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  1. OTTARAS: 2CONCRETE

    In the autumn 2014 I was reading in the TARP festival in Vilnius and in the ZEBRA film poetry festival in Berlin. This was motivating for extending my project in the direction of sound poetry. Meeting the Russian composer Taras Mashtalir in e-Poetry2013 in London and later in Bergen, has resulted in a great collaboration. Together we are OTTARAS, and so far we have produced six sound poetry tracks based on my earlier works and with videos made by Alexander Vojjov and Yan Kalnberzin.

    Source: http://yellowpoetry.com/sound-poetry-news/

    Chiara Agostinelli - 26.09.2018 - 15:17

  2. Berlin Remix

    "Berlin: Symphony of a Great City" by Walter Ruttman (1927) is the central work in the genre of "City Films" which thrived internationally in the 1920s and 1930s. "Berlin Remix" is a generative video installation based on this seminal work. The original film has been deconstructed into its individual shots, which are placed in a shots database. "Berlin Remix" investigates cinematic style and technique through the creation and presentation of an ongoing series of short films drawn from this database. Each of these short films reflects a different facet of the original work, and each film is unique - differing from the others in cinematic style, thematic content or both. The artist has defined a number of style templates through analysis of various documentary films, particularly those in the City Film genre. The templates incorporate different content themes (such as work, recreation, culture, class) and a variety of cinematic manipulations (such as sequencing pattern, editing pace, transition choice, and visual treatment). The templates will use real-time algorithmic operations to call up shots and apply the cinematic treatment.

    Susanne Årflot Løtvedt - 26.09.2018 - 15:18

  3. Wuxia le renard

    Sensitive to the idea of ​​reconnecting children to their environment using a paper book, the designers wanted to make the experience more stimulating through technology. "I first wanted to encourage my daughter to enjoy slow, contemplative reading, because I observed that this kind of reading made her able to invent stories with a richer imagination," says Jonathan Belisle, author of Wuxia the Fox and partner at SAGA. This children's story, uniting the paper book with an iPad application, features speech recognition technology that is animated by reading aloud and triggers musical patterns, sound effects and interactive scenes.

    Carlos Muñoz - 26.09.2018 - 15:19

  4. Las piedras del camino

    The installation "Las piedras del camino" is a representation of the landscape walked by Don Quijote in the first part of his journey. We converted literary fragments to rocks by calculating the magnitude of some confusions and mistakes that are narrated in the first part of the novel Don Quijote de la Mancha, written by Miguel de Cervantes. We can now use this rocks to make scultural representations of Don Quijote's landscape through the objectification of his mistakes.

    The process 

    Amirah Mahomed - 26.09.2018 - 15:19

  5. Rewriting, Relearning : Creative Collaborations in the Digital Humanities

    Eight scholars joined an experimental writing workshop in the mid 2000s, in the hope of transforming their work and its impact—and developed some of the first projects to be published in the groundbreaking digital humanities journal Vectors. In this musical, performative documentary, your keypresses trigger statements and media from alumni of the Vectors workshop as they retrace their experiences, which for many had a significant effect on how they thought and wrote. Delivered using a new technology called Stepworks, every word, image, sound, video, and musical note in the documentary was individually specified using Google Sheets. The work is presented in two parts, which can be navigated
    using the menu in the top right.

    Jane Lausten - 26.09.2018 - 15:20

  6. Institute for Southern Contemporary Art

    The Institute for Southern Contemporary Art is a long-term project that aims to
    develop an experimental platform for artists and cultural producers through
    results derived from machine learning and art market data. Drawing from climate
    change disasters and the use of algorithmic analysis, the video portrays a
    dystopian future where the creation of art is tied to its market consumption.
    Although ISCA’s mission seems disconcerting, it also strikes as strangely
    familiar. Is ISCA simply looking to join the likes of existing programs such as
    ArtRank and Art Advisor, or does it rather wish to shed light on the possible
    pitfalls of these endeavours? Doubt is at the core of this proposition.

    (source: Description from the schedule)

    June Hovdenakk - 26.09.2018 - 15:21

  7. Salt Immortal Sea 2

    An explosion sends you, the reader, from your boat in the Mediterranean into what Homer called the salt immortal sea only to be rescued by a mysterious ancient watercraft. Aboard this boat, you encounter allegorical characters from ancient and modern times, locked in a dangerous power struggle, passing secrets, currying favor, creating enemies, and fostering unrest. In this interactive story, we recast figures in the contemporary refugee crisis against the mythos of the quintessential traveler, Odysseus, for the refugee likewise travels cursed, unable to return home. The story of the refugee is a harrowing reality reimagined here in terms of sirens and cyclops, not to make the horrors of war fanciful but to render the tale of the most abject and disenfranchised of global citizens in epic terms. 

    Nina Kolovic - 26.09.2018 - 15:22

  8. Máquina Do Desassossego [ Machines of Disquiet]

    Machines of Disquiet are a series of experimental web applications that aim to provide various aesthetic and reading experiences based on Book of Disquiet by Fernando Pessoa. Each of the applications is an attempt to find a new setting for experiencing the Book of Disquiet as a sensitive matter. The title refers to the condition of machinic mediation that defines digital objects, but these experimental applications are also understood as “feeling machines,” “machines for making sense,” and “imagination machines.” The Machines of Disquiet have been developed as a first iteration of author-function of the LdoD Archive: Collaborative Digital Archive of the Book of Disquiet.

    Artists and collaborators: LuísÍ / Author and programmer: Lucas Pereira / Texts: Fernando
    Pessoa (1888-1935) / Translator: Manuel Portela

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1618/M%C3%...

    Amirah Mahomed - 26.09.2018 - 15:23

  9. Rolled Hem or Nadine

    Rolled Hem or Nadine contains text, images, and animation by Christy Sheffield Sanford. This bedtime horror story, based on a 12th century lais by Marie de France, was published by Amp in 2017. The video, part of a multimedia project The Hem-nal, explores how we veil or bare our inner lives and bodies and how much agency we have in forming boundaries.

    Asked about U.S. resistance to Tanztheater Wuppertal, German choreographer Pina Bausch suggested one reason might be habits of viewing, Sehgewohnheiten. Digital animation can disrupt linear reading habits and provide new associations. Inherent poetic qualities of iMovie and Photoshop help bridge the gap between image and text. Faun, a German ensemble, permitted use of the song “Sirena”.

    Jane Lausten - 26.09.2018 - 15:23

  10. Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs

    Synthetic Empathic Intelligent Companion Artefacts (SEICA) Human Interaction Labs' (seicalabs.org) is a speculative transmedia narrative and a 12 personae multimedia performance art project. The work attempts to thematically bridge concepts and creative processes employed within the fields of art, science and technology through hypertext fiction and on/offline storytelling. Positioned as a faux virtual organization, SEICA Human Interaction Labs is manifested through its online activities. Operated by a team of personae, the organization produces multimedia research works that reflect on how overhyped media portrayals and oversimplification of information package the modern perception towards scientific discovery and technological innovation. Blending and bending technocultural themes through tropes found in popular culture and internet vernacular, the fictive organization’s cybernetic researchers strive to orchestrate chaos and generate questions that critically engage with near-real-time discourses on human interaction in the age of companion robots.

    Jana Jankovska - 26.09.2018 - 15:25

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