Search

Search content of the knowledge base.

The search found 5 results in 0.008 seconds.

Search results

  1. Thanner Kuhai - 'The Water Cave'

    Thanner Kuhai is a short work of digital poetry, an elemental metaphor about wrestling with depression and finding hope against all odds. The reader/player is transported into an environment where language becomes intertwined with nature in a flooded subterranean world. Navigate tunnels and passageways teeming with strange life and shadows of words. Submerge beneath the water. Or seek escape to the surface. Available in English and Tamil.

    Shanmuga Priya - 15.03.2018 - 07:02

  2. Replicant

    Inspired by the “They Might Be Giants” song of the same name, Replicant is a psychological sci-fi thriller which uses the interactive fiction medium to explore memory, humanity, and identity, and asks, what really makes us the people we are? Our physical bodies? Our life experience? The truths we tell others? A person wakes up in a mysterious lab with no memories of their previous life and nothing to go on but their own name. This work was created for the Nanobots album, a collection of Twine games based on They Might Be Giants songs, which can be found at http://nanobots.shark.moe/. Content warning for gore

    Jane Lausten - 26.09.2018 - 15:17

  3. Las piedras del camino

    The installation "Las piedras del camino" is a representation of the landscape walked by Don Quijote in the first part of his journey. We converted literary fragments to rocks by calculating the magnitude of some confusions and mistakes that are narrated in the first part of the novel Don Quijote de la Mancha, written by Miguel de Cervantes. We can now use this rocks to make scultural representations of Don Quijote's landscape through the objectification of his mistakes.

    The process 

    Amirah Mahomed - 26.09.2018 - 15:19

  4. Máquina Do Desassossego [ Machines of Disquiet]

    Machines of Disquiet are a series of experimental web applications that aim to provide various aesthetic and reading experiences based on Book of Disquiet by Fernando Pessoa. Each of the applications is an attempt to find a new setting for experiencing the Book of Disquiet as a sensitive matter. The title refers to the condition of machinic mediation that defines digital objects, but these experimental applications are also understood as “feeling machines,” “machines for making sense,” and “imagination machines.” The Machines of Disquiet have been developed as a first iteration of author-function of the LdoD Archive: Collaborative Digital Archive of the Book of Disquiet.

    Artists and collaborators: LuísÍ / Author and programmer: Lucas Pereira / Texts: Fernando
    Pessoa (1888-1935) / Translator: Manuel Portela

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1618/M%C3%...

    Amirah Mahomed - 26.09.2018 - 15:23

  5. Où est la marche / Where is the step ?

    La question ontologique de l’essence du cinéma, incarnée par Bazin et son « qu’est-ce que le cinéma » se déplace aujourd’hui, sous la poussée de nouvelles formes de consommation des images vers une « relocation » du cinéma, résumée dans cette question : « où est le cinéma ? ». 
    Après avoir investigué le code, le génératif, l’algorithme, le flux, nous pourrions nous demander aussi où est la littérature numérique, avec une sortie de l’écran rendant parfois caduque cette idée d’une littérature principalement électronique. 
    La velléité d“écrire en numérique” semble abandonner les tests et essais de littérature numérique par crainte de voir les pistes possibles de nouvelles formes d’écriture se fermer une à une. 
    Peut-on poser que cette littérature électronique reprenne pied dans un livre en bonne et due forme comme des pierres dans un jardin numérique ouvert ? 
    C’est ce que nous avons questionné avec nos étudiants en design multimédia du DSAA de Boulogne (France) dont quatre créations sont détaillées ci-dessous dans cette proposition. 

    Amirah Mahomed - 26.09.2018 - 15:45