as a book. This entry refers to the 2012 iPad adaptation, which was done by Andrew Plotkin.

    Jill Walker Rettberg - 23.08.2013 - 12:15

  5. Fest

    This is a stub-entry. For an elaborated description of the work in English, see the record provided in the Electronic Literature Directory. A description in French is provided in the NT2 database.

    Patricia Tomaszek - 28.02.2014 - 13:23

  6. sc4nda1 in new media

    At the heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling. What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun? ...And so to the thing itself: probably more exploration than investigation, though who knows what offenses may come to light. You may find it (inevitably) a post-serious entertainment for hand, eye, ear, and brain, other organs optional. If the thingy deserves a generic name, try arcade essay, a cross between philosophical investigation (well okay, rant) and primal video game.

    Ian Rolon - 09.04.2014 - 19:20

  7. 52 Goymu

    "52 Goymu" uses telescopic text to gradually unfold a mini-digital fiction.

    mez breeze - 19.06.2014 - 05:10

  8. Psyco

    "Psyco" by Felix Rémirez is about the conversation between a psychiatrist and a patient who suffers from schizophrenia. In this hypermedia the hypertext appears automatically without the reader's intervention in the reading process, the images and hypertext change rapidly and in some sequences the reader does not have enough time to read the whole story. The only option the reader can choose is clicking on underline sentences which give the reader descriptions of medical terms and information about a woman the patient was in love with. The patient explains that he is scared of some people who are at the back of the psychiatrist, the latter tries to distract him asking him to talk about the period in which he studied music. There is an open ending and the reader does not know if the patient attacks the nurse, the psychiatrist or himself at the end.

    Maya Zalbidea - 07.07.2014 - 22:03

  9. Word Market

    Word Market (WM) is a Website dedicated to buying and selling words, using a special currency, the Wollar. In times of privatization of public spaces and profusion of copyright laws, WM permits to operate and benefit from words. WM offers attractive discounts and promotions.

    Maya Zalbidea - 26.07.2014 - 10:42

  10. Transient Self-Portrait

    Transient self–portrait is an artistic research project questioning notions of reading and the electronic medium while exploring the possibilities of coding to interact with the work. I take as the point of departure two pivotal sonnets in Spanish literature that are normally studied alongside each other, En tanto que de rosa y azucena by Garcilaso de La Vega, a 16th Century Spanish poet, using Italian Renaissance verse forms and Mientras por competir con tu cabello by Luís de Gongora, a 17th Century Spanish poet from the Baroque period. Gongora's sonnet is a homage to Garcilaso's and the styles and the cultural aspects that appear on the sonnets are very different reflecting the attitudes from the Renaissance and the Baroque. This project is a response to some of the concepts that emerge from these sonnets; ephemerality of life, consummation, transient entities, fragility, which are also relevant to our age and the electronic world we inhabit.

    Maya Zalbidea - 30.07.2014 - 12:05

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